The Cities of Sigmar are visions of civilisation and hope made manifest. Gleaming metropolises built around the towering bastion of a Stormkeep, they are heavily fortified against the armies of darkness. Within their high walls, aelf, duardin and human thrive in peaceful coexistence.
This page contains all of the rules you need to field your Cities of Sigmar miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
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Show History | ||||
| Book | Kind | Edition | Last update | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | July 2026 | |
Legends Warscrolls | ||||
Legends Warscrolls | Warscroll | 4 | July 2026 | |
Darkwater Heroes - Legends Warscrolls | ||||
Darkwater Heroes - Legends Warscrolls | Warscroll | 4 | July 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | July 2026 | |
Scourge of Aqshy - Cities of Sigmar | ||||
Scourge of Aqshy - Cities of Sigmar | Expansion | 4 | June 2026 | |
Battletome Supplement: Cities of Sigmar | ||||
Battletome Supplement: Cities of Sigmar | Supplement | 4 | June 2026 | |
Spearhead: Cities of Sigmar - Zenestra's Zealots | ||||
Spearhead: Cities of Sigmar - Zenestra's Zealots | Expansion | 4 | May 2026 | |
Spearhead: City of Ash | ||||
Spearhead: City of Ash | Expansion | 4 | April 2026 | |
Spearhead: Cities of Sigmar - Fusil Platoon | ||||
Spearhead: Cities of Sigmar - Fusil Platoon | Expansion | 4 | April 2026 | |
Spearhead: Cities of Sigmar - Castelite Company | ||||
Spearhead: Cities of Sigmar - Castelite Company | Expansion | 4 | April 2026 | |
Daughters of Khaine | ||||
Daughters of Khaine | Battletome | 4 | March 2026 | |
Sylvaneth | ||||
Sylvaneth | Battletome | 4 | March 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Ossiarch Bonereapers | ||||
Ossiarch Bonereapers | Battletome | 4 | February 2026 | |
Lumineth Realm-lords | ||||
Lumineth Realm-lords | Battletome | 4 | February 2026 | |
Scourge of Ghyran - Cities of Sigmar | ||||
Scourge of Ghyran - Cities of Sigmar | Expansion | 4 | December 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Regiments of Renown - Idoneth Deepkin | ||||
Regiments of Renown - Idoneth Deepkin | Expansion | 4 | July 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
The Duardin Ascendant | ||||
The Duardin Ascendant | White Dwarf | 4 | November 2024 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | September 2024 | |
| Q: | Does the ‘Overheating’ ability remove one heat token or one heat token for each 5+? |
| A: | One heat token for each 5+. |
Cities of Sigmar armies can use the following abilities:
Start of Battle Round |
Once Per Turn (Army), Your Shooting Phase |
Once Per Turn (Army), Reaction: You declared a CHARGE ability for a unit that is under orders |
Once Per Turn (Army), Any Combat Phase |
Once Per Turn (Army), Any Combat Phase |
You can pick 1 of the following battle formations for a Cities of Sigmar army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Stalwart Guardians | 0 |
| Collegiate Exemplars | 0 |
| Zealous Hordes | 0 |
| Swift Reinforcements | 0 |
| Veteran Cannoneers | 40 |
| Fearless Exemplars | 0 |
| Thrall Warhost | 0 |
| Grudgebound War Throng | 0 |
Passive |
Passive |
Once Per Turn (Army), Reaction: Your opponent declared a FIGHT ability |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | MOVE |
Veteran Cannoneers Once Per Turn (Army), Your Shooting Phase |
Fearless Exemplars Once Per Turn (Army), Your Hero Phase |
Thrall Warhost Once Per Turn (Army), Start of Battle Round |
Grudgebound War Throng Once Per Turn (Army), Enemy Combat Phase |
Passive |
Passive |
Passive |
Castelite Veterans Your Hero Phase |
Any Combat Phase |
Your Hero Phase |
Sentinels of Order Passive |
Reaction: Opponent declared a CHARGE ability for a visible unit within 12" of this unit |
Your Hero Phase |
Deployment Phase |
Reaction: You declared a SPELL or PRAYER ability for a visible unit that is wholly within 12" of this unit and under orders |
Your Hero Phase |
| Name | Points |
| PROTOTYPE ARCO-COMBUSTOR UNINHIBITOR | 0 |
| EMERGENCY BELLOWS | 0 |
| GRAPPLE-NET LAUNCHER | 0 |
Once Per Battle, Your Movement Phase |
End of Any Turn |
Once Per Battle, Enemy Combat Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
Decorations for Valour| Name | Points |
| TWIN-TAILED COMET OF HONOUR | 10 |
| THE LIVING CITY CROSS | 10 |
| AQSHIAN ORDER OF MERIT | 10 |
Passive |
Passive |
Passive |
ROSTER OPTIONS
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Start of Battle Round |
Passive |
Reaction: You declared the ‘Redeploy’ command for a visible ALLIES OF THE FREE CITIES unit wholly within 18" of this unit |
Once Per Battle (Army), Any Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER, UNLIMITED |
The Duardin AscendantROSTER OPTIONS
REGIMENT OPTIONS
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Passive |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Your Shooting Phase |
Once Per Turn (Army), Your Charge Phase |
Once Per Turn (Army), Any Comhat Phase |
Passive |
Once Per Battle, Your Hero Phase |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
| ||
Start of Battle Round |
Passive |
Deployment Phase |
Any Charge Phase |
Passive |
Passive |
Passive |
Passive |
Passive |
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Here, you will find additional rules to use with a Cities of Sigmar army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Cities of Sigmar units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Cities of Sigmar units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Blighted Wilds). | ||
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FREEGUILD OFFICER -1DP
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AGENT AZYRITE -2DP
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SIGMARITE BATTLEMAGE -3DP
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SIGMARITE BATTLE-PRIEST -3DP
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Origins
CHAMPION OF THE FREE PEOPLE: This hero has fought proudly alongside the allies of civilisation, fighting back to back with them against every scourge in the Mortal Realms.
PERSONAL VENDETTA: Long ago, this hero was the victim of cruelty so terrible that they can barely speak of it. Their memory is long, and they are forever searching for the one who wronged them. Effect: Pick 1 of the following effects to apply for the rest of the battle: Heroic Revenge: If the target is slain by this unit’s combat attacks, after the target is removed from play, you immediately gain 1 command point. Glorious Revenge: If the target is slain by this unit’s combat attacks, you gain 30 glory points in the aftermath sequence of this battle. Vendetta Fulfilled: If the target is slain by this unit’s combat attacks, this unit gains enough renown points in the aftermath sequence of this battle to earn the next rank on its Path and it no longer has this ability.
ONE IN A MILLION: Every now and then, a prodigy is born with the ambition, skills and drive to stamp their will on the realms. | ||||||||||||||
Flaws
BROKEN SOUL: In the endless battles that stretch towards an uncertain future, this weary soul sees naught but defeat and despair.
EGOTISTICAL: This hero is quick to jealously countermand the orders of others. They often survive only by issuing the same command moments later, claiming the credit for another's ingenuity.
TRAITOR: Perhaps they justify their betrayal as a noble sacrifice. Perhaps they are a victim of blackmail. Or perhaps they are a fervent member of a Chaos-worshipping cult. Regardless, this soul is a hidden agent of the Dark Gods. Effect: Roll 3D6 for each friendly CITIES OF SIGMAR unit within 12" of this unit. If any of the rolls are 13+, remove this unit from your Order of Battle/roster - they have been either executed on the spot or permanently exiled from civilisation! If this unit was your warlord/general, you must immediately pick a new warlord/general. Designer’s Note: In some battlepacks, if your general has been removed and you do not have another eligible unit on your roster to replace them, your warriors disp erse and your Path to Glory campaign will end. We recommend making sure you have a spare eligib le unit on your roster to avoid that scenario. Alternatively, you can take it as a sign to start a Slaves to Darkness or other Chaos army! | ||||||||||||||
Battle Mount -5DP CAVALIER STEED: A mighty destrier marks out this hero as one of the elite. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -8DP MAGISTERIAL PLATFORM: This hero rides to war upon a conveyance of wondrous design. Pulled by a draught horse, it might be topped by an esoteric contraption that can blast enemies to atoms or a divine powerhouse that magnifies the rider’s arcane abilities tenfold. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
In addition, if your hero is a Sigmarite Battlemage or Sigmarite Battle-priest, pick 1 of the following abilities:
AZYRITE STORM: The hero channels their power through the celestial machinery that makes up this device, culminating in a searing cascade of heavenly lightning. Effect: Make a number of D3 rolls equal to the current battle round number. For each 2+, inflict an amount of mortal damage on the target equal to the roll.
MAGICAL FOCI: Objects of incredible potency are littered across this conveyance; depending on the nature of the rider, these are eith er divine relics or arcane accentuators.
If your hero is a Sigmarite Battlemage:
If your hero is a Sigmarite Battle-priest:
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Path of The Commander(CITIES OF SIGMAR HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
VENGEFUL: Nothing enrages this leader more than the deaths of those under their command.
TO THE LAST: Every fallen comrade seems to heighten this warrior's determination to triumph.
FOCUSED AGGRESSION: This hero channels their rage into a decisive and deadly opening assault.
WICKED CUNNING: A wily warrior, this hero can always make sure they are in exactly the right place at the right time.
PATIENT BLADE: This hero and their warriors bide their time, waitingfor the perfect moment to deal a telling blow.
IMPATIENT ONRUSHER: This hero surges towards the front lines in order to wreak havoc. Effect: This unit and the targets can each use the 'Normal Move' ability as if it were your movement phase. This unit must move before any targets, and it must end that move more than 12" from all enemy units and not within enemy territory. Each target must end their move within this unit’s combat range.
COMETH THE MOMENT: This warrior preserves all their strength for a single instance of glorious combat.
SIGNATURE INVOCATION: This hero has mastered a particular spell or incantation and can cast it with barely a moment's thought. Effect: For the rest of the battle, this unit can use that ability in the enemy hero phase as if it were your hero phase. | ||||||||||||||||||||||||||||||||||
Path of The Castelite(non-HERO SLAVES TO DARKNESS unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
CRUSADERS: To the beat of the drum and an upbeat tune, these soldiers eagerly march to battle.
BLESSED BLADES AND RUNIC SHOT: Insofar as weapons and ammunition are concerned, these warriors are equipped with the very best.
PIONEERS: These soldiers are at their best far from home, deep behind enemy lines.
CAMP DEFENDERS: Through excessive drills, this unit's tightly knit shieldwall keeps enemy ranged assaults at bay.
NOT ONE STEP BACK: Famed for acts of bloody-minded stubbornness and unyielding valour, this unit would rather perish than retreat.
FIND THE WEAK SPOT: Hard-won experience has taught these warriors to seek out and target the enemy's vulnerabilities.
CHAMPIONS OF SIGMAR: Having seen and fought all manner of unimaginable horrors, these stalwarts have the blessing of the God-King.
DECISIVE STRIKES: These warriors sense an opportunity for carnage, and their attacks become almost wild in their intensity. | ||||||||||||||||||||||||||||||||||
Fusil-Platoon| This Spearhead army consists of the following units: General
Units
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Passive |
Once Per Turn (Army), Your Shooting Phase |
Once Per Battle, Deployment Phase |
Once Per Battle, Your Movement Phase |
Passive |
Once Per Turn, Your Movement Phase |
Once Per Turn, Enemy Combat Phase |
5" 8 3+ 2 Forming the mobile watchtowers of the Castelite formations, Fusil-Majors borne by Ogor Warhulks use their vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by their massive ogor carriers is usually enough to make foes think twice about storming their positions. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Long Fusil | ||||||||
| Long Fusil | 24" | 3 | 3+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Warhulk's Mace | ||||||||
| Warhulk's Mace | 4 | 4+ | 2+ | 2 | 2 | |||
Your Shooting Phase |
KEYWORDS | HERO, INFANTRY, CASTELITE |
5" 1 5+ 1 Trackers, scouts and outdoorsmen, the Wildercorps are experts in attacking from the cover of thick foliage and broken ground. Their warhounds surge forward, sinking fangs into flesh even as skilled marksmen pick out their targets with crossbows and arbalests. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hunting Crossbow | ||||||||
| Hunting Crossbow | 15" | 2 | 4+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Hunting Weapons | ||||||||
| Hunting Weapons | 2 | 4+ | 4+ | - | 1 | |||
| Trailhound’s Ferocious Bite | ||||||||
| Trailhound’s Ferocious Bite | 2 | 4+ | 3+ | - | 1 | |||
Deployment Phase |
KEYWORDS | INFANTRY |
5" 5 5+ 2 The specialist wizards known as Alchemite Warforgers wield the raw energies of Chamon. They can change the properties of not only metal, but reality itself. As muscular and sweaty as blacksmiths, these mages pluck glowing runecubes from their crucibles, channelling metallurgic magic to destroy their foes. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tongstaff | |||||||
| Tongstaff | 3 | 4+ | 4+ | 1 | D3 | ||
Your Hero Phase |
KEYWORDS | HERO, WIZARD, INFANTRY |
5" 1 4+ 1 Planting their pavises in the ground, Freeguild Fusiliers form up into a defensive line that is effectively a fortress battlement brought to the field. From this defensive position, they unleash continuous volleys of fire from their sturdy fusil-cannons amidst drifting clouds of blackpowder smoke. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fusil-cannon | ||||||||
| Fusil-cannon | 18" | 2 | 4+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Bayonet | ||||||||
| Bayonet | 1 | 4+ | 4+ | - | 1 | |||
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | INFANTRY, CASTELITE, REINFORCEMENTS |
Castelite Company| This Spearhead army consists of the following units: General
Units
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Once Per Battle Round, Start of Battle Round |
Passive |
Once Per Turn, Enemy Shooting Phase |
Once Per Battle, Start of Any Turn |
End of Any Turn |
Passive |
Passive |
10" 7 3+ 2 Every Cavalier-Marshal is trained to be bold and aggressive, taking the fight to the foe when they are at their weakest. Nigh unstoppable on the charge, they gallop hard into the enemy ahead of their soldiers, collapsing battlelines in a single decisive attack even as they spur their fellow Sigmarites into battle with rousing calls to action. Though they often carry the weight of a Dawnbringer Crusade upon their shoulders, they are inspiring champions well used to leading by example. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Dragoon Pistol [Shoot in Combat] | ||||||||
| Dragoon Pistol Shoot in Combat | 10" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Master-forged Longsword | ||||||||
| Master-forged Longsword | 5 | 3+ | 4+ | 1 | 2 | |||
| Warhorse’s Steel-shod Hooves [Companion] | ||||||||
| Warhorse’s Steel-shod Hooves Companion | 2 | 5+ | 3+ | - | 1 | |||
Your Hero Phase |
KEYWORDS | HERO, CAVALRY |
3" 8 4+ 2 The massive artillery pieces known as Ironweld Great Cannons act as the bastions of the Castelite formations. Protected by thick oaken gunshields affixed to the weapon’s fore, the crew tirelessly load and reload their weapon to ensure the barrage upon the enemy is relentless. Should foes draw too close, a muzzle full of grapeshot will bring their charge to an abrupt and gory halt. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Great Cannon: Cannonball | ||||||||
| Great Cannon: Cannonball | 24" | 2 | 4+ | 2+ | 2 | D3+2 | ||
| Great Cannon: Grapeshot | ||||||||
| Great Cannon: Grapeshot | 12" | 5 | 3+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Crew’s Tools and Sidearms | ||||||||
| Crew’s Tools and Sidearms | 2 | 4+ | 4+ | - | 1 | |||
Passive |
KEYWORDS | WAR MACHINE, REINFORCEMENTS |
10" 3 3+ 1 The battlefield shakes as the heavy cavalry of the Sigmarite cities make their charge. No idle jousters are the Freeguild Cavaliers but men and women hardened by bitter experience and keen to take out their wrath on the enemies of the God-King. These knights are at their most fearsome when they crash into the foe at full speed, but they are certainly no strangers to brutal attritional melees in which rider and steed are expected to fight for hours at a time without rest. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cavalier Weapon [Charge (+1 Damage)] | |||||||
| Cavalier Weapon Charge (+1 Damage) | 3 | 4+ | 4+ | 1 | 1 | ||
| Warhorse’s Steel-shod Hooves [Companion] | |||||||
| Warhorse’s Steel-shod Hooves Companion | 2 | 5+ | 3+ | - | 1 | ||
Any Charge Phase |
KEYWORDS | CAVALRY, REINFORCEMENTS |
5" 1 4+ 1 While the hard-slogging Freeguild Steelhelms are often individually outmatched by the myriad threats they face in their mission to retake the realms, they have three things on their side: discipline, gutsy determination and their faith in Sigmar. With shields locked together and voices joined in song, they can prove a difficult prospect for even the most hardened killers. The Battle Priests who accompany them are experts in reconsecrating those lands tainted by Chaos, and turning the innate power of the land to their advantage – even if it takes the sacrifice of their comrades-in-arms to do so. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Freeguild Weapon | |||||||
| Freeguild Weapon | 2 | 4+ | 4+ | - | 1 | ||
Your Movement Phase |
KEYWORDS | INFANTRY, REINFORCEMENTS |
Sentinels of Embergard| This Spearhead army consists of the following units: General
Units
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Once Per Turn (Army), Reaction: You declared a FIGHT ability for your general or a friendly non-HERO unit wholly within 12" of your general |
Passive |
Passive |
Any Shooting Phase |
Passive |
Once Per Battle, Your Movement Phase |
Once Per Battle, Any Combat Phase |
6" 5 4+ 2 Jorvan Kreel seems to live a bleakly charmed life. Once, he was a Ranger-Colonel of Anvilgard, patrolling the outskirts of that skulduggerous city. He escaped the Khainite invasion and spent years assembling a mercenary fleet to take revenge. The Vermindoom shattered that hope and put him on the path to Embergard. Aided by Thexa, his loyal ash panther companion, Kreel remains a courageous, tenacious and cunning leader of men, if sometimes an arrogant loose cannon. None can be sure if he wishes to protect Embergard for its own sake or use it as a stepping stone towards vengeance... | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ranger Blades | |||||||
| Ranger Blades | 6 | 3+ | 4+ | 1 | 2 | ||
Your Hero Phase |
End of Any Turn |
KEYWORDS | HERO, INFANTRY |
5" 5 4+ 2 Many are the fanatical Cults Unberogen, but few are more eager to take to the battlefield than the Mallus Forgepriests. These warrior-preachers worship Sigmar as a hammer set to crush all who would threaten civilisation, and they revere the meteoric iron recovered from fallen Azyrite comets as a holy material that demands to be turned into blessed weapons. A Forgepriest is both a fierce warrior and an agent of purification and consecration. Where they stride, bellowing their Sigmarite hymnals, corruption of all kinds seems to wither away – emboldening those who fight nearby. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Sigmarite Warhammer | |||||||
| Sigmarite Warhammer | 4 | 4+ | 3+ | 1 | D3 | ||
Your Hero Phase |
KEYWORDS | HERO, PRIEST, INFANTRY |
5" 1 4+ 1 Freeguild Grenadiers are close-quarters specialists: the roughest, toughest and most recklessly courageous of a city’s soldiery. They inevitably draw the bloodiest and dirtiest missions, be it cutting through a tumbled strongpoint or leading a purge operation into a subterranean nest of evil. It is a mark of the Grenadiers’ slightly mad bravado that they take pride in such tasks – maybe even eagerly anticipate them. Part of this enthusiasm perhaps comes from the chance to deploy their murderous arsenal, from flesh-mangling scattershot blasters and bombs to incinerating flame-hurlers. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ruin-sweeper Arsenal | ||||||||
| Ruin-sweeper Arsenal | 10" | 1 | 4+ | 2+ | 2 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Grenadier Bardiche | ||||||||
| Grenadier Bardiche | 2 | 4+ | 4+ | 1 | 2 | |||
Once Per Turn (Army), End of Any Turn |
KEYWORDS | INFANTRY, REINFORCEMENTS |
5" 2 3+ 1 Gallants see themselves as especially honourable warriors. Each is a veteran; perhaps they found that a life of peace after their tour of duty did not suit them, or their home was destroyed by one of Sigmar’s many enemies. Either way they have returned to the front, forming martial circles with other like-minded souls and practically demanding to be deployed where the fighting is thickest. Gallants often position themselves slightly outside the command structure of the Freeguilds; the heraldry they bear is in memory of fallen strongpoints and cities, a promise to avenge the dead. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Weapons of Gallantry | |||||||
| Weapons of Gallantry | 2 | 3+ | 4+ | 1 | 1 | ||
Any Combat Phase |
KEYWORDS | INFANTRY |
Zenestra’s Zealots| This Spearhead army consists of the following units: General
Units
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Whisperblades ensure that their masters are omniscient and their enemies oblivious.
Your Whisperblade is not set up during the deployment phase. Instead, from the second battle round onwards, it can use the following ability: Your Movement Phase |
Passive |
Once Per Turn (Army), Your Movement Phase |
Passive |
Passive |
Once Per Battle, Your Hero Phase |
Once Per Turn, Reaction: You declared a RUN ability for a non-HERO unit wholly within 12" of your general |
Any Combat Phase |
5" 5 3+ 2 Freeguild Marshals who lead from the front are perhaps the most heroic of all. The respect they have won from their warriors is stronger than any shield, and their Relic Envoys ensure their orders always get to where they are needed. When battlelines clash, their skill with sword, hammer and pistol swiftly becomes clear. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Duelling Pistols [Shoot in Combat] | ||||||||
| Duelling Pistols Shoot in Combat | 10" | 4 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Master-forged Weapon | ||||||||
| Master-forged Weapon | 5 | 3+ | 4+ | 1 | 2 | |||
Your Hero Phase |
Passive |
KEYWORDS | HERO, INFANTRY |
5" 9 5+ 2 4+ The Great Wheel turns, and the driving force is faith. As Zenestra gives her inspiring battlefield sermons, the raw celestial power of the God-King crackles out from her sacred palanquin to incinerate her enemies, whilst her acolytes bludgeon and hew any foolish enough to approach her without permission. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Sceptre of the Wheel | |||||||
| Sceptre of the Wheel | 3 | 4+ | 4+ | 1 | D3 | ||
Your Hero Phase |
KEYWORDS | HERO, PRIEST, INFANTRY, WARD (4+) |
5" 3 6+ 2 Lurking in the shadows is the Whisperblade, who keeps the Freeguild Marshal apprised of dissent. They wear a cloak of Ulguan falsecloth that allows them to blend with the darkness – all the better to listen, learn and assassinate. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Enchanted Rapier | |||||||
| Enchanted Rapier | 4 | 3+ | 4+ | 2 | 2 | ||
Passive |
KEYWORDS | INFANTRY |
5" 2 4+ 2 Freeguild Arch-Knights are mighty warriors uplifted from the ranks, outfitted with the finest arms and armour and expected to lead by example. Accompanied by their retinue of specialists, they smash and cleave their way through their foes, leading the rank and file to victory | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Command Weapons | |||||||
| Command Weapons | 3 | 3+ | 4+ | 1 | 1 | ||
Once Per Turn, Reaction: You used a command |
KEYWORDS | INFANTRY, REINFORCEMENTS |
5" 1 4+ 1 The Steelhelms are the weatherbeaten infantry at the heart of each Freeguild regiment. Inspired by the presence of Pontifex Zenestra, they march fearlessly into battle, hacking away at enemies that stray too close with swords, axes and mauls. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Freeguild Weapon | |||||||
| Freeguild Weapon | 2 | 4+ | 4+ | - | 1 | ||
Any Combat Phase |
KEYWORDS | INFANTRY, REINFORCEMENTS |
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The non-HERO CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Any Hero Phase | 1 |
Your Hero Phase |
| KEYWORDS | BANISH |
The WIZARD keyword is used in the following Cities of Sigmar warscrolls:
The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:
The non-HERO CITIES OF SIGMAR and INFANTRY keywords are used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR and AELF keywords are used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR and DUARDIN keywords are used in the following Cities of Sigmar warscrolls:
The HERO keyword is used in the following Cities of Sigmar warscrolls:
Passive |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The CITIES OF SIGMAR and HUMAN keywords are used in the following Cities of Sigmar warscrolls:
The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:
The CAVALRY keyword is used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:
The AELF keyword is used in the following Cities of Sigmar warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The CITIES OF SIGMAR and PRIEST keywords are used in the following Cities of Sigmar warscrolls:
The non-WAR MACHINE CITIES OF SIGMAR and SIGMARITE keywords are used in the following Cities of Sigmar warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The CITIES OF SIGMAR, CAVALRY and HERO keywords are used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR and WIZARD keywords are used in the following Cities of Sigmar warscrolls:
The non-WAR MACHINE CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
Passive |
The CITIES OF SIGMAR and CHAMPION keywords are used in the following Cities of Sigmar warscrolls:
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | ATTACK, FIGHT |
The non-UNIQUE SIGMARITE and CITIES OF SIGMAR keywords are used in the following Cities of Sigmar warscrolls:
The ALLIES OF THE FREE CITIES and DUARDIN keywords are used in the following Cities of Sigmar warscrolls:
The ALLIES OF THE FREE CITIES and AELF keywords are used in the following Cities of Sigmar warscrolls:
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
The warscrolls using ORDER and DUARDIN keywords can be found in the following Factions:
Order: Cities of Sigmar, Fyreslayers, Kharadron Overlords.The ORDER and DUARDIN keywords are used in the following warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The warscrolls using DUARDIN, ORDER and PRIEST keywords can be found in the following Factions:
Order: Cities of Sigmar, Fyreslayers.The DUARDIN, ORDER and PRIEST keywords are used in the following warscrolls:
The warscrolls using ORDER, DUARDIN and INFANTRY keywords can be found in the following Factions:
Order: Cities of Sigmar, Fyreslayers, Kharadron Overlords.The ORDER, DUARDIN and INFANTRY keywords are used in the following warscrolls:
The warscrolls using DUARDIN, ORDER and HERO keywords can be found in the following Factions:
Order: Cities of Sigmar, Fyreslayers, Kharadron Overlords.The DUARDIN, ORDER and HERO keywords are used in the following warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The HERO keyword is used in the following Cities of Sigmar warscrolls:
The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR, SIGMARITE and INFANTRY keywords are used in the following Cities of Sigmar warscrolls:
The non-SIGMARITE CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
The SIGMARITE and PRIEST keywords are used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR and HERO keywords are used in the following Cities of Sigmar warscrolls:
The non-HERO SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:
The non-HERO SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
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