They crave battle and seek power through bloodshed, honouring their deity with every kill. Even their closest allies shudder to witness the gory rituals that renew and reinvigorate these graceful murderers. They are the Daughters of Khaine, and to cross blades with them is to invite death.
This page contains all of the rules you need to field your Daughters of Khaine miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Daughters of Khaine | ||||
Daughters of Khaine | Battletome | 4 | March 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | April 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | April 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | April 2026 | |
Battletome Supplement: Daughters of Khaine | ||||
Battletome Supplement: Daughters of Khaine | Supplement | 4 | March 2026 | |
Scourge of Ghyran - Daughters of Khaine | ||||
Scourge of Ghyran - Daughters of Khaine | Expansion | 4 | May 2025 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | December 2024 | |
| Q: | Can I use the ‘All-out Slaughter’ ability once per battle with each eligible unit? |
| A: | Yes. This ability is used by the unit, not the player, and it does not have the ‘Once Per Battle (Army)’ timing, so each eligible unit can use it once per battle. |
| Q: | Can a Sisters of Slaughter with Sacrificial Knives unit use the ‘Dance of Death’ ability to move out of combat? |
| A: | Yes. |
| Q: | Can Morathi-Khaine or the Shadow Queen use abilities that would heal them (for example, ‘Rally’)? |
| A: | Yes. Even though damage points would not be healed by doing so, keywords such as BURNING or DISEASED would be removed from them by the use of such an ability. |
| Q: | When using ‘Shadowstep’, if my chanting roll was 8+, could I pick the priest themselves as the first target, move them, then pick a another eligible unit that is now within range as the second target’? |
| A: | Yes. |
Daughters of Khaine armies can use the following abilities:
Start of First Battle Round |
Passive |
Once Per Turn (Army), Reaction: You declared a CHARGE ability for an anointed unit |
Passive |
Once Per Turn (Army), End of Any Turn |
You can pick 1 of the following battle formations for a Daughters of Khaine army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Coven of Blood | 0 |
| Cold-Hearted Murderers | 0 |
| Frenzied Devotees | 0 |
| Fervent Ritualists | 0 |
| Coven Zealots | 0 |
| Arena Veterans | 20 |
Passive |
Reaction: You declared a FIGHT ability for an anointed unit |
Once Per Turn (Army), Start of Enemy Turn |
Once Per Turn (Army), End of Any Turn |
Coven Zealots Once Per Turn (Army), End of Any Turn |
Arena Veterans Any Combat Phase |
Reaction: You declared the ‘Redeploy’ command for a DAUGHTERS OF KHAINE unit wholly within 12" of this unit |
Any Combat Phase |
Any Combat Phase |
Passive |
End of Your Turn |
Your Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Bloodshadow Rites Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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Passive |
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Passive |
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End of Any Turn | 1 |
Once Per Turn (Army), Any Combat Phase |
Any Combat Phase |
Reaction: You declared a FIGHT ability for this unit |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, SUMMON |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
The Croneseer’s PariahsROSTER OPTIONS
| ||
Passive |
End of Any Turn |
Passive |
Once Per Turn (Army), Any Charge Phase |
Once Per Battle (Army), Your Hero Phase |
Passive |
Once Per Turn, End of Any Turn |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
| ||
Passive |
Passive |
Your Hero Phase | 1 |
Once Per Turn (Army), End of Your Turn |
Your Shooting Phase |
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Here, you will find additional rules to use with a Daughters of Khaine army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Daughters of Khaine units.
| Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Daughters of Khaine units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Blighted Wilds). | ||
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CHAMPION OF THE ARENA 0DP
PEERLESS AGILITY: This skilled warrior can leap and dart between enemies with an almost careless ease.
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PRIESTESS OF KHAINE -2DP
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KHINERAI SKYHUNTER -2DP
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IRONSCALE COMMANDER -4DP Your hero has the following ability and the following regiment options.
FIST OF THE SCA̓THBORN: When a Khainite hears the hissed command of an Ironscale, they instantly obey. Effect: Roll a dice. On a 3+, for the rest of the turn:
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BLOODWRACK SORCERESS -6DP Your hero has the WIZARD (1) keyword, the following ability and the following regiment options.
BLOODWRACK STARE: The hero's eyes blaze with curse-given power, and their victim's blood boils in their veins. Effect: Roll a dice. On a 3+, roll a number of dice equal to the target’s Health characteristic. Subtract 1 from each roll if the target is a MONSTER. For each 5+, inflict 1 mortal damage on the target.
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Flaws
SCA̓TH-CURSED: This creture's cursed aura causes their veins to glow with a crimson light, revealing them in battle.
BITTER RIVAL: A particularly acrimonious feud has rendered this champion utterly paranoid.
WHISPERING VOICES: This hero has earned the enmity of dark Ulguan entities, who whisper curses and mistruths in their ear.
HERETICAL BELIEFS: A secret worshipper of forgotten a elven gods, this hero's faith in Morathi-Khaine is tenuous indeed. | ||||||||||||||||||
Battle Mount -3DP DARK STEED: This night-black steed can carry its rider swiftly over great distances, never wavering for a moment. In addition, make the following changes to your hero's warscroll:Champion of the Arena or Priestess of Khaine only. Add the following weapon to your hero's warscroll:
Battle Mount -8DP CAULDRON OF BLOOD: This iron-bound chariot bears a cauldron full of boiling blood, a powerful focus for Khainite blood rituals. In addition, make the following changes to your hero's warscroll:Champion of the Arena or Priestess of Khaine only. Add the following weapon to your hero's warscroll:
Battle Mount -12DP KHAINITE SHRINE: A large mirror sits atop this deadly war machine, magnifying the agonising gaze of the rider into a powerful weapon. In addition, make the following changes to your hero's warscroll:Bloodwrack Sorceress only. Add the following weapons and ability to your hero's warscroll:
INVOKE MURDER: By channelling power through this shrine can Bloodwrack mages summon violent manifestations of slaughter. Change the Health characteristic to 12. Change the Save characteristic to 4+. Change the Control characteristic to 5. Replace the INFANTRY keyword with the WAR MACHINE keyword. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Path of The Demagogue(DAUGHTERS OF KHAINE HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
BLOODMAD: A vicious zealot, this leader is driven into a frenzy by the sight of blood. Their own, the enemy's, their allies': it is all the same.
SCREECHING EVANGELIST: This hero urges their followers to acts of bloodshed in Morathi's name. Effect: Add 1 to charge rolls for the target for the rest of the turn.
LETHAL BLADEMISTRESS: Few would dare question this champion's skill with a blade after witnessing her take apart an opponent.
EAR-BURSTING SHRIEK: This hero's screams shred the eardrums of those they are directed at. Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll and the ta rget has STRIKE-LAST for the rest of the turn.
BLADE OF SHADOW: This wispy blade sinks straight through armour; hungrily seeking flesh.
FLICKERING BLUR: This warrior is so blindingly fast that they seem to be invulnerable.
BELLOWED EXHORTATIONS: This hero's booming voice drives Khainites into an ecstatic frenzy. Effect: If you have used the ‘Blessings of Khaine’ ability 3 or more times th is battle, the target’s combat attacks score critical hits on unmodified hit rolls of 4+ for the rest of the turn. Otherwise, roll a dice. If the roll is equal to or less than the current battle round number, the target’s combat attacks score critical hits on unmodified hit rolls of 4+ for the rest of the tu rn.
BLESSED OF THE GODDESS: This champion has an affinity for Morathi's beloved manifestations. Effect: Roll a dice. On a 4+, if you picked a Heart of Fury, set it up wholly within 18" of this unit and visible to it. Otherwise, on a 4+, set up the MANIFESTATION wholly within 12" of this unit, visible to it and more than 9" from all enemy units. This unit has summoned that MANIFESTATION. | ||||||||||||||||||||||||||||||||||
Path of The Blood Witch(non-HERO DAUGHTERS OF KHAINE unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
LETHAL GRACE: These Khainites move with exceptional celerity and acrobatic dexterity.
FEROCIOUS AND FEARLESS: This unit hurls itself into combat with reckless abandon.
SHIELD OF BLADES: These warriors have such unnaturally swift reactions that they can deflect incoming missiles out of the air with their blades.
A THOUSAND CUTS: Quick, precise cuts bleed monstrous foes, sapping their strength and hastening their doom. Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll and the target cannot use RAMPAGE abilities for the rest of the turn.
SHADOW-BLESSED: Whether covered in tattoos inked in Ulguan blood or wearing cloaks of shadow, these warriors are one with the darkness.
FIRST BLOOD: Few foes react to danger more swiftly than a Khainite aelf.
FANGS OF THE VIPER: Their weapons dipped in the venom of Ulguan pit-adders, the merest slice from these warriors can kill painfully.
FLEET-FOOTED KILLERS: These warriors seem to glide across the ground, so quickly do they cover the distance between them and their prey. | ||||||||||||||||||||||||||||||||||
Any Hero Phase | 1 |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The non-UNIQUE HERO and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
The non-HERO DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
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The DAUGHTERS OF KHAINE, AELF and INFANTRY keywords are used in the following Daughters of Khaine warscrolls:
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The non-UNIQUE DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and WIZARD keywords are used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The DAUGHTERS OF KHAINE and AELF keywords are used in the following Daughters of Khaine warscrolls:
Passive |
The HERO keyword is used in the following Daughters of Khaine warscrolls:
The INFANTRY keyword is used in the following Daughters of Khaine warscrolls:
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The non-HERO DAUGHTERS OF KHAINE and INFANTRY keywords are used in the following Daughters of Khaine warscrolls:
Reaction: You declared an ATTACK ability | 1 |
The DAUGHTERS OF KHAINE and HERO keywords are used in the following Daughters of Khaine warscrolls:
Once Per Turn (Army), End of Any Turn |
The MANIFESTATION and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
Contents | ||