Mighty embodiments of the darkest of mortal emotions and compulsions, the Chaos Gods reside outside of reality. They are eternal beings of near limitless power, abominations who seek to corrupt all they survey. Constantly warring with each other, these deities vie for mastery over the Mortal Realms. In these conflicts there is one who most often stands ascendant.
This page contains all of the rules you need to field your Blades of Khorne miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
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Show History | ||||
| Book | Kind | Edition | Last update | |
Blades of Khorne | ||||
Blades of Khorne | Battletome | 4 | July 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | May 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | April 2026 | |
Spearhead: Blades of Khorne - Gore Pilgrims | ||||
Spearhead: Blades of Khorne - Gore Pilgrims | Expansion | 4 | April 2026 | |
Spearhead: Blades of Khorne - Fangs of the Blood God | ||||
Spearhead: Blades of Khorne - Fangs of the Blood God | Expansion | 4 | April 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | April 2026 | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Battletome | 4 | January 2026 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Helsmiths of Hashut | ||||
Helsmiths of Hashut | Battletome | 4 | September 2025 | |
Battletome Supplement: Blades of Khorne | ||||
Battletome Supplement: Blades of Khorne | Supplement | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
The Rise of Khul | ||||
The Rise of Khul | White Dwarf | 4 | June 2025 | |
Scourge of Ghyran - Blades of Khorne | ||||
Scourge of Ghyran - Blades of Khorne | Expansion | 4 | May 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Slaves to Darkness | ||||
Slaves to Darkness | Battletome | 4 | December 2024 | |
Skaven | ||||
Skaven | Battletome | 4 | September 2024 | |
| Q: | Does the ‘Blood-drenched’ ability have any effect on Skarbrand in The Exiled One Regiment of Renown? |
| A: | No. That ability is a Blades of Khorne battle trait and so will have no effect on a unit in a Regiment of Renown. |
| Q: | Does Skarbrand’s ‘Skarbrand’s Rage’ ability mean that Skarbrand is affected by the ‘Blood-drenched’ ability in the first turn of a battle? |
| A: | No. |
Blades of Khorne armies can use the following abilities:
Once Per Turn, Reaction: You declared the ‘Skulls for the Skull Throne’ ability |
Passive |
Once Per Turn (Army), Start of Any Turn |

Once Per Turn (Army), Reaction: You declared a CHARGE ability | 0 |
| KEYWORDS | BLOOD TITHE |
Once per Turn, Start of Any Turn | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Combat Phase | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Hero Phase | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 3 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
You can pick 1 of the following battle formations for a Blades of Khorne army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Khornate Legion | 0 |
| Bloodbound Warhorde | 0 |
| Brass Stampede | 0 |
| Murderhost | 0 |
| Tournament of Skulls | 0 |
| The Goretide | 0 |
Once Per Turn (Army), Reaction: You declared a FIGHT ability for a BLADES OF KHORNE DAEMON unit |
Passive |
Passive |
End of Your Turn |
Tournament of Skulls Once Per Turn (Army), Your Hero Phase |
The Goretide Once Per Turn (Army), Your Movement Phase |
Passive |
Your Movement Phase |
End of Any Turn |
Passive |
End of Your Turn |
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, SUMMON |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, SUMMON |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, SUMMON |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Gifts of the Blood God Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
REGIMENT OPTIONS
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Once Per Battle (Army), Deployment Phase |
Passive |
Passive |
Passive |
Passive |
Passive |
Once Per Battle, Any Combat Phase |
Any Combat Phase |
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, SUMMON |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
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Once Per Turn, Your Movement Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Reaction: Opponent declared a SPELL ability |
Once Per Turn (Army), End of Enemy Turn |
Once Per Turn (Army), End of Your Turn |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), End of Your Turn |
Once Per Turn (Army), End of Any Turn |
Once Per Battle (Army), Any Combat Phase |
Passive |
Here, you will find additional rules to use with a Blades of Khorne army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Blades ofKhorne units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Blades of Khorne units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Khornate Warlord -2DP
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Daemon of Violence -2DP
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Priest of Khorne -4DP
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Locus of Battle -2DP
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Scorched Acolyte -4DP
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Flaws
A TRUE BERSERKER: Driven mad by their service to Khorne, this champion cares nothing for strategy nor holding ground; only battle, only war.
WILLING SACRIFICE: This champion refuses any attempt to stem or heal their wounds, for they welcome death and know that any blood - their own included - is sacred to the War God.
KHORNE'S RETRIBUTION: This warrior pledged themselves to battle and by their actions, they are judged. Effect: If an enemy unit has not been destroyed by this unit this battle, inflict 1 mortal damage on this unit.
KIN-KILLER: This warrior is infamous for sacrificing their own brethren on Khorne's altar. Effect: Inflict D3 mortal damage on every other friendly unit within 3" of this unit. | ||||||||||||||||||
Battle Mount -5DP BLOOD THRONE: Roaring, howling daemon engines with a taste for flesh, the Blood Thrones make for a fearsome sight. In addition, make the following changes to your hero's warscroll:Add the following weapon to your hero's warscroll:
Battle Mount -5DP JUGGERNAUT: A clanking, daemonic beast of brass and iron, a Juggernaut must be coaxed from the depths of the Brass Citadel. To force one into servitude is a true test of will. In addition, make the following changes to your hero's warscroll:Add the following weapon to your hero's warscroll:
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Path of The Slaughterer(BLADES OF KHORNE HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
INVIGORATED BY WRATH: The spray of blood over flesh sees this champion filled with new purpose.
BLOOD-BLIND: Those who attack this champion momentarily lose sight of who is friend and who is foe.
BRUTAL ONSLAUGHT: Charging into the fray with a howl fills this champion with a wild, bloodthirsty energy.
DOMINATING POWERHOUSE: This champion is always at the front, always seeking to kill.
BREAKER OF THE ARCANE: This champion has hardened their soul against craven magic. An enemy WIZARD can be affected by this ability multiple times and the effects are cumulative.
LOCUS OF RED DEVOTION: This champion has become a prophet of war, their prayers to the War God drowning out those of any others beseeching divine aid.
VESSEL OF MURDER: Khorne's elemental fury seethes through this champion, obliterating all. Effect: Roll 8 dice. For each roll of 3-5, inflict 1 mortal damage on each target. For each 6, inflict D3 mortal damage on each target.
WHIRLWIND OF ANNIHILATION: Dread legends are told of this champion's murderous nature: how they kill and kill, without relent, without pity, without regard for mortal limitation. | ||||||||||||||||||||||||||||||||||
Path of Brazen Butchery(non-HERO BLADES OF KHORNE unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SHIELD-BREAKERS: These warriors have a name for themselves by shattering the most determined defences.
PACK OF MURDERERS: These warriors excel at surrounding and tearing apart their prey. Effect: Roll a dice. On a 4+, the target cannot use RETREAT abilities until the start of your next turn.
SAVAGE CONQUERORS: This warband is obsessed with expanding the domain of their master.
SOUL-EATING RAGE: Infernal power has seized these warriors, rapidly stealing their individuality while melting through nearby magical wards.
SPELL-KILLERS: These warriors revel - and are well practised - in annihilating constructs of magic.
LOPING PURSUIT: Whether by dark blessing or sheer grit, these warriors have run down many foes.
INFAMOUS WARCRY: The murder-howl of these warriors sets the blood of Khorne's followers aflame. Effect: Roll a dice for each target. If the result exceeds the target’s Control characteristic, for the rest of the turn, add 1 to the Rend characteristic of the target’s melee weapons.
REVENANTS IN RED: Many times have these warriors cheated death, and many times ought they to have fallen; they neither eat nor drink now, for blood and massacre alone sustains them. | ||||||||||||||||||||||||||||||||||
Fangs of the Blood God| This Spearhead army consists of the following units: General
Units
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Start of Battle Round |
Once Per Turn, End of Any Turn |
Passive |
Once Per Battle, Any Combat Phase |
End of Any Turn |
Once Per Battle, Any Charge Phase |
Passive |
End of Any Turn |
8" 7 5+ 2 6+ Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless hunter will not cease in his hunt until he tastes their torn flesh between his fangs. Each of Karanak’s three heads tracks the enemy through a different means – through space, through time and, most sinister of all, through the echo of their own thoughts and terrors. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Savage Maws and Goreslick Claws [Anti-HERO (+1 Rend)] | |||||||
| Savage Maws and Goreslick Claws Anti-HERO (+1 Rend) | 6 | 4+ | 3+ | 1 | 2 | ||
Any Hero Phase |
KEYWORDS | HERO, BEAST, WARD (6+) |
8" 2 6+ 1 6+ Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. They are roused from within the Brass Citadel by the blaring of great horns, and pursue their prey through the Mortal Realms as readily as they do the domain of the gods. Those who seek to outrun or destroy these daemonic beasts find their tricks coming to nothing and their blades turned aside, extinguished by the wrath of Khorne – in the moments before they are ripped apart. | ||
6" 1 5+ 1 The Claws of Karanak venerate the Flesh Hounds of Khorne, taking on an aspect of the daemons’ bloodthirsty nature as they hunt the enemies of the Blood God and hack them to shreds in horrific displays of brutality. They dwell in the harsh and desolate lands created by the passage of Khorne’s armies, amongst caves filled with the stripped bones of their enemies. The fiercest of their chieftains and champions have something of the daemon within their souls, an unholy union that drives out human reason for elemental savagery. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Weapons of the Hunt [Crit (2 Hits)] | |||||||
| Weapons of the Hunt Crit (2 Hits) | 3 | 4+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, REINFORCEMENTS |
Bloodbound Gore Pilgrims| This Spearhead army consists of the following units: General
Units
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Passive |
Once Per Turn, Any Hero Phase |
Once Per Turn, Any Hero Phase |
Once Per Turn, Start of Your Turn |
Passive |
Your Hero Phase |
Any Combat Phase |
Passive |
Your Hero Phase |
5" 6 5+ 2 Slaughterpriests are the holiest of Khorne’s mortal champions, possessed of a spiritual connection with the Lord of the Skull Throne. Where the priests of another deity might channel their essence through sorcery or simpering prayer, these brutal demagogues gain power through ritually drinking the blood of butchered foes and allies alike whilst bellowing their invectives to the raging skies. As well as being formidable warriors in their own right, a Slaughterpriest can command blood in the name of its rightful master – compelling it to boil within an enemy’s veins before bursting forth in gruesome sanguinary sprays. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hackblade and Wrath-hammer | |||||||
| Hackblade and Wrath-hammer | 4 | 3+ | 3+ | 1 | 2 | ||
Your Hero Phase |
Your Hero Phase |
KEYWORDS | HERO, PRIEST, INFANTRY |
5" 2 3+ 1 Blood Warriors are those who have drawn the War God’s gaze through acts of great carnage. Each has undergone the dreaded Red Baptism – a grisly process in which their skin agonisingly scabs over with thick layers of blood, before hardening into formidable armour. Armed with cleaving blades and spiked gauntlets, the Blood Warriors revel in the battle-strength their divine favour affords. All know, however, that their wrathful god might rescind his boons as swiftly as he provided them. So do the Blood Warriors never rest in their murdermaking, fighting even at the point of death to drag down one last enemy in the name of the Blood God. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Goreaxe and Gorefist | |||||||
| Goreaxe and Gorefist | 3 | 4+ | 3+ | 1 | 1 | ||
Passive |
KEYWORDS | INFANTRY |
5" 1 6+ 1 Bloodreavers form the howling masses of the Bloodbound warhordes. Though rightly feared by their enemies for their murderous fury, they are themselves cursed. To earn a place amongst the Brazen One’s armies, each has endured gruelling trials, the last of which is to consume the flesh of their own fallen. Such a monstrous desecration ensures there can be no turning back from the path of skulls. Bloodreavers congregate around the Slaughterpriests in frothing packs, fighting beyond sanity and surging back to their feet when struck down in battle rather than disgracing themselves before the prophets of their deity. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Reaver Blades | |||||||
| Reaver Blades | 2 | 4+ | 3+ | - | 1 | ||
End of Any Turn |
KEYWORDS | INFANTRY |
8" 5 2+ 2 The ground shakes as the Mighty Skullcrushers ride into battle. These are the chosen mortal knights of Khorne, forming a stampede of cursed lances and hellforged metal that can shatter any shieldwall with the force of its charge. Each Skullcrusher has drawn the attention of a Juggernaut, goading it to burst from its prison within Khorne’s domain and chase them down, before breaking the daemon through their brutality and force of will. Together, armoured champion and brass-skinned daemon are nigh impossible to slay. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bloodglaive [Charge (+1 Damage)] | |||||||
| Bloodglaive Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | ||
| Juggernaut’s Brazen Hooves [Companion] | |||||||
| Juggernaut’s Brazen Hooves Companion | 2 | 4+ | 3+ | 1 | D3 | ||
Your Charge Phase |
KEYWORDS | CAVALRY |
Once Per Turn (Army), Start of Any Turn |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Your Hero Phase |
| KEYWORDS | BANISH |
Your Hero Phase |
| KEYWORDS | BANISH |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Once Per Turn (Army), Reaction: You declared a CHARGE ability | 0 |
| KEYWORDS | BLOOD TITHE |
Once per Turn, Start of Any Turn | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Combat Phase | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Hero Phase | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 3 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
Once Per Turn, Reaction: You declared the ‘Skulls for the Skull Throne’ ability |
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The BLADES OF KHORNE and DAEMON keywords are used in the following Blades of Khorne warscrolls:
The CAVALRY keyword is used in the following Blades of Khorne warscrolls:
The non-HERO BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The non-HERO BLADES OF KHORNE and DAEMON keywords are used in the following Blades of Khorne warscrolls:
The BLOODBOUND and HERO keywords are used in the following Blades of Khorne warscrolls:
The HERO keyword is used in the following Blades of Khorne warscrolls:
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The INFANTRY keyword is used in the following Blades of Khorne warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The BLADES OF KHORNE and PRIEST keywords are used in the following Blades of Khorne warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |
The HERO, DAEMON and MONSTER keywords are used in the following Blades of Khorne warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The BALEFUL LORDS and HERO keywords are used in the following Blades of Khorne warscrolls:
The HERO keyword is used in the following Blades of Khorne warscrolls:
The INFANTRY keyword is used in the following Blades of Khorne warscrolls:
The CHAOS keyword is used in the following Blades of Khorne warscrolls:
The BLADES OF KHORNE keyword is used in the following Blades of Khorne warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The non-HERO BLADES OF KHORNE keyword is used in the following Blades of Khorne warscrolls:
Passive |
Reaction: Opponent declared an ATTACK ability | 1 |
Start of Battle Round |
Contents | ||