The Ossiarch legions are an undead force like no other. Created to be autonomous, they are trusted to enact Nagash’s will on a hundred war fronts at once. Their empire gathers war materiel from the cadavers of each battle, harvesting bone with which to create new warriors, build fortifications and begin the cycle of death over again.
This page contains all of the rules you need to field your Ossiarch Bonereapers miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:|
Show History | ||||
| Book | Kind | Edition | Last update | |
Ossiarch Bonereapers | ||||
Ossiarch Bonereapers | Battletome | 4 | February 2026 | |
Legends Warscrolls | ||||
Legends Warscrolls | Warscroll | 4 | October 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | October 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2026 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | October 2026 | |
Sons of Behemat | ||||
Sons of Behemat | Battletome | 4 | September 2026 | |
Ogor Mawtribes | ||||
Ogor Mawtribes | Battletome | 4 | July 2026 | |
Scourge of Aqshy - Ossiarch Bonereapers | ||||
Scourge of Aqshy - Ossiarch Bonereapers | Expansion | 4 | July 2026 | |
Scourge of Ghyran - Ossiarch Bonereapers | ||||
Scourge of Ghyran - Ossiarch Bonereapers | Expansion | 4 | April 2026 | |
Sylvaneth | ||||
Sylvaneth | Battletome | 4 | March 2026 | |
Legions of Nagash | ||||
Legions of Nagash | White Dwarf | 4 | March 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Spearhead: Ossiarch Bonereapers - Kavalos Vanguard | ||||
Spearhead: Ossiarch Bonereapers - Kavalos Vanguard | Expansion | 4 | February 2026 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Nighthaunt | ||||
Nighthaunt | Battletome | 4 | August 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
Spearhead: Ossiarch Bonereapers - Mortisan Elite | ||||
Spearhead: Ossiarch Bonereapers - Mortisan Elite | Expansion | 4 | June 2025 | |
Soulblight Gravelords | ||||
Soulblight Gravelords | Battletome | 4 | April 2025 | |
Spearhead: Ossiarch Bonereapers - Tithe-Reaper Echelon | ||||
Spearhead: Ossiarch Bonereapers - Tithe-Reaper Echelon | Expansion | 4 | November 2024 | |
Petrifex Elite | ||||
Petrifex Elite | White Dwarf | 4 | November 2024 | |
| Q: | Can the target of Vokmortian’s ‘Voice of Nagash’ ability be affected by passive non- CORE abilities? |
| A: | Yes. A target of ‘Voice of Nagash’ will still be affected by passive non-CORE abilities. In addition, it can be picked as the target of and affected by non-CORE abilities used by MANIFESTATIONS, terrain, the unit itself or a player. The target could not be picked as the target of or affected by non-CORE abilities that affect it for the rest of the turn, and any persisting effects from a non-CORE ability that are already affecting the target will temporarily cease to have an effect on it. |
| Q: | If a unit of Mortek Triaxes doesn't have any Balefire Braziers next to it, can it use the 'Cursed Flames' ability? |
| A: | No. |
| Q: | When a Mortis Reapers unit uses its ‘Necrocaches’ ability but a 1 is rolled on the D3 for the mortal damage, can it still move 6"? |
| A: | Yes, because in the ‘Necrocaches’ ability, the damage and the move are separate parts of the effect. |
| Q: | Can enemy manifestations and faction terrain features be set up within the range of the ‘Deathly Aura’ ability? |
| A: | No. Manifestations and faction terrain are affected by enemy abilities as if they were units. |
| Q: | Can Mortis Reapers use their ‘Necrocaches’ ability if they are not in combat? |
| A: | Yes. |
| Q: | What happens to a friendly Balefire Brazier that is next to an enemy unit when that enemy unit is destroyed? |
| A: | The Balefire Brazier is removed from the battlefield and is no longer used in the battle. |
| Q: | Does ‘the Health characteristic of that unit’ in the effect of the ‘Banner of Old Ossia’ ability refer to the unit using the ‘Rally’ command or the unit having slain models returned to it? |
| A: | The unit having slain models returned to it. |
Ossiarch Bonereapers armies can use the following abilities:
Once Per Battle Round (Army), Start of Battle Round |
Your Movement Phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
Your Movement Phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
Once Per Turn (Army), Reaction: You declared a SHOOT ability for a unit that has not used a RELENTLESS DISCIPLINE ability this phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
Reaction: You declared a FIGHT ability for a unit that has not used a RELENTLESS DISCIPLINE ability this phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
Reaction: Opponent declared an ATTACK ability |
| KEYWORDS | RELENTLESS DISCIPLINE |
You can pick 1 of the following battle formations for a Ossiarch Bonereapers army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Border Guards | 0 |
| Ruthless Legion | 0 |
| The Inevitable Empire | 0 |
| Remorseless Conquerors | 0 |
| Tithe Guards | 0 |
| Hekatos Drillmasters | 0 |
Passive |
Once Per Turn (Army), Any Combat Phase |
Once Per Turn (Army), Your Hero Phase |
Reaction: You declared a RUN ability for a friendly OSSIARCH BONEREAPERS unit |
Tithe Guards Once Per Turn (Army), Your Hero Phase |
Hekatos Drillmasters Once Per Turn (Army), Your Hero Phase |
Once Per Battle, Start of Battle Round |
Passive |
Reaction: You declared a FIGHT ability for a non-HERO OSSIARCH BONEREAPERS unit wholly within 12" of this unit |
Passive |
Deployment Phase |
Passive |
Relics of the Empire Reaction: You declared the ‘Rally’ command for a visible OSSIARCH BONEREAPERS unit wholly within 12" of this unit |
Once Per Battle, Your Movement Phase |
Once Per Battle, End of Any Turn |
| Q: | Does ‘the Health characteristic of that unit’ in the effect of the ‘Banner of Old Ossia’ ability refer to the unit using the ‘Rally’ command or the unit having slain models returned to it? |
| A: | The unit having slain models returned to it. |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Lore of Necrotheurgy Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | SPELL |
Your Hero Phase | 5 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Mortisan RefinementsMortisan Refinements are unique enhancements that can be given to non-HERO OSSIARCH BONEREAPERS units.
A unit can only have 1 Mortisan Refinement.
Passive |
Passive |
Passive |
Legions of NagashROSTER OPTIONS
| ||
Passive |
Passive |
Once Per Battle, End of Any Turn |
Once Per Battle, Any Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
10" 18 3+ 10 5+ All living beings dread the name of Nagash, the God of Undeath. Cruel and tyrannical, the overlord of Shyish intends to conquer the Mortal Realms and transform them into a lifeless Necrotopia, in which not a speck of dust moves unless it is by his will. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Alakanash, the Staff of Power | |||||||
| Alakanash, the Staff of Power | 4 | 3+ | 3+ | 2 | D6 | ||
| Zefet-nebtar, the Mortis Blade | |||||||
| Zefet-nebtar, the Mortis Blade | 4 | 3+ | 3+ | 2 | 3 | ||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Your Hero Phase |
End of Any Turn |
| KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (9), FLY, WARD (5+) |
| DEATH, LEGIONS OF NAGASH, FLESH-EATER COURTS, NIGHTHAUNT, OSSIARCH BONEREAPERS, SOULBLIGHT GRAVELORDS |
Petrifex EliteROSTER OPTIONS
| ||
Passive |
Once Per Battle (Army), End of Any Turn |
Any Combat Phase | 1 |
Once Per Turn (Army), Your Movement Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Once Per Battle Round (Army), Start of Battle Round |
Your Movement Phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
Passive |
Your Movement Phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
Any Charge Phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
Any Combat Phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
Your Hero Phase |
ROSTER OPTIONS
| ||
Passive |
Once Per Turn (Army), Your Hero Phase |
Passive |
Passive |
Your Combat Phase |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON, UNLIMITED |
Here, you will find additional rules to use with a Ossiarch Bonereapers army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Ossiarch Bonereapers units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Ossiarch Bonereapers units. These follow the rules outlined for paths in the Path to Glory battlepack you arc using (e.g. Path to Glory: Blighted Wilds). | ||
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MORTEK COMMANDER -0DP You can also pick a War Form in step 5.
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BONECRAFTER -4DP You can also pick a War Form in step 5.
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KAVALOS COMMANDER -2DP Replace your hero’s INFANTRY keyword with the CAVALRY keyword. Change the number after your hero’s RELENTLESS DISCIPLINE keyword to 6. Replace your hero’s melee weapon with the following weapons. Your hero has the fo llowing regiment options.
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CHARIOT COMMANDER -4DP Replace your hero's INFANTRY keyword with the WAR MACHINE keyword. Change the number after your hero's RELENTLESS DISCIPLINE keyword to 6. Replace your hero's melee weapon with the following weapons. Your hero has the following regiment options.
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SOULWRIGHT -6DP Your hero has the WIZARD (2) keyword, the fo llowing ability and the following regiment options. You can also pick a War Form in step 5.
SOUL-GUIDE: The Soulmason empowers and focuses the souls that animate a nearby regiment of Ossiarch warriors. Effect: The target has STRIKE-FIRST for the rest of the turn.
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Origins
PRECISION DUELLIST: This leader has been crafted with single combat in mind, perhaps as a future Liege-Immortis should Karash ever be permanently felled.
METICULOUSLY CRAFTED: With a frame commissioned to reflect a string of impressive victories, this construct is incredibly durable.
WALKING DEATH: This warlord is animated by the spirits of some of the most aggressive and ruthless commanders ever to walk the realms.
KATAKROSIAN DYNAST: This construct has been imbued with soul-stuff from a number of Katakros's lineal descendants, each of whom continued his fine tradition of military excellence - albeit not to the same exemplary level as their forebear. | ||||||||||||||||||
Flaws
HASTILY REPAIRED: The damaged frame of this construct was hurriedly patched up with beast-bone, resulting in bouts of savagery.
OSTRACISED: Tenuously connected to a grievous failure that resulted in a whole cohort of Bonereapers being transformed into Teratic monstrosities, this hero is spurned throughout the Ossiarch legions.
PETTY RIVAL: When ordered to craft a new, powerful frame for this hero's anima, the Mortisan commissioned to fulfil the task took the opportunity to satisfy a long-held grudge. Thus was a deadly imperfection woven into this construct's form.
FOND MEMORIES: This construct is animated by an indelibly melodramatic soul, causing them to experience moments of acute nostalgia that are difficult to banish. | ||||||||||||||||||
War Form -4DP GUARDIAN OF THE EMPIRE: Using the proven chassis of an Immortis Guard or a Necropolis Stalker, this war form is as adaptable as it is powerful. In addition, make the following changes to your hero's warscroll:Replace your hero's melee weapon with the following:
War Form -10DP NIGHTMARISH OSSIARCH: This war form could easily be mistaken for a terrifying beast from the Realm's Edge, and the horror only intensifies as it wields nadirite blades with impressive skill for a creature of its size. In addition, make the following changes to your hero's warscroll:Add the following weapon to your hero's warscroll:
War Form -20DP TOWERING WAR CONSTRUCT: This osseous colossus is nothing less than an undead siege engine. Its immense frame and tactician's cunning make for a lethal combination. In addition, make the following changes to your hero's warscroll:Add the following weapons and ability to your hero's warscroll:
BATTLE DAMAGEDEffect: While this unit has 10 or more damage points, the Attacks characteristic of its Crushing Appendages is 5.
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Path of The Conqueror(OSSIARCH BONEREAPERS HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
AMBITIOUS DUELLIST: This hero seeks to prove Their superiority over all other foes of renown.
SCHOLAR OF THE DEATHLY ARTS: This hero has spent long centuries perfecting their death-based magics.
DEAD GOOD: This hero is animated by souls from some of the mightiest warrior-lodges in the Shyishan underworlds.
OBSESSIVELY STUDIOUS: Secrets revealed to this scholar are known by a mere handful of souls. Effect: For the rest of the phase, this un it can use that ability as if it had the UNLIMITED keyword.
AURA OF THE NADIR: The necrotic energy emanatingfrom this hero drains the enemy's strength. Effect: Subtract 1 from the Attacks characteristic of the target’s melee weapons for the rest of the turn.
NECROMANTIC PRODIGIES: The souls of highly successful necromancers were ground down into spiritual gristle and used as clay to create this construct's mighty soul.
SINGLE-MINDED RUTHLESSNESS: The necrotic energy emanatingfrom this hero drains the enemy's strength.
MASTER OF THE MORTISAN CASTE: This scholar's knowledge of deathly soul-magics and bonecraft is without compare. | ||||||||||||||||||||||||||||||||||
Kavalos Vanguard| This Spearhead army consists of the following units: General
Units
| ||
Passive |
Once Per Turn (Army), Your Hero Phase |
Once Per Battle, Your Movement Phase |
Once Per Battle, Any Combat Phase |
Passive |
Your Movement Phase |
Passive |
Any Combat Phase |
10" 7 3+ 2 6+ A Liege-Kavalos is a cavalry commander of uncanny skill and resilience. With a harsh order, they can drive their Bonereapers to redouble their attack, hacking into the enemy ranks even as they fell dangerous foes with their commander's blade. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Commander’s Blade [Charge (+1 Damage)] | |||||||
| Commander’s Blade Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 | ||
| Kavalos Steed’s Hooves, Teeth and Barbed Tails [Companion] | |||||||
| Kavalos Steed’s Hooves, Teeth and Barbed Tails Companion | 4 | 5+ | 3+ | - | 1 | ||
Your Hero Phase |
KEYWORDS | HERO, CAVALRY, WARD (6+) |
7" 1 5+ 1 6+ The Ossiarch constructs of the Teratic Cohort are a grim example of those who have failed in their duty to Nagash. Nonetheless, their bestial forms make them lethally adept as hunters and the impure methods of their physical refashioning have rendered them savage in combat. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cohort Weapons | |||||||
| Cohort Weapons | 2 | 3+ | 4+ | 1 | 1 | ||
Any Movement Phase |
| KEYWORDS | CORE, MOVE |
KEYWORDS | BEAST, WARD (6+), REINFORCEMENTS |
10" 3 4+ 1 6+ The heavy cavalry of the Bonereaper legions, the Kavalos Deathriders are expert riders mounted on macabre armoured steeds. They clatter into the foe in a wedge formation, breaking battlelines with every ferocious charge. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kavalos Blade | |||||||
| Kavalos Blade | 3 | 3+ | 4+ | 1 | 1 | ||
| Kavalos Steed’s Hooves and Teeth [Companion] | |||||||
| Kavalos Steed’s Hooves and Teeth Companion | 2 | 5+ | 3+ | - | 1 | ||
Any Combat Phase |
KEYWORDS | CAVALRY, WARD (6+) |
Tithe-reaper Echelon| This Spearhead army consists of the following units: General
Units
| ||
The Ossiarch commanders will bolster their forces wherever battle is met.
One of your Mortek Guard units is not set up during the deployment phase. Instead, from the third battle round onwards, it can use the following ability: Your Movement Phase |
| KEYWORDS | CORE |
The Bonereapers display a formidable mastery of war, and in battle they act with a relentless precision.
OSSIARCH COMMANDS are abilities that can only be used by spending Ossiarch command points. Once Per Battle, Any Combat Phase |
| KEYWORDS | OSSIARCH COMMAND |
Once Per Battle, Your Movement Phase |
| KEYWORDS | OSSIARCH COMMAND |
Your Hero Phase |
Passive |
Your Movement Phase |
Passive |
5" 5 4+ 2 6+ Soulreapers are the most warlike and destructive Ossiarch mages. Though they possess the ability to reknit fellow constructs, alone of the Mortisan Order they do not create in any meaningful sense – their only task is to rip the spirits of the living from their bodies with their scythes and store them for later use in the creation of new construct legions. Soulreapers are seen as grim and sinister even by other Ossiarchs; created without mouths, the better to avoid stolen souls channelling screams through them, they fight in an eerie silence, surrounded by flickering gheist-energies. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Soulreaper Scythe | |||||||
| Soulreaper Scythe | 3 | 4+ | 3+ | 2 | 2 | ||
Your Hero Phase |
Your Movement Phase |
| KEYWORDS | OSSIARCH COMMAND |
KEYWORDS | HERO, WIZARD, INFANTRY, WARD (6+) |
6" 10 4+ 5 6+ Gothizzar Harvesters are perhaps the most horrific of all Ossiarch constructs. From their maws leap bolts of killing baleflame, and their nadirite weapons are capable of inflicting horrendous carnage. Yet a Gothizzar Harvester’s true value to the Ossiarchs is the great hollow on its back and the bones contained therein; as the thing marches across the battlefield, it snatches up the remains of the dead, flensing the worthy and storing them for delivery to a necropolis. In extremis, a Harvester can even perform field repairs on fellow Ossiarchs, making it a formidable anchor in a legion’s battleline. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Death’s Head Maw | ||||||||
| Death’s Head Maw | 12" | 4 | 4+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Soulcrusher Bludgeons | ||||||||
| Soulcrusher Bludgeons | 6 | 4+ | 2+ | 2 | 2 | |||
| Ossified Hooves and Tail | ||||||||
| Ossified Hooves and Tail | 4 | 4+ | 3+ | 1 | 2 | |||
Passive |
End of Any Turn |
KEYWORDS | MONSTER, WARD (6+) |
10" 3 4+ 1 6+ Deathriders are the feared cavalry hosts of the Ossiarch Empire. Infamy cloaks these warriors; any who have fought against the Ossiarchs have heard of their devastating charges, for their arrowhead formations and thunderous charges can shatter any battleline. The steeds of the Deathriders are not lowly equine remains but constructs in their own right, often crafted from the bodies and soultrap gems of failed Ossiarch commanders. Existence as a Kavalos steed is a humiliating thing and renders these creatures just as eager to vent cold fury upon the living as their riders. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Nadirite Spear [Charge (+1 Damage)] | |||||||
| Nadirite Spear Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | ||
| Kavalos Steed’s Hooves and Teeth [Companion] | |||||||
| Kavalos Steed’s Hooves and Teeth Companion | 2 | 5+ | 3+ | - | 1 | ||
Your Charge Phase |
| KEYWORDS | OSSIARCH COMMAND |
KEYWORDS | CAVALRY, WARD (6+) |
4" 1 4+ 1 6+ Mortek Guard are the backbone of the Ossiarch legions, crafted for resilience and obedience. These are no mindless revenants, in the manner of a reanimated skeleton; their soultrap gems contain the stolen essence of dutiful warriors and servants, and they are capable of performing intricate manoeuvres with precision and skill. The weapons of the Mortek Guard are forged from nadirite, a soul-sucking material that is said to be crafted in proximity to the abominable Shyish Nadir. With such tools of war, the Mortek diligently cut a path through anything their masters mark for destruction. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Nadirite Spear [Anti-charge (+1 Rend)] | |||||||
| Nadirite Spear Anti-charge (+1 Rend) | 2 | 3+ | 4+ | - | 1 | ||
Any Combat Phase |
| KEYWORDS | OSSIARCH COMMAND |
KEYWORDS | INFANTRY, WARD (6+) |
Mortisan Elite| This Spearhead army consists of the following units: General
Units
| ||
The Morghasts descend to battle in terrifying silence, bleak heralds that bear but one message: death.
Your unit of Morghast Archai is not set up during the deployment phase. Instead, from the second battle round onwards, it can use the Dread Descent ability: Once Per Turn (Army), Your Movement Phase |
Once Per Phase (Army) |
Once Per Turn (Army), Reaction: You declared the ’Relentless Discipline’ ability |
Passive |
Your Hero Phase |
Passive |
Your Hero Phase |
Once Per Battle, End of Your Turn |
5" 5 4+ 2 6+ Mortisan Ossifectors are dedicated to fashioning the greatest warriors of the Bonereaper hosts. Even in the midst of battle, they can be found developing their craft, whether protecting their charges from harm or enhancing their lethal potential. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ossified Talons | |||||||
| Ossified Talons | 3 | 4+ | 4+ | - | 2 | ||
Your Hero Phase |
KEYWORDS | HERO, WIZARD, INFANTRY, WARD (6+) |
6" 4 4+ 1 6+ Four-armed horrors that possess the gestalt essence of master duellists, Necropolis Stalkers leap and spin into battle with terrifying speed, switching stance and form in the blink of an eye as they dismember their foes. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Stalker Blades | |||||||
| Stalker Blades | 4 | 3+ | 3+ | 2 | 1 | ||
Any Combat Phase |
KEYWORDS | INFANTRY, WARD (6+) |
5" 4 3+ 1 6+ Towering over the rank-and-file Bonereapers, the Immortis Guard form a tough physical bulwark around the leaders of the Ossiarch cohorts. Those who come too close are hurled back by shields then swiftly impaled on spiked halberds. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Dread Halberd | |||||||
| Dread Halberd | 3 | 3+ | 3+ | 1 | 2 | ||
Passive |
KEYWORDS | INFANTRY, WARD (6+) |
10" 6 3+ 2 6+ Morghast Archai are heralds and spectres of death that shadow Nagash's armies, observing their progress for signs of weakness - and doling out swift judgement to those generals adjudged to be failing the Great Necromancer. When battle dawns, they fight alongside the legions, unleashing their true might. Their ebon-wrought armour is threaded with spells to protect them from arcane attack and that can be used to empower their magic-wielding charges, should the need arise. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spirit Weapons | |||||||
| Spirit Weapons | 3 | 3+ | 2+ | 2 | 3 | ||
Passive |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Any Hero Phase | 1 |
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The non-HERO OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
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| Q: | Do models removed as a result of a unit being out of coherency count as having been slain? |
| A: | Yes. |
Reaction: You declared the ‘Rally’ command for a visible OSSIARCH BONEREAPERS unit wholly within 12" of this unit |
The OSSIARCH BONEREAPERS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
Passive |
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-UNIQUE WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The non-FLY OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
Once Per Battle Round (Army), Start of Battle Round |
The OSSIARCH BONEREAPERS and INFANTRY keywords are used in the following Ossiarch Bonereapers warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
| Q: | If a destroyed unit had an enhancement, and an ability allows me to set up a replacement of that unit, would the replacement unit also have that enhancement? |
| A: | No. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, and the original unit has to have a certain proportion of models equipped with specific weapons, does the new unit also need to adhere to the same restrictions? |
| A: | No. As stated in 24.2, you can pick any models from the original unit to be set up in the replacement unit. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, could I then use an ability such as ‘Rally’ to return models to that unit until it reached the unit size of the original unit? |
| A: | No. A replacement unit is treated as a new unit with a new unit size. |
The OSSIARCH BONEREAPERS and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
| Q: | Is mortal damage inflicted by a miscast considered to be ‘mortal damage inflicted by a SPELL ability’ for the purposes of abilities like a Morghast Archai unit’s ‘Ebon-wrought Armour’ ability? |
| A: | No. |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The WARMASTER keyword is used in the following Soulblight Gravelords warscrolls:
The warscrolls using UNIQUE keyword can be found in the following Factions:
Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, Sylvaneth.The UNIQUE keyword is used in the following warscrolls:
The FLY keyword is used in the following Soulblight Gravelords warscrolls:
The WARD keyword is used in the following Soulblight Gravelords warscrolls:
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |
The OSSIARCH BONEREAPERS and CAVALRY keywords are used in the following Ossiarch Bonereapers warscrolls:
End of Any Turn | 1 |
| KEYWORDS | MOVE |
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
The non-UNIQUE OSSIARCH BONEREAPERS, WIZARD and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
The non-HERO OSSIARCH BONEREAPERS and INFANTRY keywords are used in the following Ossiarch Bonereapers warscrolls:
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Your Hero Phase |
| KEYWORDS | BANISH |
The HERO keyword is used in the following Ossiarch Bonereapers warscrolls:
The INFANTRY keyword is used in the following Ossiarch Bonereapers warscrolls:
The RELENTLESS DISCIPLINE keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Passive |
Once Per Phase (Army) |