Beneath the pallid yet strangely beguiling appearance of a Soulblight vampire lies an inhuman terror that forever lusts after the taste of blood. Impossibly strong and preternaturally skilled in necromantic sorceries, they lead their resurrected legions against the living, fighting a relentless war in service to their monstrous hunger.
This page contains all of the rules you need to field your Soulblight Gravelords miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:|
Show History | ||||
| Book | Kind | Edition | Last update | |
Soulblight Gravelords | ||||
Soulblight Gravelords | Battletome | 4 | April 2025 | |
Legends Warscrolls | ||||
Legends Warscrolls | Warscroll | 4 | October 2026 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | October 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | October 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2026 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | October 2026 | |
Scourge of Aqshy - Soulblight Gravelords | ||||
Scourge of Aqshy - Soulblight Gravelords | Expansion | 4 | September 2026 | |
Sons of Behemat | ||||
Sons of Behemat | Battletome | 4 | September 2026 | |
Ogor Mawtribes | ||||
Ogor Mawtribes | Battletome | 4 | July 2026 | |
Spearhead: Soulblight Gravelords – Deathrattle Tomb Host | ||||
Spearhead: Soulblight Gravelords – Deathrattle Tomb Host | Expansion | 4 | April 2026 | |
Spearhead: Soulblight Gravelords - Bloodcrave Hunt | ||||
Spearhead: Soulblight Gravelords - Bloodcrave Hunt | Expansion | 4 | April 2026 | |
Sylvaneth | ||||
Sylvaneth | Battletome | 4 | March 2026 | |
Legions of Nagash | ||||
Legions of Nagash | White Dwarf | 4 | March 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Ossiarch Bonereapers | ||||
Ossiarch Bonereapers | Battletome | 4 | February 2026 | |
Scourge of Ghyran - Soulblight Gravelords | ||||
Scourge of Ghyran - Soulblight Gravelords | Expansion | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Nighthaunt | ||||
Nighthaunt | Battletome | 4 | August 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
Battletome Supplement: Soulblight Gravelords | ||||
Battletome Supplement: Soulblight Gravelords | Supplement | 4 | April 2025 | |
Soulblight Gravelords armies can use the following abilities:
Once Per Battle (Army), Deployment Phase |
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army), Any Hero Phase |
Once Per Battle Round (Army), Any Movement Phase |
Once Per Turn (Army), End of Any Turn |
You can pick 1 of the following battle formations for a Soulblight Gravelords army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Legion of Shyish | 0 |
| Deathstench Drove | 0 |
| Bacchanal of Blood | 0 |
| Deathmarch | 0 |
| Legions of Ulfenkarn | 0 |
| Cryptmasters | 0 |
| Skinshifters | 0 |
Passive |
Once Per Turn (Army), End of Any Turn |
Passive |
Passive |
Legions of Ulfenkarn Passive |
Cryptmasters Once Per Turn (Army), Your Hero Phase |
Skinshifters Once Per Turn (Army), Your Hero Phase |
Your Hero Phase |
Your Hero Phase |
Passive |
Undying Tyrants Passive |
Passive |
Passive |
The Cursed Bloodlines Passive |
Passive |
Deployment Phase |
Your Hero Phase |
Passive |
Once Per Battle, Your Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Origins of terrifying Folk TalesOrigins of Terrifying Folk Tales are unique enhancements that can be given to non-HERO SOULBLIGHT GRAVELORDS INFANTRY units. A unit can only have 1 Origin of Terrifying Folk Tales.
Deployment Phase |
Any Hero Phase |
End of Any Turn |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
The barrow kingdoms of the Deathrattle represent undeath in all its sterile glory. Echoes of a glorious past, these civilisations exist in a constant state of atrophy, awaiting the summons of a Wight King master to fight in another of their endless wars.
If one wished to glimpse into the future that Nagash intends for the Chaos-tormented lands of the realms, they would need look no further than the kingdoms of the Deathrattle. Once, these domains obeyed the rigid structures of feudal order, with thousands of peasants living out their harsh and short-lived existences in farms and guildhalls in service of their regent. In death, that order has remained intact, though all meaning and purpose beyond eternal service has long been lost. Skeletal fingers rake the dirt of barren fields, grasping not for tubers but for decaying corpses. Millstones grind on unceasingly, crushing bones to dust. And while this macabre mockery of feudal existence continues, the Wight King and his inner circle plot their next conquest.
ROSTER OPTIONS
| ||
Once Per Battle, Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
Passive |
Passive |
Once Per Battle, Deployment Phase |
Once Per Battle Round (Army), Any Movement Phase |
Your Movement Phase |
End of Any Turn |
Deployment Phase |
Passive |
Once Per Turn, Any Hero Phase |
Once Per Battle, End of Any Turn |
Passive |
Once Per Battle, Any Combat Phase |
Grim and blood-drenched are the tales of the Crimson Keep, the cursed fortress of Prince Vhordrai and his Kastelai knights. It has existed since before Vhordrai even came to prominence, a potent symbol of vampiric military dominance that has been turned by Nagash into a gaol and a realm-shifting weapon. Legend has it that it was forged by the Blood Emperor during the Age of Myth and once stood at the centre of an entire Soulblight civilisation.
That empire, and with it the Crimson Keep, would be brought to heel by the Undying King. Nagash’s sorcery dragged the entire structure out of synchronisation with reality, transforming its stones into spectral matter and allowing the Keep to manifest out of the ruins of shattered castles across the Mortal Realms. From this lair, Prince Vhordrai launches murderous crusades against the living whilst also seeking the means to free himself from the curse that binds him to the macabre fortress.
ROSTER OPTIONS
| ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Charge Phase | 1 |
Once Per Battle (Army), Any Movement Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Any Combat Phase |
Once Per Battle, End of Any Turn |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Legions of NagashROSTER OPTIONS
| ||
Passive |
Passive |
Once Per Battle, End of Any Turn |
Once Per Battle, Any Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
10" 18 3+ 10 5+ All living beings dread the name of Nagash, the God of Undeath. Cruel and tyrannical, the overlord of Shyish intends to conquer the Mortal Realms and transform them into a lifeless Necrotopia, in which not a speck of dust moves unless it is by his will. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Alakanash, the Staff of Power | |||||||
| Alakanash, the Staff of Power | 4 | 3+ | 3+ | 2 | D6 | ||
| Zefet-nebtar, the Mortis Blade | |||||||
| Zefet-nebtar, the Mortis Blade | 4 | 3+ | 3+ | 2 | 3 | ||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Your Hero Phase |
End of Any Turn |
| KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (9), FLY, WARD (5+) |
| DEATH, LEGIONS OF NAGASH, FLESH-EATER COURTS, NIGHTHAUNT, OSSIARCH BONEREAPERS, SOULBLIGHT GRAVELORDS |
Scions of NulahmiaThe hosts of Nulahmia seek to emulate the majesty of Queen Neferata, both in the macabre glory of their heraldry and the contemptuous ease with which they dispose of their enemies. To these aristocratic vampires, the battlefield represents an opportunity to see their devious schemes come to fruition, as their opponents are overwhelmed by sorcery, misdirection and flocks of ravenous grave-beasts.
When you pick the Soulblight Gravelords faction for your army, you can choose for it to be a Scions of Nulahmia Army of Renown. If you do so, use the faction rules on these pages instead of the Soulblight Gravelords faction rules. Every unit in your army must be drawn from the units listed in the roster options box below. All units in your army gain the SCIONS OF NULAHMIA keyword.ROSTER OPTIONS
REGIMENT OPTIONS SCIONS OF NULAHMIA Vampire Lord units can be added to regiments led by a SCIONS OF NULAHMIA HERO.ErrataShow Roster Options Add Vampire Lord on Nightmare Steed to roster options. | ||
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXQUISITE PLOT |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXQUISITE PLOT |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXQUISITE PLOT |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXQUISITE PLOT |
Your Hero Phase |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Here, you will find additional rules to use with a Soulblight Gravelords army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Soulblight Gravelords units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Soulblight Gravelords units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Martial Vampire -3DP
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Necromancer 0DP
UNDEAD MINIONS: Necromancers are obsessed with staving off death and will sacrifice any number of their resurrected servants to protect themselves.
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Arcane Vampire -3DP
DARK INTRIGUE: With a sibilant incantation, the caster is granted the ability to see the thoughts of their enemies and manipulate their desires. Effect: Until the start of your next turn, each time the target uses a command, you receive 1 command point.
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Wight King -4DP
IMMORTAL RETAINERS: Wight Kings fight accompanied by their most skilled warriors, who serve even in death.
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Origins
FABLED HEIRLOOMS: This warrior's vaults are filled with many ancient and arcane treasures of their dynasty.
ACOLYTE OF NECROS: This warrior has journeyed to distant Necros to learn the deepest and darkest secrets of Shyishan magic.
BEAST FORM: A dark ritual from ancient times grants this one the ability to transform into a creature of the night.
The beast form unit can use MOVE and CORE abilities in your next movement phase. If the beast form unit is destroyed, before it is removed from play, set up this unit on the battlefield once more within 1" of it. In addition, in any combat phase before FIGHT abilities are used, or at the end of any turn, you can have the beast form unit transform back into this unit. If you do so, set up this unit within l" of the beast form unit and remove the beast form unit from the battlefield. This ability can only be used by an INFANTRY hero. | ||||||||||||||
Flaws
REPULSED BY THE SACRED: This champion of Nagash fears and despises the divine power of enemy priests.
TENUOUS GRIP ON UNDEATH: If this warrior does not regularly feed on blood or stolen life force, they are wracked by painful convulsions or they begin to wither and crumble. Effect: Allocate 1 damage point to this unit (a ward roll cannot be made for that damage point).
FRACTURED MIND: Undeath has taken its toll on this warrior's psyche, and their grip on reality has begun to slip.
PICKY EATER: This aristocrat of the night will only feed on enemies they deem not to be tainted in some way. | ||||||||||||||||||
Battle Mount -5DP UNDEAD STEED: Many heroes of the grave are borne into battle upon steeds compelled to ride to war eternally in undeath. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -10DP SPECTRAL PALANQUIN: Some of the more aloof champions of the Soulblight Gravelords are carried to battle on a palanquin borne by a procession of gheists. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -20DP MIGHTY GRAVE BEAST: The strongest of Nagash’s servants may be granted a terrifying beast from the grave upon which to ride into battle, perhaps a powerful Zombie Dragon, shrieking Terrorgheist or fabled dread abyssal. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
BATTLE DAMAGEDEffect: While this unit has 10 or more damage points, the Attacks characteristic of its Mighty Grave Beast’s Talons is 5.
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Path of The Undying(SOULBLIGHT GRAVELORDS HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SIPHON SPIRIT: This champion possesses the ability to drain the animus from nearby thralls. Effect: Allocate D3 damage points to the target (ward rolls cannot be made), then Heal (D3) this unit.
UNHOLY STRENGTH: In death, this warrior has been granted blasphemous strength, each swing of their weapon making a mockery of even the stoutest protection.
PROTECTION OF SHYISH: This Gravelord is surrounded by a sinister aura that shields them from all things holy and righteous.
SHADOWY TRANSLOCATION: Swirling darkness swallows this undead chainpion before they reappear where the enemy least expects.
HEXED WEAPONS: This warrior's gheist-touched weapons bear spectral edges that enable them to easily cleave through the defences of their target.
COLD COMMANDER: This warrior is a ruthless taskmaster who drives their legions ever forward.
CURSE-BOUND SENTINEL: The necrotic power that binds this warrior's undead form is stronger when they are near the site that holds their mortal remains.
ETERNAL CHAMPION: This warrior is cursed never to rest while Nagash's foes still stand. Effect: Roll 2D6. On a 7+, set up a replacement unit on the battlefield more than 9" from all enemy units. | ||||||||||||||||||||||||||||||||||||
Path of Revenant(non-HERO SOULBLIGHT GRAVELORDS unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
THE VIGILANT DEAD: These undead warriors stand unyielding in the face of the enemy, giving no quarter to the living.
RELENTLESS SHAMBLERS: Cursed to never know rest, these warriors pursue their enemies without a moment's pause.
UNHOLY PRESENCE: The fell aura that shrouds these undead warriors is of such malevolence that it burns the souls of the righteous. Effect: Inflict D3 mortal damage on the target. If the target is a PRIEST, inflict 3 mortal damage on it instead.
THE RESTLESS DEAD: These undead warriors are cursed to return to the battlefield in an endless cycle until the enemies of the Great Necromancer are silenced.
EMPOWERED BY SHYISH: A boon from the Great Necromancer is said to have been gifted to these warriors, warding them from the attacks of the enemy.
WITHERING TOUCH: Mere contact with these accursed undead causes weapons and armour to corrode as if they had seen the passing of aeons.
CURSED WEAPONS: Bearing weapons imbued with fell enchantments, these warriors leave their victim's very souls scarred with each strike.
DOOMED WARRIORS: These warriors are doomed to rise again and again, their sentence to serve the Undying King until they are naught but dust. | ||||||||||||||||||||||||||||||||||
Bloodcrave Hunt Your Combat Phase |
| This Spearhead army consists of the following units: General
Units
| ||
Vargheists swoop on their victims from on high, suddenly overwhelming them in a flurry of claws and fangs.
Your Vargheists unit is not set up during the deployment phase. Instead, from the third battle round onwards, it can use the Swoop Down ability. Your Movement Phase |
| KEYWORDS | CORE |
Passive |
Once Per Battle, Your Movement Phase |
| KEYWORDS | CORE |
Any Charge Phase |
Once Per Battle, Reaction: You declared the ‘Skeleton Legion’ ability for a unit within 9" of your general |
Passive |
Once Per Battle, Your Movement Phase |
| KEYWORDS | CORE |
Your Hero Phase |
6" 5 3+ 2 6+ Vampire Lords are elder undead whose dark powers have only intensified over the long centuries. Each is a warrior to be feared, with an instinctive command of death magic. In battle, they fight with selfassurance and a cold sense of pride, knowing that at the flick of their finger they can raise more skeletal servants to overwhelm their foe or siphon the soul energies from their victims in order to live anew. Each fights with an heirloom of their vampiric bloodline, which is both an expertly crafted relic and a symbol of dread to their enemies. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Dynastic War-relic | |||||||
| Dynastic War-relic | 5 | 3+ | 3+ | 1 | 2 | ||
Your Hero Phase |
KEYWORDS | HERO, WIZARD, INFANTRY, VAMPIRE, WARD (6+) |
12" 4 5+ 1 6+ The leather-winged horrors known as Vargheists are vampires who were overwhelmed by their bloody thirst. Now reduced to savage and near-uncontrollable beasts, they viciously attack any prey within reach. Though they are a common sight in hunting parties for their speed and overwhelming strength, their courtly brethren often treat them with contempt. Deep down, vampires know that they are only a few steps away from transforming into a ravening, blood-maddened Vargheist themselves. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Murderous Fangs and Talons [Crit (2 Hits)] | |||||||
| Murderous Fangs and Talons Crit (2 Hits) | 3 | 4+ | 3+ | 1 | 2 | ||
Passive |
KEYWORDS | INFANTRY, VAMPIRE, FLY, WARD (6+) |
4" 1 5+ 1 6+ Skulls locked in an eternal grimace, Deathrattle Skeletons are the footsoldiers of the undead. To stand before these clattering companies demands great courage, for they are the fate of all mortals given horrifying animus, and their rusted weapons have retained their killing edge. Though these macabre soldiers are slow and their bodies brittle, they can rise again and again under the right circumstances. In this way they overwhelm the enemy, who become locked in a perpetual struggle with the skeletal hordes that can end only in their own demise. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ancient Weapon | |||||||
| Ancient Weapon | 2 | 4+ | 4+ | - | 1 | ||
Your Combat Phase |
KEYWORDS | INFANTRY, WARD (6+) |
10" 3 3+ 1 6+ Blood Knights are vampires obsessed with battle, and their codes of chivalric honour are warped indeed. Mounted atop imposing Nightmares, they seek out war wherever it can be found, trampling straight over lesser foes to reach the worthiest challenges. They excel at mounted combat and can spear enemies through the heart in an instant with finely wrought blade or lance. Their skeletal steeds are fearsome creatures armoured from head to hoof, their savage bites and lashing kicks adding to the carnage of their rider’s charge. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Templar Lance or Templar Blade [Charge (+1 Damage)] | |||||||
| Templar Lance or Templar Blade Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | ||
| Nightmare’s Hooves and Teeth [Companion] | |||||||
| Nightmare’s Hooves and Teeth Companion | 3 | 5+ | 3+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY, VAMPIRE, WARD (6+) |
Deathrattle Tomb Host| This Spearhead army consists of the following units: General
Units
| ||
Animated by necromancy, the undead rise from their graves, balefire eyes blazing with dark purpose
One of your Deathrattle Skeletons units is not set up during the deployment phase. Instead, from the third battle round onwards, it can use The Rising Dead ability. Once Per Battle (Army), Your Movement Phase |
Once Per Turn (Army), Your Combat Phase |
Passive |
Once Per Turn (Army), Your Hero Phase |
Passive |
Your Charge Phase |
Passive |
Once Per Battle, Any Combat Phase |
4" 5 3+ 2 6+ Wight Kings are deathless tyrants, ruling over barrow empires populated entirely by skeletal thralls. They exist only to dominate others, having long ago sacrificed emotion and passion on the altar of their obsessive lust for triumph. In battle, few can withstand their relentless assault. Those foolish enough to challenge their supremacy are soon hacked to pieces by the monarch’s cursed blade, a weapon capable of snuffing out a soul with a single scratch. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Baleful Tomb Blade [Crit (Mortal)] | |||||||
| Baleful Tomb Blade Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
Your Hero Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
10" 3 4+ 1 6+ The finest warriors of a Deathrattle kingdom are granted the rank of Barrow Knight and a prestigious place at the side of their undead monarch. These skeletal cavaliers ride forth to conquer in the name of their liege, and rare are the warriors who can withstand their charge. Even if knocked from the saddle or shattered by cannonfire, these elite riders shall eventually rise again, for the oaths they have sworn will last until the end of time itself. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Barrow Lance [Crit (Mortal), Charge (+1 Damage)] | |||||||
| Barrow Lance Crit (Mortal), Charge (+1 Damage) | 2 | 4+ | 3+ | 1 | 1 | ||
| Skeletal Steed’s Hooves and Teeth [Companion] | |||||||
| Skeletal Steed’s Hooves and Teeth Companion | 2 | 5+ | 3+ | - | 1 | ||
End of Your Turn |
KEYWORDS | CAVALRY, WARD (6+) |
4" 1 5+ 1 6+ Clattering forwards in formation, their yellowed skulls devoid of expression, the Deathrattle Skeletons go forth to annihilate the living. These undead automatons have no free will and are imbued only with the imperative to slay as swiftly and efficiently as possible. Even if a skeletal warrior is smashed to pieces, the horror continues – with the battlefield steeped in necromantic energies, the Deathrattle Skeleton’s bones will lock together once more as it clambers upright, ready to kill again. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ancient Weapon | |||||||
| Ancient Weapon | 2 | 4+ | 4+ | - | 1 | ||
End of Any Turn |
KEYWORDS | INFANTRY, WARD (6+) |
4" 1 4+ 1 6+ Surrounding a Wight King is a coterie of favoured praetorians, champions and housecarls: the Barrow Guard. These are the elite footsoldiers of the Deathrattle legions, imbued with memories of loyalties pledged and oaths of eternal service. Some favour the traditional sword and shield of a monarch’s bodyguard, while others swing huge two-handed blades to carve foes in twain. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Wight Blade [Crit (Mortal)] | |||||||
| Wight Blade Crit (Mortal) | 2 | 4+ | 3+ | 1 | 1 | ||
Passive |
KEYWORDS | INFANTRY, WARD (6+) |
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:
The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:
The SOULBLIGHT GRAVELORDS and HERO keywords are used in the following Soulblight Gravelords warscrolls:
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
| ||
| Q: | Do models removed as a result of a unit being out of coherency count as having been slain? |
| A: | Yes. |
The non-UNIQUE DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:
Any Hero Phase | 1 |
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
| Q: | If a destroyed unit had an enhancement, and an ability allows me to set up a replacement of that unit, would the replacement unit also have that enhancement? |
| A: | No. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, and the original unit has to have a certain proportion of models equipped with specific weapons, does the new unit also need to adhere to the same restrictions? |
| A: | No. As stated in 24.2, you can pick any models from the original unit to be set up in the replacement unit. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, could I then use an ability such as ‘Rally’ to return models to that unit until it reached the unit size of the original unit? |
| A: | No. A replacement unit is treated as a new unit with a new unit size. |
The VAMPIRE keyword is used in the following Soulblight Gravelords warscrolls:
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Once Per Turn (Army), Any Hero Phase |
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| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
| Q: | Is mortal damage inflicted by a miscast considered to be ‘mortal damage inflicted by a SPELL ability’ for the purposes of abilities like a Morghast Archai unit’s ‘Ebon-wrought Armour’ ability? |
| A: | No. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The INFANTRY keyword is used in the following Soulblight Gravelords warscrolls:
The BEAST keyword is used in the following Soulblight Gravelords warscrolls:
The INFANTRY, VAMPIRE and HERO keywords are used in the following Soulblight Gravelords warscrolls:
The HERO keyword is used in the following Soulblight Gravelords warscrolls:
The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The non-UNIQUE SOULBLIGHT GRAVELORDS, INFANTRY and HERO keywords are used in the following Soulblight Gravelords warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The WIZARD keyword is used in the following Soulblight Gravelords warscrolls:
The SOULBLIGHT GRAVELORDS and WIZARD keywords are used in the following Soulblight Gravelords warscrolls:
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |
The non-HERO SOULBLIGHT GRAVELORDS and INFANTRY keywords are used in the following Soulblight Gravelords warscrolls:
The non-UNIQUE DEATHRATTLE and HERO keywords are used in the following Soulblight Gravelords warscrolls:
The DEATHRATTLE and HERO keywords are used in the following Soulblight Gravelords warscrolls:
The WARMASTER keyword is used in the following Soulblight Gravelords warscrolls:
The warscrolls using UNIQUE keyword can be found in the following Factions:
Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, Sylvaneth.The UNIQUE keyword is used in the following warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Soulblight Gravelords warscrolls:
The WARD keyword is used in the following Soulblight Gravelords warscrolls:
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
The HERO keyword is used in the following Soulblight Gravelords warscrolls:
The INFANTRY keyword is used in the following Soulblight Gravelords warscrolls:
The DEATH keyword is used in the following Soulblight Gravelords warscrolls:
The SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:
| Q: | If a unit has multiple power levels (e.g. a HERO that is both a WIZARD and a PRIEST), and another ability modifies that unit’s power level (e.g. the ‘Witchbane Curse’ prayer), which power level does it modify? |
| A: | If that ability only targets WIZARDS or only targets PRIESTS, it modifies the corresponding power level. If it could target either or does not specify the target, it modifies both. |
The DEATHRATTLE and CAVALRY keywords are used in the following Soulblight Gravelords warscrolls:
The DEATHRATTLE and INFANTRY keywords are used in the following Soulblight Gravelords warscrolls:
Once Per Turn (Army), End of Any Turn |
Passive |
The non-HERO SOULBLIGHT GRAVELORDS keyword is used in the following Soulblight Gravelords warscrolls:
Reaction: You declared an ATTACK ability | 1 |