Where the worshippers of the Dark Gods march, the Mortal Realms tremble. Under the gaze of their dread pantheon, the Slaves to Darkness carve their way through all who stand before them in pursuit of glory. At their head stride some of the most powerful servants of Chaos, forever seeking new challenges and conquests.
This page contains all of the rules you need to field your Slaves to Darkness miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
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Show History | ||||
| Book | Kind | Edition | Last update | |
Slaves to Darkness | ||||
Slaves to Darkness | Battletome | 4 | December 2024 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | May 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | May 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | April 2026 | |
Spearhead: Slaves To Darkness - Darkoath Raiders | ||||
Spearhead: Slaves To Darkness - Darkoath Raiders | Expansion | 4 | April 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | April 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Battletome | 4 | January 2026 | |
Hedonites of Slaanesh | ||||
Hedonites of Slaanesh | Faction Pack | 4 | December 2025 | |
Helsmiths of Hashut | ||||
Helsmiths of Hashut | Battletome | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Blades of Khorne | ||||
Blades of Khorne | Battletome | 4 | July 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
The Rise of Khul | ||||
The Rise of Khul | White Dwarf | 4 | June 2025 | |
Scourge of Ghyran - Slaves to Darkness | ||||
Scourge of Ghyran - Slaves to Darkness | Expansion | 4 | May 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Spearhead: Slaves to Darkness - Bloodwind Legion | ||||
Spearhead: Slaves to Darkness - Bloodwind Legion | Expansion | 4 | November 2024 | |
Skaven | ||||
Skaven | Battletome | 4 | September 2024 | |
| Q: | When using the ‘Dark Apotheosis’ ability to set up a Daemon Prince, does that Daemon Prince have to be included on my army roster and do I need to spend points on it? |
| A: | No to both. |
| Q: | If Archaon the Everchosen uses the ‘Eye of Sheerian’ ability and, as a result, the Slaves to Darkness player has to take the first turn in a battle round after taking the second turn in the previous battle round (i.e., they end up taking a ‘double turn’), does the Slaves to Darkness player suffer the penalties for taking a ‘double turn’, for instance not being able to pick a battle tactic or their opponent counting as the underdog for the rest of the battle? |
| A: | No. The penalties for taking a double turn only apply if you ‘chose’ to go first in the current battle round. |
| Q: | Can a unit use the ‘Pledge to Chaos’ ability while it is not on the battlefield, e.g. if it is set up in reserve in a Silver Tower? |
| A: | No. |
| Q: | Can a Gaunt Summoner use the ‘Minions of the Silver Tower’ ability more than once to set up multiple units in a Silver Tower? |
| A: | No, as stated in Core Rules, 5.3. |
| Q: | Can I include more than 1 Ensorcelled Banner in my Slaves to Darkness army? |
| A: | No. Ensorcelled Banners are enhancements, and as stated in Army Composition, 4.1, you can only take 1 enhancement from each enhancement table in your faction rules. |
| Q: | Can Regiments of Renown be included in a Legion of the First Prince army? |
| A: | Yes. |
| Q: | Can a Daemon Prince from the Godmarked Ascendant Regiment of Renown be given enhancements? |
| A: | Yes. In Army Composition 3.5 it states that a unit cannot use faction rules (including enhancements) unless they have a keyword that matches up with the faction’s name. Since the Godmarked Ascendant Regiment of Renown adds such a keyword, that unit is eligible to be given enhancements. |
Once Per Battle (Army), Deployment Phase |
Once Per Turn (Army), Your Hero Phase |
Once Per Battle (Army), Any Hero Phase |
Once Per Turn (Army), Your Movement Phase |
Passive |
Passive |
Your Charge Phase |
You can pick 1 of the following battle formations for a Slaves to Darkness army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Legion of Chaos | 0 |
| Despoilers | 0 |
| Godswrath Warband | 0 |
| Darkoath Horde | 0 |
| Chaos Horde | 0 |
| Champions of Chaos | 40 |
Passive |
Once Per Turn (Army), Reaction: You declared a FIGHT ability for a friendly Daemon Prince unit |
Once Per Turn (Army), End of Your Turn |
Once Per Turn (Army), Your Movement Phase | 1 |
Chaos Horde Once Per Turn (Army), Your Hero Phase |
Champions of Chaos Passive |
Passive |
Once Per Battle, Any Combat Phase |
Any Hero Phase |
Once Per Battle, Start of Any Turn |
Passive |
Once Per Battle, Your Hero Phase |
Fell Artefacts End of Any Turn |
Passive |
Passive |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
An Ensorcelled Banner is a unique enhancement that can be given to SLAVES TO DARKNESS INFANTRY and CAVALRY units with the STANDARD BEARER keyword. A unit can only have 1 Ensorcelled Banner.
| Name | Points |
| THE DREAD BANNER | 0 |
| THE BANNER OF RAGE | 0 |
| THE BLASTED STANDARD | 0 |
| THE ERODING ICON | 0 |
| THE BANNER OF SCREAMING FLESH | 0 |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
Passive |
| KEYWORDS | ENSORCELLED BANNER |
ROSTER OPTIONS
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Passive |
Once Per Battle (Army), Your Combat Phase |
Once Per Turn (Army), Any Movement Phase | 1 |
Once Per Turn (Army), Your Hero Phase |
Any Charge Phase |
Once Per Turn, Reaction: You declared a SPELL ability for a friendly unit wholly within 12" of this unit |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
The Swords of ChaosROSTER OPTIONS
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Once Per Turn (Army), Start of Battle Round |
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Passive |
Passive |
Passive |
Passive |
Passive |
Tribes of the Snow PeaksROSTER OPTIONS
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Passive |
Once Per Phase (Army), Your Combat Phase |
| KEYWORDS | OATH |
Once Per Phase (Army), Your Charge Phase |
| KEYWORDS | OATH |
Once Per Phase (Army), Your Combat Phase |
| KEYWORDS | OATH |
Once Per Phase (Army), End of Any Turn |
| KEYWORDS | OATH |
Once Per Phase (Army), Your Combat Phase |
| KEYWORDS | OATH |
Once Per Phase (Army), Reaction: Opponent declared an ATTACK ability |
| KEYWORDS | OATH |
Passive |
Once Per Battle (Army), Any Movement Phase |
Here, you will find additional rules to use with a Slaves to Darkness army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Slaves to Darkness units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Slaves to Darkness units. These follow the rules outlined for paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Chaos Lord -4DP
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Chaos Sorcerer Lord -2DP
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Darkoath Warleader 0DP
OATH OF SUPREMACY: By the will of the gods, this warrior leads their barbarous horde into the lands of the enemy, allowing none to oppose them.
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Ogroid Brute -2DP
MYRMIDON RAGE: Every wound inflicted on this brute only serves to stoke its rage further.
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Origins
BETRAYED BY THE FALSE GOD: Sigmar's protection was not granted to this warrior's family, yet the Dark Gods were more than willing to bestow power upon them for the vengeance they now seek.
VICTOR OF 100 DUELS: This warrior has made a name for themselves for their prowess in one-on-one combat, a skilled duellist who is said to have caught the attention of the very gods. Effect: Your opponent must decide whether the target will accept or refuse this unit’s challenge: Accept: For the rest of the phase, when this unit and the target are picked to use a FIGHT ability, all of their attacks must target the other unit. In addition, for the rest of the phase, you can re-roll hit rolls for this unit’s combat attacks. Refuse: The target cannot use FIGHT abilities for the rest of the phase. In addition, you gain 1 command point.
THE BRINGER OF FIRE: With a blazing torch in hand, this warrior has brought the very fires of chaos to the Mortal Realms - leaving naught but smouldering ruin in their wake. Effect: That terrain feature is now set ablaze. Add 1 to this unit’s control score for the rest of the battle (this effect is cumulative). In addition, for the rest of the battle, each time a unit (friend or enemy) ends a move within 3" of a terrain feature that has been set ablaze, roll a D3. On a 2+, inflict an amount of mortal damage on that unit equal to the roll. | ||||||||||||||
Flaws
RECKLESS ARROGANCE: This warrior believes themselves favoured by their patron and that no enemy can lay them low.
SPURNED BY THE GODS: Fallen from favour for past failures, the Chaos Gods now turn a blind eye to this warrior.
RAMPANT MUTATION: Said to have been cursed by Tzeentch, wild and uncontrolled mutations sprout from this warrior in an everchanging flux.
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Battle Mount -5DP DAEMONIC STEED: These fierce mounts are often granted to Chaos Lords by their patron. In battle, enemies that are not felled by the rider’s weapons are trampled into the dirt by the wild thrashing of this beast’s mighty hooves. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -10DP CHAOS CHARIOT: Tribal war leaders often ride to war upon these darkiron constructs, pulled into battle by a pair of Chaos Steeds. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -20DP MIGHTY CHAOTIC BEAST: Terrifying reptilian beasts prowl the chaotic wastes of the Eightpoints. For most, encountering one of these colossal creatures means a swift and painful death. Only those truly courting the gaze of the Dark Gods can hope to bend such a creature to their will. In addition, make the following changes and add the following abilities:Add the following weapon to your hero’s warscroll:
BATTLE DAMAGEDEffect: While this unit has 10 or more damage points, the Attacks characteristic of its Mighty Chaotic Beast’s Talons is 4.
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Path of The Dark Champion(SLAVES TO DARKNESS HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
MARKED FOR GREATNESS: It is said this warrior bears the favour of their patron.
DAEMONIC PACT: Power, but at what cost?
NOT TO BE DENIED: With honed battle instincts, this warrior is always found right where the fighting is thickest.
DARK IMMORTALITY: Now a pawn in the Great Game, not even death ends this one's servitude. Effect: Roll a dice. On a 6, set up a replacement unit on the battlefield more than 9" from all enemy units.
MOLTEN GOREBLADE: This Khorne-blessed weapon looses gouts of sizzling gore when it is swung.
EXHILARATING SPEED: Now a pawn in the Great Game, not even death ends this one's servitude.
BOUNTIFUL FLESH: Said to be blessed by Nurgle, this warrior is so replete with mutations of the flesh that landing a mortal blow upon them is nigh impossible.
FATED CHAMPION: The Change God is said to have glimpsed greatness in this one's future.
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Darkoath Raiders| This Spearhead army consists of the following units: General
Units
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Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
Once Per Turn (Army), Your Movement Phase |
Passive |
Your Charge Phase |
Passive |
Passive |
5" 5 5+ 2 5+ A Darkoath Warqueen has proven herself the rightful ruler of her barbarian tribesfolk time and again. She has sworn dread pacts to bring carnage to the Mortal Realms, and all who stand in her way must face both her wrath and that of her devoted warriors. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rune-etched Axe [Crit (Mortal)] | |||||||
| Rune-etched Axe Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
Your Hero Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
12" 3 5+ 1 The Darkoath prize speed and agility above all in their light cavalry. Fellriders are mounted daredevils, outflanking their foes on lightning-swift and aggressive mounts, riddling their ranks with volleys of javelins before charging in to deal the killing blow. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fellrider Blades [Charge (+1 Damage)] | |||||||
| Fellrider Blades Charge (+1 Damage) | 2 | 4+ | 3+ | - | 1 | ||
| Warsteed’s Hooves [Companion] | |||||||
| Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY, REINFORCEMENTS |
5" 1 5+ 1 Screaming blood-curdling vows to the Ruinous Powers, the Darkoath Savagers make brutal war across the length and breadth of the Mortal Realms. To these barbarous marauders, each new dawn is an opportunity to win the favour of the gods. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Darkoath Weapons [Crit (Mortal)] | |||||||
| Darkoath Weapons Crit (Mortal) | 2 | 4+ | 3+ | - | 1 | ||
Your Hero Phase |
KEYWORDS | INFANTRY |
5" 1 5+ 1 Hordes of Darkoath Marauders form the backbone of many Slaves to Darkness tribes. These barbarous warriors number in the thousands and fight ferociously to sweep away civilisation in the name of the Chaos Gods. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Raider Weapons | |||||||
| Raider Weapons | 2 | 4+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, REINFORCEMENTS |
Bloodwind Legion| This Spearhead army consists of the following units: General
Units
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Your Movement Phase |
Once Per Turn, End of Any Turn |
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Passive |
Once Per Battle, Start of the First Battle Round |
Passive |
Passive |
Once Per Battle, Your Movement Phase |
Passive |
5" 6 3+ 2 Chaos Lords are baleful champions who have walked the Path to Glory and are now only one step away from ascension or damnation. They are the rulers of great warbands and hordes, and their followers would rather risk death than face their wrath. Each one is a legendary warrior, gifted by the gods with enough raw strength to command by pure fear, for deep down, they know that it only takes a single misstep to disappoint their fell patrons. Their feats of epic violence inspire the bloodthirsty throngs that follow them, shaping them into an unstoppable legion of dark-hearted killers. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Reaperblade [Crit (Mortal)] | |||||||
| Reaperblade Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Your Hero Phase |
Any Combat Phase |
KEYWORDS | HERO, INFANTRY |
10" 7 4+ 2 Swift Chaos Chariots thunder across the plains hunting for worthy foes. Drawn by corrupted steeds, the momentum of these constructs is a weapon of its own, and the charioteers take dark pleasure in crushing enemies beneath their spiked wheels, each as heavy as a boulder of iron. Once the chariot has smashed a hole through the enemy’s main formation, it will rampage among their back lines with impunity, its riders lashing and bludgeoning stragglers and any who try to flee with cruel abandon. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaos War-flail | |||||||
| Chaos War-flail | 6 | 3+ | 3+ | - | 1 | ||
| Driver’s Lashing Whip | |||||||
| Driver’s Lashing Whip | 2 | 4+ | 4+ | - | 1 | ||
| Warhorses’ Trampling Hooves [Companion] | |||||||
| Warhorses’ Trampling Hooves Companion | 4 | 5+ | 3+ | - | 1 | ||
Your Charge Phase |
KEYWORDS | WAR MACHINE |
5" 2 3+ 1 Clad in hellforged iron and swollen with dark blessings, Chaos Warriors are the bane of civilisation. Entire legions of these armoured killers march into battle in search of divine favour, each warrior the equal of several lesser mortals. Though they obey their chosen lord without hesitation, each one also walks the Path to Glory – and knows that once they gain enough power to rival their leader, they will do so in an instant. Many Chaos Warriors eventually fuse with their armour, having spent so long within their suits of cursed metal. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rune-etched Halberd | |||||||
| Rune-etched Halberd | 2 | 3+ | 3+ | 1 | 1 | ||
Passive |
KEYWORDS | INFANTRY |
10" 4 3+ 1 The coming of the Chaos Knights heralds the death of empires. These dreaded champions charge fearlessly into the staunchest battlelines, striking down foes all around them with sundering blows from their ensorcelled weapons. The huge destriers they ride are no ordinary horses; each snorts clouds of brimstone, and tongues of flame drip from their pounding hooves. For a Chaos Knight to be chosen by one of these daemon-touched steeds is a blessing from the Dark Gods themselves, for the creatures are wild and untameable. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cursed Lance [Charge (+1 Damage)] | |||||||
| Cursed Lance Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | ||
| Chaos Steed’s Trampling Hooves [Companion] | |||||||
| Chaos Steed’s Trampling Hooves Companion | 2 | 5+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY |
Passive |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Once Per Battle (Army), Any Hero Phase |
The non-UNIQUE SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The PLEDGED TO KHORNE keyword is used in the following Slaves to Darkness warscrolls:
The PLEDGED TO TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
Once Per Turn (Army), Your Hero Phase |
The non-UNIQUE WARRIORS OF CHAOS and HERO keywords are used in the following Slaves to Darkness warscrolls:
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The WARRIORS OF CHAOS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The DAEMON and HERO keywords are used in the following Slaves to Darkness warscrolls:
The DARKOATH and HERO keywords are used in the following Slaves to Darkness warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HERO SLAVES TO DARKNESS and MONSTER keywords are used in the following Slaves to Darkness warscrolls:
The BEAST keyword is used in the following Slaves to Darkness warscrolls:
The non-HERO SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The non-UNIQUE DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
The non-MONSTER HERO keyword is used in the following Slaves to Darkness warscrolls:
The HERO keyword is used in the following Slaves to Darkness warscrolls:
Once Per Battle (Army), Deployment Phase |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH and INFANTRY keywords are used in the following Slaves to Darkness warscrolls:
The non-WARRIORS OF CHAOS SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and HERO keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
The CAVALRY keyword is used in the following Slaves to Darkness warscrolls:
Passive |
Passive |
Passive |
Once Per Turn (Army), Your Movement Phase |
Passive |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Charge Phase |
The LEGION OF THE FIRST PRINCE keyword is used in the following Slaves to Darkness warscrolls:
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The warscrolls using ORDER keyword can be found in the following Factions:
Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, Sylvaneth.The ORDER keyword is used in the following warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
Passive |
End of Any Turn | 1 |
| KEYWORDS | MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Once Per Turn, End of Any Turn |
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Contents | ||