Daughters of Khaine – Gryselle’s Arenai

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DAUGHTERS OF KHAINE WARSCROLL
Gryselle’s Arenai
6"
2
6+
1
6+
Gryselle’s Arenai are expert gladiators from the fighting pits of Har Kuron. Each is highly skilled at dispatching numerous enemies in a blur of flashing weapons. The Arenai are each a veteran of countless duels to the death, but they are also peerless performers, their acrobatic leaps and dazzling flourishes making every act of carnage a prayer to their bloody god.
DAUGHTERS OF KHAINE WARSCROLL
Gryselle’s Arenai
MELEE WEAPONS
AtkHitWndRndDmg
Gladiatorial Weapons [Crit (Auto-wound)]
Gladiatorial Weapons
Crit (Auto-wound)
33+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 5      Points: 70
MODELBASE SIZE
Gryselle32mm
Kalexis, Retaria, Thrialla and Traxya28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Gladiatorial Weapons. The models in this unit are:
  • Gryselle, the Slaughterer (champion)
  • Thrialla, the Lash
  • Retaria, the Entangler
  • Kalexis, the Silvered Blur
  • Traxya, the Aegis

Any Combat Phase
ACROBATIC BLOODSHED: As they flip and twist across the battlefield, the Arenai sever arteries and slash exposed throats, leaving any enemies left alive completely disorientated.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: For the rest of the turn, while this unit is in combat with the target, its combat attacks must target that enemy unit. In addition, if any of this unit’s attacks score a critical hit on the target this phase, the target has STRIKE-LAST for the rest of the turn.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (6+)
ORDER, DAUGHTERS OF KHAINE, AELF
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The INFANTRY keyword is used in the following Daughters of Khaine warscrolls: