Nurgle is the Chaos God of plagues, whose power waxes strong when disease and despair ravage the Mortal Realms. Though he is a source of fear and revulsion to his enemies, Nurgle is a perversely paternal god, generous with his foul gifts and proud of his worshippers’ every disgusting achievement.
This page contains all of the rules you need to field your Maggotkin of Nurgle miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:
Battletome: Maggotkin of Nurgle
| Q: | If a unit within 3" of a plague progenitor picked as the target of the ‘Spread’ effect of the ‘Blessed by the Plaguefather’ ability has the DISEASE keyword, would D3 mortal damage still be inflicted upon it from that ‘Plague Progenitor’ effect? |
| A: | Yes. |
| Q: | If plague progenitor would heal in the first battle round, can it remove disease instead? |
| A: | No. |
| Q: | Does the ‘Desperate Remedies’ ability remove the DISEASED keyword from an undamaged unit? |
| A: | Yes. |
| Q: | If you have picked 1 or more Mire Kelpies when using the ‘Contagious Catarrh’ ability and roll a 1, are those Mire Kelpies removed from the unit? |
| A: | No. |
| Q: | When resolving the ‘Wracked with Disease’ ability and a diseased enemy unit would be destroyed by the mortal damage inflicted by that ability, triggering the effect of the ‘Burst Pustules’ ability, do I finish resolving the effects of ‘Wracked with Disease’ before resolving the effects of ‘Burst Pustules’? |
| A: | Yes, as model removal occurs after an ability has been resolved. |
| Q: | Can DISEASED units that are in reserve (for example if they have been placed in reserve from the battlefield by the Disciples of Tzeentch ‘Smoke and Mirrors’ ability) be picked as a target of the ‘Wracked with Disease’ ability? |
| A: | No. |
Maggotkin of Nurgle armies can use the following abilities:
BLIGHTED REGROWTH: Feculent Gnarlmaws burst forth from contaminated lands like pus from a rotting wound.
Declare: You can use this ability if there are no friendly
Feculent Gnarlmaws on the battlefield.
Effect: Set up a
Feculent Gnarlmaw on the battlefield wholly within 12" of an
objective you
control and more than 3" from all enemy units, objectives and other
terrain features.
BLESSED BY THE PLAGUEFATHER: Every Maggotkin is a walking vector of disease, a willing incubator for maladies that ravage the body and spirit with horrific virulence.
Effect: Pick 1 of the following effects:
Infect: Pick an enemy unit within 7" of any friendly
MAGGOTKIN OF NURGLE units to be the target. You cannot pick a
MANIFESTATION or
terrain feature.
- If the target is in combat with any friendly MAGGOTKIN OF NURGLE units, it has the DISEASED keyword.
- If the target is not in combat with any friendly MAGGOTKIN OF NURGLE units, roll a dice. On a 4+, the target has the DISEASED keyword.
Spread: Pick a
DISEASED enemy unit to be the target. Each other enemy unit within the target’s
combat range, excluding
MANIFESTATIONS and terrain features, has the
DISEASED keyword.
Mutate: If all enemy units on the battlefield, excluding
MANIFESTATIONS and terrain features, have the
DISEASED keyword, inflict 1
mortal damage on each of them.
WRACKED WITH DISEASE: The Maggotkin wage war with weeping wounds and pustulant boils as well as with rusted weapons.
Declare: Pick each
DISEASED enemy unit to be the targets.
Effect: Inflict D3
mortal damage on each target.
CEASELESS INFECTORS: Upon their deaths, Rotbringers’ bodies will purge their ‘gifts’, infecting those nearby and ensuring the continued propagation of Nurgle’s diseases.
Declare: Pick an enemy unit that was
in combat with a friendly
ROTBRINGERS unit that was destroyed this turn to be the target. You cannot pick a
MANIFESTATION or
terrain feature.
Effect: Roll a dice. On a 3+, the target has the
DISEASED keyword.
BURST PUSTULES: As blighted flesh is pierced and hewn, quivering boils erupt, showering all with Nurgle’s glistening gifts.
Effect: Each time a
DISEASED enemy unit is destroyed, before the last model in the unit is removed from play, roll a dice. On a 3+, pick another enemy unit within 9" of that model to be the target. You cannot pick a
MANIFESTATION or
terrain feature. The target has the
DISEASED keyword.
DESPERATE REMEDIES: When fighters are afflicted with the plagues of Nurgle, all efforts must be made to stem the spread of those diseases.
Effect: If an ability would
heal or return
slain models to a
DISEASED enemy unit, that ability does not heal or return any slain models to it. Instead, it no longer has the
DISEASED keyword.
You can pick 1 of the following battle formations for a Maggotkin of Nurgle army. Each battle formation grants a different ability you can use in the battle.
Tallyband of Nurgle
PLAGUE PROGENITOR: Simply to be in the presence of this unwitting pathogen incubator is to see one’s body ravaged by disease.
Declare: Pick an enemy unit on the battlefield to be the
plague progenitor for the rest of the battle. You cannot pick a
MANIFESTATION or
terrain feature.
Effect: Roll 2D3. On a 6, or if the roll equals or exceeds the plague progenitor’s Health characteristic, it has the
DISEASED keyword.
In the first battle round, if an ability would
heal or
return any slain models to a
DISEASED plague progenitor, that ability does not heal any damage points or return any slain models to it.
Each time the
plague progenitor is picked to be the target of the ’Spread’ effect of the ‘
Blessed by the Plaguefather’ ability, inflict D3
mortal damage on each other enemy unit within its
combat range, excluding
MANIFESTATIONS and terrain features, in addition to the effect of that ability.
Plague Cyst
VECTORS OF CONTAGION: These Nurglites are empowered by the presence of plague daemons.
Effect: Add 5 to the
control scores of friendly
non-HERO ROTBRINGERS units while they are wholly within 12" of any friendly
MAGGOTKIN OF NURGLE DAEMON units.
Nurgle’s Menagerie
DENIZENS OF THE GARDEN: The beasts that dwell deep in Nurgle’s Garden carry the most virulent diseases.
Effect: Companion weapons used by friendly
MAGGOTKIN OF NURGLE units have
Crit (2 Hits).
Affliction Cyst
FILTH-LADEN DAEMONIC BLOOMS: Nurgle’s influence has spread far and wide, invigorating his daemonic followers.
Effect: Each time you make a
run roll for a friendly
non-MONSTER MAGGOTKIN OF NURGLE DAEMON unit, you can change that roll to a 4.
Avatars of Corruption
HERO only
|
| GRANDFATHER’S BLESSING | 0 |
| GIFT OF FEBRILE FRENZY | 0 |
| OVERPOWERING STENCH | 0 |
GRANDFATHER’S BLESSING: This mighty Nurglite is so diseased that they are rejuvenated by decay and plague.
Effect: If this unit is
in combat with a
DISEASED enemy unit,
Heal (D3) this unit.
GIFT OF FEBRILE FRENZY: This general can invigorate their usually sluggish minions by releasing a fever upon them that drives them into a wild delirium.
Declare: Pick a
visible friendly
non-HERO MAGGOTKIN OF NURGLE unit that is wholly within 12" of this unit to be the target.
Effect: Roll a dice. On a 3+, add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn.
OVERPOWERING STENCH: This general exudes an odour so wretched that even Nurgle’s daemons cannot adequately describe it. Enemies recoil, choking on their own vomit at the slightest whiff, rendered speechless as their senses are overwhelmed.
Declare: Pick an enemy unit
in combat with this unit to be the target.
Effect: You and your opponent must
roll off. If your roll is higher, pick 1 of the following effects to apply for the rest of the turn:
- Ignore positive modifiers to save rolls for the target.
- Subtract 1 from ward rolls for the target.
Grandfather’s Gifts
HERO only
|
| LIVING PLAGUE | 0 |
| UNCTUOUS PREACHER | 0 |
| CORPULENT AVALANCHE | 0 |
LIVING PLAGUE: As this hero slams into the foe, they spread Nurgle’s potent gifts of contagion.
Declare: If this unit
charged this turn, pick an enemy unit
in combat with it to be the target.
Effect: The target has the
DISEASED keyword.
UNCTUOUS PREACHER: Even this hero’s brethren consider them to be far too enthusiastic in their preachings of Grandfather Nurgle’s blessings.
Effect: If this unit is not a
PRIEST, it has
PRIEST (1). If this unit is already a
PRIEST, add 1 to
chanting rolls for this unit.
CORPULENT AVALANCHE: As this hulk’s momentum builds, its bulk becomes nothing less than a blubbery, pus-filled battering ram.
Declare: If this unit
charged this turn, pick a
visible enemy unit within 1" of it to be the target.
Effect: Roll a number of dice equal to this unit’s Move characteristic. For each 3+, inflict 1
mortal damage on the target.
If any damage points were allocated to the target by this ability, this unit can move 2D3". It can move through the
combat ranges of enemy units but must end that move
in combat with the units it was already in combat with at the start of the move.
Boons of Nurgle
HERO only
|
| THE WITHERSTAVE | 0 |
| THE CARRION DIRGE | 0 |
| RUSTFANG | 0 |
THE WITHERSTAVE: Carved from the heartwood of a tormented Treelord, the Witherstave thrums with a soured mockery of the Sylvaneth spirit-song. Those that hear it feel a terrible weakness shiver their limbs as a jarring dirge of despair clouds their minds.
Declare: Pick an enemy unit that
charged this turn and is
in combat with this unit to be the target.
Effect: Roll a dice. On a 3+, subtract 1 from the Damage characteristic of the target’s melee weapons for the rest of the turn.
THE CARRION DIRGE: When blown, this filth-encrusted horn shrieks with the tongues of seven hundred and seventy-seven carrion crows. Those outside Nurgle’s favour who hear it are struck with a deep despondency. Why stand defiant? Why seek victory? Why do anything at all?
Declare: Pick up to 3 enemy units within 18" of this unit to be the targets.
Effect: Subtract 5 from each target’s
control score for the rest of the turn.
RUSTFANG: Rustfang is a cursed battleaxe whose blade crawls with a thick layer of sentient corrosion. The slightest touch of this blade spreads its blight, chewing away the foe’s defences in moments.
Declare: Pick an enemy
HERO or
MONSTER in combat with this unit to be the target.
Effect: Subtract 1 from
save rolls for the target for the rest of the turn.
Lore of Malignance
FLESHY ABUNDANCE: The sorcerer generously bestows a growth spurt of the most repulsive kind upon their allies, causing their bodies to bloat with great wobbling mounds of grey-green fat.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE WIZARD to cast this spell, pick a
visible friendly
MAGGOTKIN OF NURGLE unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Pick 1 of the following effects:
- Heal (D3) the target.
- Subtract 1 from wound rolls for attacks that target that friendly unit until the start of your next turn.
CRIPPLING DESPAIR: With a sweep of their hand, the sorcerer imbues upon their victim with an overwhelming sense of hopelessness that renders them oblivious to their surroundings.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE WIZARD to cast this spell, pick a
visible enemy unit within 18" of them to be the target, then make a
casting roll of 2D6.
Effect: The target cannot use
commands for the rest of the turn.
CLOYING QUAGMIRE: The sorcerer thrusts their hands into the soil, causing the ground beneath their enemies to putrefy into a sucking, grasping quagmire.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE WIZARD to cast this spell, pick a
visible enemy unit within 18" of them to be the target, then make a
casting roll of 2D6.
Effect: Until the start of your next turn:
- Halve the target’s Move characteristic.
- If the target’s Save characteristic is 3+ or better, subtract 1 from run rolls and charge rolls for the target.
Plaguefather’s Poxes are unique enhancements that can be given to non-HERO MAGGOTKIN OF NURGLE units.
A unit can only have 1 Plaguefather’s Pox.
|
| SNUGGLING SICKNESS | 10 |
| CHUCKLING MURRAIN | 10 |
| THE WEEPING FLUX | 10 |
SNUGGLING SICKNESS: Pathologically affectionate, these Nurglites envelop their foes in near-immobilising hugs.
Declare: Pick an enemy unit
in combat with this unit to be the target.
Effect: For the rest of the turn:
- Each time the target uses a RETREAT ability, if it is in combat with this unit, roll 2D6 as a reaction and add the target’s Control characteristic to the roll. On an 8+, that RETREAT ability has no effect.
- The target cannot be removed from the battlefield by an ability that would allow it to be set up elsewhere on the battlefield or in reserve.
CHUCKLING MURRAIN: These cheerful Nurglites are afflicted with a minor variant of the Chortling Murrain; to be near them is to see one’s anger dissipate into snorting giggles.
Effect: Your opponent must spend 1 additional
rage dice for a unit to use the ‘
Eruption of Fury’ ability while it is
in combat with this unit.
When resolving the damage sequence for enemy units in combat with this unit, each time your opponent would spend
rage dice as part of the ‘
Fight Through the Pain’ ability, they must spend 1 additional
rage dice.
In both cases, that additional dice does not count towards the number of
rage dice spent for the purposes of the ability.
THE WEEPING FLUX: These Nurglites constantly secrete liberal amounts of noxious ooze from their pores. The ‘splashback’ from landing a telling blow against them is highly injurious to health.
Effect: Each time a model in this unit is slain by a combat attack, roll a number of dice equal to this unit’s Health characteristic. For each 6, inflict 1
mortal damage on the attacking unit.
Lore of Virulence
GIFT OF DISEASE: The priest licks an oozing sore, savouring the tangy flavour of a ripe contagion, before coughing a phlegmy litany that wreathes them and their allies in a pain-inuring ague.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, then make a
chanting roll of D6.
Effect: Until the start of your next turn, subtract 1 from
wound rolls for attacks made by enemy units while they are
in combat with the chanter. In addition, if the chanting roll was 10+, each enemy unit in combat with the chanter, excluding
MANIFESTATIONS and
terrain features, has the
DISEASED keyword.
| KEYWORDS | PRAYER, UNLIMITED |
FAVOURED POXES: With an overwide grin, the priest generously anoints some unwilling victims with a slew of debilitating contagions.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, pick a
visible enemy unit within 18" of the chanter to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn, subtract 2 from
charge rolls for the target. If the chanting roll was 10+, until the start of your next turn, subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1, instead.
BLOATED WITH SICKNESS: The priest hawks a glob of green-black mucus into their palm, leaving fat, writhing parasites in their grasp. With a swift clench of their fist, they grant their followers a putrefying resilience.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, pick a
visible friendly
non-MONSTER MAGGOTKIN OF NURGLE unit wholly within 12" of the chanter to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn, ignore the first damage point that would be allocated to the target in each phase. If the chanting roll was 10+, you can pick another eligible unit to be a second target.
Bendictions of Sickness
INFECTIOUS SURGE: As the power of Nurgle waxes, his followers gain the momentum of a spreading pandemic.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, pick a
visible friendly
MAGGOTKIN OF NURGLE unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Add 2" to the target’s Move characteristic for the rest of the turn. In addition, if the chanting roll was 6+, for the rest of the turn, the target can use
CHARGE abilities even if it used a
RETREAT ability in the same turn.
| KEYWORDS | PRAYER, UNLIMITED |
AGONISING VOMITING: Presaged by a deep rumble within their distended guts, the priest belches forth a deluge of thick, corrosive vomit.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, pick a
visible enemy unit within 18" of them to be the target, then make a
chanting roll of D6.
Effect: Roll 7 dice. If the chanting roll was 6+, add 2 to each roll. For each 5+, inflict 1
mortal damage on the target.
FROTHING MUCUS: The priest blesses their kin with a rancid layer of protective slime.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, pick a
visible friendly
MAGGOTKIN OF NURGLE unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn, the
Charge (+1 Damage) weapon ability has no effect on
combat attacks that target the target. If the chanting roll was 6+, weapon abilities other than the
Companion weapon ability have no effect instead.
Benedictions of Sickness
FEBRILE ADVANCE: Burning up with fever, the priest’s kin dive headlong into the fray in a twitching rush.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, pick a
visible friendly
MAGGOTKIN OF NURGLE unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: If the chanting roll was 6+, you can pick another eligible unit to be a second target. Until the start of your next turn, add 3" to the distance each target can move when making
pile-in moves.
| KEYWORDS | PRAYER, UNLIMITED |
BLUNTING BLIGHT: The priest ‘improves’ their foe’s weapons, corroding their nasty sharp edges and dulling their horridly glinting points.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, pick a
visible enemy unit within 18" of them to be the target, then make a
chanting roll of D6.
Effect: If the chanting roll was 10+, you can pick another eligible unit to be a second target. Until the start of your next turn, the targets’ attacks cannot score
critical hits (treat them as regular hits instead).
AGONISING VOMITING: Presaged by a deep rumble within their distended guts, the priest belches forth a deluge of thick, corrosive vomit.
Declare: Pick a friendly
MAGGOTKIN OF NURGLE PRIEST to chant this prayer, pick a
visible enemy unit within 18" of them to be the target, then make a
chanting roll of D6.
Effect: Roll 7 dice. If the target is
DISEASED, add 1 to each roll. If the chanting roll was 7+, add 1 to each roll. For each 5+, inflict 1
mortal damage on the target.
Army of Renown
When you pick the Maggotkin of Nurgle faction for your army, you can choose for it to be a Cycle of Corruption
Army of Renown. If you do so, use the
faction rules on these pages instead of the Maggotkin of Nurgle faction rules. Every unit in your army must be drawn from the units listed in the roster options below. All units in your army gain the
CYCLE OF CORRUPTION keyword
| | |
| ROSTER OPTIONS - Any ROTBRINGERS units
- You cannot include Regiments of Renown
| |
| | |
REVOLUTION AND REVULSION: Nurgle’s power and blessings follow a never-ending cycle of fecundity and decay.
Declare: You must use this ability at the start of each battle round.
Effect: If it is the first battle round, roll a dice to determine which
CYCLE ability is ripe for the rest of the battle round.
1 ‘Unnatural Vitality’
2 ‘Fecund Vigour’
3 ‘Burgeoning Filth’
4 ‘Plague of Misery’
5 ‘Nauseous Revulsion’
6 ‘Rampant Disease’
7 ‘Corrupted Regrowth’
If it is not the first battle round, the next
CYCLE ability in the sequence is ripe for the rest of the battle round. If the 'Corrupted Regrowth' ability was ripe last battle round, the 'Unnatural Vitality' ability is ripe this battle round.
You can only use a
CYCLE ability if it is ripe. Only 1
CYCLE ability is ripe each battle round.
UNNATURAL VITALITYEffect: Friendly non-MONSTER CYCLE OF CORRUPTION HEROES have WARD (4+).
FECUND VIGOUREffect: Heal (D3) each friendly CYCLE OF CORRUPTION unit.
BURGEONING FILTHEffect: Subtract 3 from the control scores of enemy units while they are in combat with any friendly CYCLE OF CORRUPTION units.
PLAGUE OF MISERYEffect: While enemy units are within 12" of any friendly CYCLE OF CORRUPTION units, they cannot use abilities that heal or return slain models to a unit.
NAUSEOUS REVULSIONEffect: Subtract 1 from charge rolls for enemy units.
RAMPANT DISEASEEffect: Melee weapons used by friendly non-HERO CYCLE OF CORRUPTION units have Crit (2 Hits).
CORRUPTED REGROWTHEffect: Heal (7) each friendly
Feculent Gnarlmaw.
If there are no friendly
Feculent Gnarlmaws on the battlefield, you can
set up a
Feculent Gnarlmaw on the battlefield more than 9" from all enemy units and more than 3" from all
objectives and other
terrain features.
(
HERO only)
UTTERLY DISGUSTING: The sight of this hero’s hideously mutated body is truly nauseating.
Effect: Subtract 1 from
hit rolls for attacks that target this unit.
(
HERO only)
CANKEROUS NAIL: This nail has been dipped in Nurgle’s cauldron and seethes with corruption.
Effect: Add 1 to the Rend characteristic of this unit’s melee weapons.
EPIDERMAL CRUSTITIS: The caster grins widely as their skin hardens into a crusty layer.
Declare: Pick a friendly
CYCLE OF CORRUPTION WIZARD to cast this spell, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, subtract 1 from the Damage characteristic of melee weapons used for attacks that target the caster.
RANK AND VILE: Slain foes are festooned with disease only to rise again amidst the Nurglite ranks.
Declare: Pick a friendly
CYCLE OF CORRUPTION WIZARD to cast this spell, pick a
visible enemy
INFANTRY unit within 18" of them to be the target, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, each time a model in the target unit is slain, after removing it from the battlefield, roll a dice. On a 4+, return 1
slain model to a friendly non-
HERO CYCLE OF CORRUPTION INFANTRY unit within 6" of the target.
SPITTLEDRAIN: The wizard coughs up a expanding wad of corrosive phlegm to spit at the foe.
Declare: Pick a friendly
CYCLE OF CORRUPTION WIZARD to cast this spell, pick a
visible enemy unit within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Subtract 1 from the target’s Move characteristic until the start of your next turn. Then, roll a number of dice equal to the number of models in the target unit. For each 6, inflict 1
mortal damage on the target, to a maximum of 7.
BACTERIAL BLESSING: The priest blesses their comrades’ weapons with colonies of bacteria.
Declare: Pick a friendly
CYCLE OF CORRUPTION PRIEST to chant this prayer, pick a
visible friendly
CYCLE OF CORRUPTION unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn, add 1 to
wound rolls for the target’s
combat attacks. If the chanting roll was 7+, you can pick another eligible unit to be a second target.
| KEYWORDS | PRAYER, UNLIMITED |
EVER TURNING: The priest beseeches Nurgle to bestow his gifts upon his Rotbringer followers.
Declare: Pick a friendly
CYCLE OF CORRUPTION PRIEST to chant this prayer, then make a
chanting roll of D6.
Effect: The next
CYCLE ability in the sequence is ripe for the rest of the battle round instead of the current
CYCLE ability. If the chanting roll was 12+, you can pick which
CYCLE ability is ripe.
VIRULENT AGONIES: The priest calls forth a painful, nerve-burning malady to blight their foes.
Declare: Pick a friendly
CYCLE OF CORRUPTION PRIEST to chant this prayer, pick a
visible enemy unit within 18" of them to be the target, then make a
chanting roll of D6.
Effect: Inflict 1
mortal damage on the target. Then, inflict 1 mortal damage on each other enemy unit within the target’s
combat range. If the chanting roll was 7+, inflict D3 mortal damage on the target instead of 1.
Army of Renown
When you pick the Maggotkin of Nurgle faction for your army, you can choose for it to be the Gardeners of Nurgle
Army of Renown. If you do so, use the
faction rules on these pages instead of the Maggotkin of Nurgle faction rules. Every unit in your army must be drawn from the units listed in the roster options below. All units in your army gain the
GARDENERS OF NURGLE keyword.
| | |
| ROSTER OPTIONS - Horticulous Slimux (must be included)
- Any MAGGOTKIN OF NURGLE DAEMON units
- You cannot include Regiments of Renown
| |
| | |
THE GARDEN GROWS: The tendrils of decay reach ever outwards to find fresh places of purity to contaminate.
Effect: Set up a
Feculent Gnarlmaw on the battlefield more than 3" from all enemy units,
objectives and other
terrain features.
TRANSPLANTING: The most proficient of Nurgle’s gardeners can coax a Feculent Gnarlmaw to their side.
Declare: Pick a friendly
Feculent Gnarlmaw to be the target.
Effect: Remove the target from the battlefield and
set it up again within 3" of a friendly
GARDENERS OF NURGLE HERO and more than 3" from all enemy units,
objectives and other
terrain features.
HEAD GARDENER: The daemon responsible for tending the Garden has no equal in the propagation of its blighted orchards.
Effect: The friendly
Horticulous Slimux can use his ‘Cultivating the Garden of Nurgle’ ability this phase even if there are 1 or more friendly
Feculent Gnarlmaws on the battlefield.
PUTRESCENT SAP: Vile black fluid oozes from bark-sores and withered tree limbs.
Declare: Pick each enemy unit within 3" of any friendly
Feculent Gnarlmaws to be the targets.
Effect: Roll a D3 for each target. On a 2+, inflict an amount of
mortal damage on the target equal to the roll.
FOUL FAUNA: The creatures that inhabit the Garden of Nurgle are ebullient monstrosities…
Effect: Add 2" to the Move characteristic of friendly
GARDENERS OF NURGLE Beasts of Nurgle and
Plague Drones units while they are wholly within 6" of any friendly
Feculent Gnarlmaw.
SICKLY SORES: The blighted seeds released by the Feculent Gnarlmaws invigorate those who tend the Garden.
Effect: While a friendly
GARDENERS OF NURGLE INFANTRY unit is wholly within 12" of a friendly
Feculent Gnarlmaw, ignore the first damage point that would be allocated to it in each phase.
(
HERO only)
FOETID ORCHARDIST: Those who tend the copses of Feculent Gnarlmaws will fight vigorously to protect their arboreal charges.
Effect: Add 1 to
hit rolls for this unit’s
combat attacks while it is wholly within 7" of any friendly
Feculent Gnarlmaws.
(
HERO only)
STINKING SPORESEED: Chewed by blackened teeth, this seed is ripe with putrescence. Once planted, it germinates into a pestilential bloom of magnificent proportions.
Effect: Set up a
Feculent Gnarlmaw within 3" of this unit and more than 3" from all enemy units, objectives and other
terrain features.
MUNIFICENT BLIGHTS: This pestilential rite makes the Garden even more generous with gifts for its guests.
Declare: Pick a friendly
GARDENERS OF NURGLE WIZARD to cast this spell, pick a
visible enemy unit within 18" of them to be the target, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, add 1 to the amount of
mortal damage inflicted on the target by the ‘
Putrescent Sap’ ability.
SCUMFALL: With murmured incantation, the caster coaxes forth a scummy dust from Nurgle’s orchards to blanket his followers in an obfuscating cloud.
Declare: Pick a friendly
GARDENERS OF NURGLE WIZARD to cast this spell, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, friendly
GARDENERS OF NURGLE units that are wholly within 12" of a friendly
Feculent Gnarlmaw are not
visible to units more than 9" away.
CANOPY OF VIRULENCE: Those who labour in the shadow of Nurgle’s orchards are empowered by this arcane rite.
Declare: Pick a friendly
GARDENERS OF NURGLE WIZARD to cast this spell, pick a
visible friendly
GARDENERS OF NURGLE unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, while the target is wholly within 12" of any friendly
Feculent Gnarlmaws,
ward rolls cannot be made for enemy units
in combat with the target.
Here, you will find additional rules to use with a Maggotkin of Nurgle army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Maggotkin of Nurgle units.
The Anvil of Apotheosis
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| Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | |
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| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a Hero to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted.
After the Anvil of Apotheosis, you will find 2 Paths for Maggotkin of Nurgle units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | |
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Step 1 - Set a Destiny Point Limit
The Anvil of Apotheosis uses a currency called
destiny points. First, you need to set a destiny point limit. This will determine how many destiny points you have to spend on your hero, what type of hero they will be and what their battle profile points cost will be.
Pick 1 of the following:
| HERO TYPE | DESTINY POINT LIMIT | BATTLE PROFILE POINTS COST | | Blightpest | 10 | 150 | | Progenitor of Pollution | 30 | 250 | | Lord of Decay | 50 | 350 |
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Over the next few steps, you will pick options for your hero. Each option has a destiny point cost, abbreviated as DP. Keep a record of the number of destiny points you have spent. You cannot exceed the limit you have set.
To begin with, your hero has the following warscroll:
| Septic Weapon |
| | Septic Weapon | 3 | 3+ | 4+ | 1 | D3 |
| HERO, INFANTRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE |
Step 3 - Choose an Archetype
You must pick 1 of the following Archetypes for your hero:
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| Your hero has the ROTBRINGERS keyword and the following regiment options:
| Regiment Options | Any ROTBRINGERS units |
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| Priest of Corruption -4DP Your hero has the ROTBRINGERS and PRIEST (1) keywords and the following regiment options:
| Regiment Options | Any ROTBRINGERS units |
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| Your hero has the ROTBRINGERS keyword and the following regiment options:
| Regiment Options | Any ROTBRINGERS units |
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In addition, change your hero’s Health characteristic to 7, change their Save characteristic to 3+ and replace their melee weapon with the following:
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Great Blight Weapon Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 |
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| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Great Blight Weapon Crit (Mortal) | | 5 | 3+ | 3+ | 1 | 2 |
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| Your hero has the DAEMON and WARD (5+) keywords and the following regiment options:
| Regiment Options | Any MAGGOTKIN OF NURGLE DAEMON units |
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In addition, replace your hero’s melee weapon with the following:
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Pestilential Weapon Crit (Mortal) | 3 | 3+ | 3+ | 1 | 2 |
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| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Pestilential Weapon Crit (Mortal) | | 3 | 3+ | 3+ | 1 | 2 |
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| Your hero has the ROTBRINGERS and WIZARD (1) keywords and the following regiment options:
| Regiment Options | Any ROTBRINGERS units |
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| Sorcerer of Sickness -6DP Your hero has the DAEMON, WIZARD (1) and WARD (5+) keywords and the following regiment options:
| Regiment Options | Any MAGGOTKIN OF NURGLE DAEMON units |
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Step 4 - Pick Your Hero's Origin And/Or Flaw
You can pick up to 1
origin and up to 1
flaw for your hero. Each adds an ability to your hero’s warscroll. However, instead of costing
destiny points, flaws give you extra destiny points to spend elsewhere.
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| OriginsDISTENDED GUT: This bloated warrior is so immense that they almost resemble one of the Grandfather’s favoured greater daemons.
Effect: Add 7 to this unit’s control score while it is contesting an objective you do not control.
SCABROUS SECOND HIDE: This warrior is covered head to foot in a thick, scaly layer of diseased tissue that acts as a form of natural protection.
Effect: Subtract 1 from the Rend characteristic of ranged weapons used for shooting attacks that target this unit.
PROJECTILE VOMITER: Guts audibly churning, this warrior ejects a revolting spume of half-digested matter onto their enemies.
Effect: Subtract 1 from hit rolls and wound rolls for that unit’s combat attacks for the rest of the turn.
ROOTED IN BLIGHTED SOIL: This warrior seeds pestilence into the earth itself. When they stand their ground, they are all but inured to harm by their swelling pathogens.
Effect: If this unit has not been set up this battle round and has not moved this battle round, it has WARD (4+).
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| FlawsBOILS AND CYSTS: Festooned with weeping buboes and malignant tumours, this warrior is weighed down by their burgeoning ‘blessings’.
Effect: Subtract 1 from run rolls and charge rolls for this unit.
NON-CONTAGIOUS: Cursed by one of the other Chaos Gods, no matter how blighted by disease they are, this warrior is unable to pass on their gifts to others.
Effect: Enemy units in combat with this unit cannot be picked to be the targets of the ‘ Blessed by the Plaguefather’ ability.
HEALTHY CONSTITUTION: An unusually vital biology prevents this warrior from benefitingfrom the resilience granted by decay and contagion.
Effect: Ward rolls cannot be made for this unit.
SLOW TO REACT: Slovenly in the extreme, senses dulled by some debilitating ague, this warrior attacks with lethargic indifference.
Effect: This unit has STRIKE-LAST.
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Step 5 - Choose a Battle Mount
You can pick up to 1
Battle Mount for your hero.
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| ROT FLY: This insectoid horror is a fitting mount for a champion of decay, striking swiftly on putrid wings before lunging with its venomous mandibles and stinger.Add the following weapon to your hero’s warscroll: | MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 3+ | - | 1 |
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| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Rot Fly’s Mouthparts and Sting Companion | | 6 | 4+ | 3+ | - | 1 |
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In addition, make the following changes to your hero’s warscroll: - Change the Move characteristic to 8".
- Change the Health characteristic to 8.
- Replace the INFANTRY keyword with the following keywords: CAVALRY, <KY>FLY</KY>.
POX MAGGOTH: Only true paragons of contagion ride hulking pox maggoths to war. To be blessed with such a monstrous beast is a potent mark of Nurgle’s favour.Add the following weapon and ability to your hero’s warscroll: | MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Pox Maggoth’s Claws Companion | 5 | 4+ | 2+ | 2 | 3 |
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| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Pox Maggoth’s Claws Companion | | 5 | 4+ | 2+ | 2 | 3 |
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BATTLE DAMAGEDEffect: While this unit has 10 or more damage points, the Attacks characteristic of its Pox Maggoth’s Claws is 3.
In addition, make the following changes to your hero’s warscroll: - Change the Move characteristic to 8".
- Change the Health characteristic to 14.
- Change the Save characteristic to 4+.
- Change the Control characteristic to 5.
- Replace the INFANTRY keyword with the MONSTER keyword.
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Step 6 - Pick any Battle Mount Upgrades
If your hero has a Battle Mount, you can pick any number of
Battle Mount Upgrades for them. The same upgrade cannot be picked more than once.
| Upgrade | Effect | | Droning Wings -2DP | If your hero is a MONSTER, your hero has <KY>FLY</KY>.
If your hero is CAVALRY, add 2" to your hero’s Move characteristic. | | Immense Rot Fly -3DP | CAVALRY only. Add 2" to your hero’s Move characteristic. | | Snotshower Sneeze -3DP | Add the following weapon to your hero’s warscroll:
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | | Snotshower Sneeze Crit (2 Hits), Companion | 10" | 7 | 3+ | 3+ | 1 | 1 |
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| RANGED WEAPONS | | Rng | Atk | Hit | Wnd | Rnd | Dmg | Snotshower Sneeze Crit (2 Hits), Companion | | 10" | 7 | 3+ | 3+ | 1 | 1 |
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| | Corrosive to the Touch -5DP | MONSTER only. Add the following ability to your hero’s warscroll. You cannot pick this upgrade if your hero has another RAMPAGE ability.
CORROSIVE TO THE TOUCH: The sweat and mucus dripping from this pox maggoth dissolve metal and flesh alike.
Declare: Pick an enemy non- MONSTER unit in combat with this unit to be the target. Effect: Roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target.
| | Monstrous Belch -5DP | MONSTER only. Add the following ability to your hero’s warscroll. You cannot pick this u your hero has another RAMPAGE ability.
MONSTROUS BELCH: With a deep, gurgling rumble, the pox maggoth unleashes an earsplitting blast of noxious gas so loud that even other behemoths recoil from it.
Declare: Pick an enemy MONSTER in combat with this unit to be the target. Effect: Roll a dice. On a 3+, the target cannot use commands for the rest of the turn.
| | Bileslime Drool -10DP | Add the following ability to your hero’s warscroll:
BILESLIME DROOL: The rancid slime that spills from this creature’s maw is pernicious in the extreme, and any who touch it sicken almost instantly.
Declare: Pick D3 enemy units in combat with this unit to be the targets. You cannot pick a Manifestation or terrain feature. Effect: Roll a dice for each target. On a 4+, the target has the DISEASED keyword.
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Step 7 - Pick any Other Upgrades
Pick any number of other upgrades for your hero. The same upgrade cannot be picked more than once.
| Upgrade | Effect | | Bloated Presence -1DP | Add 1 to your hero’s Control characteristic. | | Blood Poisoning -2DP | The Wound characteristic of your hero’s Septic Weapon is 3+. | | Loathsome and Lumbering -2DP | INFANTRY only. Add 1" to your hero’s Move characteristic. | | Parasitic Infection -3DP | Your hero’s non-Companion melee weapons have Anti-X (+1 Rend), where X is 1 of the following keywords: INFANTRY, CAVALRY, MONSTER, WAR MACHINE, WIZARD or PRIEST. | | In Foul Health -4DP | INFANTRY only. Add 2 to your hero’s Health characteristic. | | Trio of Death’s Heads -4DP | Add the following weapon to your hero’s warscroll:
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | | Trio of Death’s Heads Crit (Mortal) | 18" | 9 | 4+ | 4+ | 1 | 1 |
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| RANGED WEAPONS | | Rng | Atk | Hit | Wnd | Rnd | Dmg | Trio of Death’s Heads Crit (Mortal) | | 18" | 9 | 4+ | 4+ | 1 | 1 |
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| | Fly Wings -4DP | INFANTRY only. Your hero has <KY>FLY</KY>. | | Corroded Edges -4DP | Your hero’s non-Companion melee weapons have Charge (+1 Damage). | | Infected Discharge -6DP | Add the following ability to your hero’s warscroll:
INFECTED DISCHARGE: With each squelching movement, unspeakable fluids spray out from this hero’s open wounds.
Effect: Ward rolls cannot be made for enemy units while they are in combat with this unit.
| | Thrice-blessed -6DP | Add the following ability to your hero’s warscroll:
THRICE-BLESSED: At birth, this hero was blessed by an unholy triad: a Pestigor shaman, a priest of Nurgle and a daemonic Poxbringer.
Effect: Heal (3) this unit.
| | Master of Vile Magics -6DP | WIZARD only. Add 1 to casting rolls and banishment rolls for your hero. | | Plague Prophet -6DP | PRIEST only. Add 1 to chanting rolls and banishment rolls for your hero. |
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| Path of Rancidity(MAGGOTKIN OF NURGLE HERO only)
ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
BLOATED AND BRUTAL: This Nurglite is a disease-swollen monstrosity with incredible strength.
Effect: Add 1 to wound rolls for this unit’s combat attacks.
FOUL STENCH: A stinking fug envelops this hero.
Effect: Subtract 1 from hit rolls for attacks made by enemy non- HERO units while they are in combat with this unit.
ELITE: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
IRREPRESSIBLE MOMENTUM: This flushed warrior lurches into battle in a feverish frenzy.
Effect: If this unit is in combat, it can make a pile-in move.
OOZY: There is no escaping this hero’s caustic ooze.
Effect: Roll a dice. On a 2+, inflict an amount of mortal damage on the target equal to the roll after the RETREAT ability has been resolved.
MIGHTY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
AFFLICTED IN ARMS: The diseases spread by this hero maintain a strange link to their originator.
Declare: Pick an enemy unit to be the target. Effect: For the rest of the battle, each time the target uses a command, after resolving that command or the ability it was a reaction to, Heal (D3) this unit.
VISCOUS PHLEGM: Spitting forth slimy mucus, this warrior binds their enemies in stringy matter.
Declare: Pick a visible enemy unit within 12" of this unit to be the target. Effect: Roll a dice. On a 3+, subtract 3 from charge rolls for the target for the rest of the turn.
LEGENDARY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
RISEN FROM DISEASE: Sickness invigorates this hero. Even death has no hold over them.
Declare: This unit can only use this ability if it has been destroyed. Pick this unit to be the target, then pick a DISEASED enemy HERO to be the incubator. Effect: You and your opponent must roll off. Add the targets Control characteristic to your roll and add the incubator’s Control characteristic to your opponent’s roll. If your roll equals or exceeds your opponent’s, set up a replacement unit for the target with 4 damage points allocated to it within 3" of the incubator. Then, if your roll is at least double your opponent’s, the incubator is automatically destroyed.
THE FOULNESS THAT LURKS WITHIN: This hero harbours an unnameable contagion that slows the body and makes limbs leaden.
Declare: Pick each DISEASED enemy unit on the battlefield to be the targets. Effect: The targets have STRIKE-LAST for the rest of the turn.
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| Path of the Foetid Disciples(non-HERO MAGGOTKIN OF NURGLE unit only)
ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
REPULSIVE GRINS: It is hard to concentrate on complex tasks when faced with rows of wormy teeth.
Effect: Subtract 1 from casting rolls and chanting rolls for enemy units while they are within 7" of this unit.
MILDEW-ENCRUSTED: Coated in a foul, fungal growth, these warriors are surprisingly resilient.
Effect: Ignore the Rend characteristic of weapons used for attacks made as part of that SHOOT ability.
ELITE: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
LOATHSOME FORTITUDE: Virulent and untiring, these warriors are dogged in their pursuit of claiming territory.
Effect: Add 1 to wound rolls for this unit’s attacks while each model in this unit is contesting an objective.
HORRIFIC MUTATIONS: Protruding horns and gnashing maws enhance these warriors’ lethality.
Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target. Effect: Roll a dice. On a 2-5, inflict 1 mortal damage on the target. On a 6, inflict 2 mortal damage on the target.
MIGHTY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
CONTAGIOUS TO LIVING MAGIC: The taint of these warriors even affects the arcane.
Effect: Enemy MANIFESTATIONS cannot be set up within 12" of this unit and cannot pass through or end a move within this unit’s combat range unless they started that move within this unit’s combat range.
REEK OF MEDIOCRITY: Even legendary weapons are rendered depressingly mundane when they strike the clammy grey hides of these moribund warriors.
Effect: Other than the Companion weapon ability, weapon abilities for attacks that target this unit have no effect.
LEGENDARY: When a unit on this Path gains this rank, pick l of the following abilities for them:
GRASPING TENTACLES: These warriors possess multiple writhing, slime-slick tendrils.
Declare: Pick an enemy unit in combat with this unit to be the target. Effect: Roll 2D6. If the roll equals or exceeds the target’s Move characteristic, add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
MIMETIC PARASITES: The parasites that infest these warriors writhe into life when nearby foes make a concerted effort, imbuing their hosts with the same determination and vigour.
Effect: Each time an enemy unit in combat with this unit uses the ' All-out Defence' or ' All-out Attack' command, the effect of that command also applies to this unit for the rest of the phase.
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The Plague God’s Bleak Hosts travel the length and breadth of the realms, ensuring his servants are spreading his virulent blessings. Under the strict command of their daemonic leader, known as a Spoilpox Scrivener, they shamble into battle to overwhelm their foes, couched in clouds of flies and the stench of decay. The tang of despair drives the swing of their weapons and widens their rictus grins ever further.
Though the Spoilpox Scrivener is a harsh taskmaster, the tactics they employ are wickedly effective. Pusgoyle Blightlords are sent ahead to break enemy lines, scything through formations of foot soldiers as their Rot Flies drive diseased stingers and fangs into any that dare approach. By the time these bloated behemoths are forced back, it is too late to stymie the shuffling waves of Plaguebearers. Each daemon is nightmare vision of what awaits the victims of Nurgle’s Rot, surrounded by swarms of insects and brandishing a sword ridden with supernaturally virulent diseases. Alongside them march the Blightkings, mortals swollen with the Grandfather’s blessings. Each can withstand tremendous punishment to their corpulent forms whilst swinging weapons with enough strength to crush their foes utterly. The Spoilpox Scrivener hangs back to direct the heaving masses, but woe betide those who draw near, for they are struck down by the tallymaster’s distended maw.
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| This Spearhead army consists of the following units:
General Units - 1 Pusgoyle Blightlord
- 1 Pusgoyle Blightlord
- 5 Putrid Blightkings
- 5 Plaguebearers
- 5 Plaguebearers
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THE INFECTIOUS HOSTS
The Maggotkin’s advance across the realms is akin to the creeping spread of a disease across the body of its host.
One of your
Pusgoyle Blightlords and one of your
Plaguebearers units are not set up during the deployment phase. Instead, from the third battle round onwards, they can use the Daemonic Summoning ability.
DAEMONIC SUMMONING: The scions of Nurgle enter the battlefield through rifts torn in reality.
Effect: Set up this unit anywhere on the battlefield more than 6" from all enemy units.
DISEASED: Each of the Maggotkin is a walking vector of diseases that ravage both body and spirit.
Effect: Each time an attack made by a friendly model scores a
critical hit, you receive 1
disease point, to a maximum of 7.
NURGLE'S EMBRACE: The Grandfather’s generosity proves overwhelming for many…
Effect: Spend any number of your
disease points. For each disease point you spend, pick an enemy unit that is
in combat with any of your units and roll a dice. On a 5+, inflict 1
mortal damage on that unit (you can pick the same unit more than once).
Pick 1 of the following regiment abilities.
LOCUS OF FECUNDITY: Nurgle bestows a blessing of bountiful regrowth upon his children.
Declare: Pick a friendly unit.
Effect: Heal (D3) that unit.
INFESTED WITH WONDERS: These foul warriors invite the most horrific and repulsive diseases into their flesh, and they cannot wait to share them.
Effect: Each time a friendly model is slain, before it is removed from play, you can pick an enemy unit within 1" of it and roll a dice. On a 4+, inflict 1
mortal damage on that unit.
Give your general 1 of the following enhancements.
SUMMONER OF PLAGUEBEARERS: Channelling a link to the Realm of Chaos, the Spoilpox Scrivener brings forth more minions.
Declare: Pick a friendly
Plaguebearers unit wholly within 14" of your general.
Effect: Return 1
slain model to that unit.
PESTILENT BREATH: This Spoilpox Scrivener has breath so foul that it can stun a full-grown rhinox.
Declare: Pick an enemy unit within 7" of your general and roll a dice for each model in that unit.
Effect: For each 5+, inflict 1
mortal damage on that unit.
GARDENER OF NURGLE: This daemon seeks to expand the borders of Nurgle’s Garden.
Declare: If your general is
contesting an objective not
contested by any enemy models, roll a dice.
Effect: On a 3+, that objective is considered by you to be
desecrated. Friendly units have
WARD (4+) while they are contesting a desecrated objective. If your opponent gains
control of a desecrated objective, it is no longer desecrated.
GIFT OF FEBRILE FRENZY: A reeking miasma rises around the daemon Herald that drives nearby followers into a wild delirium.
Effect: Until the end of the phase, add 1 to the Attacks characteristic of melee weapons used by friendly units while they are wholly within 7" of your general.
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| Spoilpox Scriveners keep a strict watch over the tallying of the Plaguebearers. Under their shrewd tri-eyed gaze, no daemon dares neglect their plague-counting duties. Though the Scriveners prefer to command from a distance, enemies that stray too close will find their heads and limbs bitten off by the Scrivener’s trunklike maw. The Scriveners are woefully allergic to the stuff of reality, which fouls their mood constantly. Fortunately for Nurgle’s followers, however, the daemons’ sneezes can blanket foes in layers of rancid, highly corrosive mucus. | |
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| Disgusting Sneezes [Shoot in Combat] |
| | Disgusting Sneezes Shoot in Combat | 7" | D6 | 2+ | 4+ | - | 1 |
| Distended Maw |
| | Distended Maw | | 3 | 4+ | 3+ | 1 | 2 |
KEEP COUNTING, I'M WATCHING YOU: Spoilpox Scriveners are responsible for making sure that the Plaguebearers of the tallybands do not shirk their duties
Declare: Pick a friendly
Plaguebearers unit wholly within 14" of this unit to be the target.
Effect: Pick 1 of the following. The effect lasts until the start of your next turn.
Tally of Blows: Add 1 to the Attacks characteristic of the target unit’s melee weapons.
Recorded Stamina: Add 1 to
save rolls for the target unit.
| HERO, INFANTRY, WARD (5+) |
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| Plaguebearers trudge to battle amidst the drone of flies’ wings and endless counting. These daemons tally the diseases unleashed upon the realms, all the while stabbing and hacking at their enemies with filthy plagueswords. Each one is born of the soul of a mortal killed by Nurgle’s Rot, a debilitating disease that decays both the spirit and body until the sufferer dies an agonisingly slow death. After feeding on their despair in life, the Plague God accepts their souls into his Garden in death, remaking them as pus-ridden daemons swathed in clouds of fat-bodied flies. | |
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| Plaguesword [Crit (Mortal)] |
| | Plaguesword Crit (Mortal) | 1 | 4+ | 3+ | - | 1 |
CLOUD OF FLIES: Plaguebearer tallybands are surrounded at all times by blinding swarms of daemon-flies.
Effect: Subtract 1 from
hit rolls for
shooting attacks that target this unit.
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| Putrid Blightkings carve their way forwards with slime-encrusted blades, hammers and axes. Their bloated, rotting bodies can absorb tremendous punishment, allowing them to drive relentlessly through the foe’s battleline as they sow lethal disease and crippling despair alike. They are paragons of despair, having their origins as not only warriors but also apothecaries and philosophers who became obsessed with the futility of existence. Their all-consuming need to spread disease and despondency has earned them Nurgle’s favour, and in return, their swollen, plague-ridden frames have become all but immune to pain. | |
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| Blighted Weapon |
| | Blighted Weapon | 4 | 3+ | 3+ | 1 | 1 |
RELENTLESS ATTACKERS: Blightkings grind through the battlelines of lesser foes, shattering their morale and hacking down the stunned survivors with contemptuous ease.
Declare: Pick an enemy
INFANTRY unit
in combat with this unit to be the target and roll a dice for each model in this unit that is within the target unit’s
combat range.
Effect: For each roll that exceeds the target’s Health characteristic, inflict 1
mortal damage on it.
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| Elite Rotbringers mounted atop horrific daemon-beasts, Pusgoyle Blightlords thrum ahead of their kindred to sow panic and death as the linebreakers of the diseased host. Their crushing tocsins and whistling scythes make short work of any who would slow the spread of decay. Should enemies survive such a diseased onslaught, they will find themselves impaled upon the stingers of horrifying Rot Flies. The pact made between Pusgoyle and Rot Fly strengthens the daemon’s connection to the mortal plane, allowing them to exist indefinitely beyond the boundary of Nurgle’s Garden while the accord stands. | |
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| Blighted Scythe |
| | Blighted Scythe | 3 | 3+ | 3+ | 2 | 1 |
| Rot Fly’s Mouthparts and Sting [Companion] |
| | Rot Fly’s Mouthparts and Sting Companion | 6 | 4+ | 2+ | - | 1 |
WRACK AND RUIN: Mortal Maggotkin who ride Rot Flies act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.
Declare: If this unit
charged this phase, pick an enemy unit within 1" of it to be the target and roll a dice.
Effect: On a 2+, inflict D3
mortal damage on the target.
In exchange for his bountiful gifts, Papa Nurgle asks very little of his followers. He wishes only that they venture out into the realms and propagate his virulent Garden. All Maggotkin readily take up this task, but few do so with as much gusto and abandon as the Bubonic Cells.
Led by a Rotbringer Sorcerer, a Bubonic Cell will travel far and wide to bring contagion and decay to lands untouched by disease. Particularly ebullient and mischievous daemons are included in this foul assemblage, wrenched from the depths of the Grandfather’s domain through defiling rituals. These unnatural creatures are bound to the sorcerer who summons them and will gleefully infest any territory, no matter how remote. Mortal cultists are often drawn to these diseased hordes, warriors of the Rotmire Creed hoping to glean some pestilential knowledge to enhance the potency of their poisons. Inhospitable swamps are especially favoured; the daemons do so relish splashing around and spreading their innate filth, whilst the cultists see these mires as places soon to become their natural habitat.
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| This Spearhead army consists of the following units:
General Units - 3 Nurglings
- 3 Nurglings
- 1 Beast of Nurgle
- 10 Rotmire Creed
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CYCLE OF CORRUPTION
If it is the first battle round, roll a dice to determine which
CYCLE ability can be used this battle round. If you roll a 5 or 6, roll again.
If it is not the first battle round, the next
CYCLE ability in the sequence is used this battle round instead of any previous
CYCLE abilities.
NUMBERLESS PESTS: The Nurglites are obscured by flies.
Effect: Subtract 1 from
hit rolls for attacks that target friendly units.
NAUSEOUS REVULSION: These revolting warriors are too hideous to gaze upon for too long.
Effect: Subtract 1 from
charge rolls for enemy units.
PLAGUE OF MISERY: A pall of despair covers the battlefield.
Effect: While enemy units are within 6" of any friendly units, they cannot use abilities that heal or return
slain models to a unit.
BURGEONING FILTH: Nurgle’s followers grow bolder as their infestations multiply.
Effect: Subtract 3 from the
control scores of enemy units while they are
in combat with any friendly units.
Pick 1 of the following regiment abilities.
CORRUPTION OF THE LAND: The mere presence of Nurgle’s followers sees the land defiled.
Declare: Pick a
terrain feature, then roll a dice for each enemy unit within 3" of that terrain feature.
Effect: On a 4+, inflict D3
mortal damage on that enemy unit.
PUTREFIED GROUND: The earth bubbles and liquefies beneath the enemy’s feet.
Effect: For the rest of the turn:
- Subtract 1 from the Move characteristic of enemy units.
- Subtract 1 from run rolls for enemy units.
Give your general 1 of the following enhancements.
UNNATURAL VITALITY: Disease may have ravaged this mage’s form, but somehow they never seem to succumb to it.
Effect: Your general has
WARD (4+).
GASEOUS EMANATION: The sorcerer releases a vile cloud of gas that chokes their enemies.
Declare: Pick an enemy unit within your general’s
combat range to be the target.
Effect: The target has
STRIKE-LAST for the rest of the turn.
SUBCUTANEOUS SUPPURATION: The sheer abundance of pus beneath the sorcerer’s skin acts as another layer of armour.
Effect: Subtract 1 from
wound rolls for attacks that target your general.
OVERRIPE DEATH'S HEADS: After carefully weighing a death’s head in their palm, the bearer hurls it at a nearby foe.
Declare: If your general is not
in combat, pick a
visible enemy unit within 7" of them to be the target.
Effect: Roll a dice. On a 4+, inflict 1
mortal damage on the target.
| | |
| Rotbringer Sorcerers are masters of unclean magics, mortal devotees of Grandfather Nurgle and capable of imbuing their allies with pestilential resilience. They revel in acts of corruption and are utterly dedicated to this task. | |
| | |
| Rotwood Staff |
| | Rotwood Staff | 3 | 4+ | 3+ | 1 | D3 |
FLESHY ABUNDANCE: The sorcerer generously bestows a growth spurt of the most repulsive kind upon their allies, causing their bodies to bloat with great wobbling mounds of grey-green fat.
Declare: Pick a friendly unit wholly within 12" of this unit to be the target, then make a
casting roll of 2D6.
Effect: On a 6+, subtract 1 from
wound rolls for attacks that target that friendly unit until the start of your next turn
| HERO, WIZARD (1), INFANTRY, WARD (6+) |
| | |
| Nurglings are daemonic mites that tumble from the innards of larger daemons or spill up from sewers and fissures in reality. They pour across the battlefield in a stinking tide, burying the foe beneath waves of infectious foulness. | |
| | |
| Tiny Razor-sharp Teeth [Crit (Auto-wound)] |
| | Tiny Razor-sharp Teeth Crit (Auto-wound) | 5 | 5+ | 5+ | - | 1 |
ENDLESS SWARM: The presence of Nurglings in the realms continuously draws more of their number from the Grandfather’s Garden, making their swarms extremely hard to eradicate.
Effect: Heal (D3) this unit.
| | |
| As stupid as they are enthusiastic, Beasts of Nurgle bound forth with burbles of joy. Huge, slug-like abominations, they gleefully assail their luckless playmates until their joy proves lethal and then bounce off after new victims. | |
| | |
| Filthy Claws and Slobbering Maw [Companion] |
| | Filthy Claws and Slobbering Maw Companion | 5 | 4+ | 3+ | 1 | D3 |
ATTENTION SEEKERS: Beasts of Nurgle seek out playmates with an enthusiasm that is rarely reciprocated by the horrified source of their fascination.
Declare: If this unit
charged this phase, pick an enemy unit
in combat with it to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of
mortal damage on the target equal to the roll.
| | |
| The Rotmire Creed are mortal swamp-dwellers who fanatically spread their deity’s vile gifts. Brewers of disease-ridden toxins, they wield blowpipes armed with poisoned darts that can inflict crippling agony on their foes. Lurching into battle on bilewood stilts, they are surprisingly swift, retreating from the melee to find a fresh vantage point from which to launch another volley of tainted missiles. | |
| | |
| Contagion Blowpipes [Crit (Auto-wound)] |
| | Contagion Blowpipes Crit (Auto-wound) | 12" | 2 | 4+ | 3+ | - | 1 |
| Bilewood Weapons |
| | Bilewood Weapons | | 2 | 4+ | 4+ | - | 1 |
BILEWOOD STILTS: Rotmire Creed use their stilts to cover ground more quickly.
Effect: No
mortal damage is inflicted on this unit when it uses
RETREAT abilities.