High above the clouds of the Mortal Realms there thrives an empire of unrivalled prosperity and aerial power. Guided by the wisdom of their Code, the Kharadron Overlords send forth airship fleets to dominate the skyways – all who challenge the Kharadron’s supremacy are quick to suffer the wrath of their techno-arcane war machines.
This page contains all of the rules you need to field your Kharadron Overlords miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | November 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | November 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Scourge of Ghyran - Kharadron Overlords | ||||
Scourge of Ghyran - Kharadron Overlords | Expansion | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Regiments of Renown - Idoneth Deepkin | ||||
Regiments of Renown - Idoneth Deepkin | Expansion | 4 | July 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | December 2024 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | September 2024 | |
| Q: | Can an Arkanaut Frigate use the ‘Assault Boat’ ability if it used a RUN ability in the same turn but was picked as a target of Brokk Grungsson’s ‘Command the Fleet’ ability earlier in the same turn? |
| A: | Yes. |
| Q: | Can I use the ‘Assault Boat’ ability in combination with ‘Counter-charge’? |
| A: | Yes. |
| Q: | Can I picked a reinforced unit of Scourge of Ghyran Grundstok Gunhaulers to be the target of an Arkanaut Admiral’s ‘Bring Every Gun to Bear!’ ability? If so, do all models in the unit gain the benefit of the effect or would only 1 model in the unit? |
| A: | Yes, and all models in the unit would gain the benefit of the effect. |
Kharadron Overlords armies can use the following abilities:
Passive |
Once Per Battle (Army), Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Battle (Army), Deployment Phase |
Your Movement Phase |
Your Movement Phase, Reaction: You declared a non-CHARGE MOVE ability for a friendly SKYVESSEL |
You can pick 1 of the following battle formations for a Kharadron Overlords army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Pioneers and Scavengers | 0 |
| Veteran Ground Troops | 0 |
| Rapid Redeployment Squadron | 0 |
| Endrineers Guild Expeditionary Force | 10 |
Passive |
Once Per Turn (Army), Start of Battle Round |
Passive |
Once Per Battle (Army), Deployment Phase |
Deployment Phase |
Passive |
Once Per Battle, Any Combat Phase |
| Name | Points |
| VOIDSTONE ORB | 0 |
| CELESTIUM BURST GRENADE | 0 |
| BLAZEBEARD AND SONS BAMBOOZLING FLAKGUN | 10 |
Once Per Battle, Reaction: Opponent declared a SPELL ability for a WIZARD within 30" of this unit |
Once Per Battle, Your Shooting Phase |
Once Per Turn, Reaction: Opponent declared a CHARGE ability for a unit within 12" of this unit |
Ingenious Innovations Once Per Battle, Your Hero Phase |
Passive |
Once Per Battle, Your Movement Phase |
| Name | Points |
| HEGSSON SOLUTIONS ’OLD RELIABLE’ HULLPLATES | 0 |
| GRUKSSON WIDE-BORE CYLINDERS | 0 |
| COALBEARD’S COLLAPSIBLE BOMBRACK | 0 |
| TRACER-FIRE ROUNDS | 0 |
| GRANDIOSE FUSELAGE | 0 |
| NULLSTONE GALVANISATION | 0 |
Passive |
Passive |
Passive |
Your Shooting Phase, Reaction: You declared a SHOOT ability for this unit |
Passive |
End of Any Turn |
Great Endrinworks
Great Endrinworks are a special type of enhancement for SKYVESSELS. During army composition, when you add enhancements, you can pick 1 Great Endrinwork and give it to a SKYVESSELS on your army roster.| Name | Points |
| VOIDSTONE REPULSER VENTS | 0 |
| BLAZEBEARD AND SONS EJECTOR POD | 0 |
| ZONBARCORP ’DEALBREAKER’ BATTLE RAM | 0 |
Reaction: A friendly unit within 12" of this unit was picked to be the target of an enemy SPELL ability |
Once Per Battle, Any Combat Phase |
Any Charge Phase |
Grundstok Expeditionary ForceROSTER OPTIONS | ||
Reaction: You declared a non-CHARGE MOVE ability for a friendly SKYVESSEL |
Passive |
End of Any Turn |
Once Per Turn (Army), Any Shooting Phase |
Reaction: You declared the ‘All-out Defence’ command for a friendly unit wholly within 12" of this HERO |
Reaction: Opponent declared a SHOOT or FIGHT ability for a MANIFESTATION within 9" of the bearer |
ROSTER OPTIONS
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Once Per Turn (Army), Any Hero Phase |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Passive |
Once Per Battle, Reaction: You declared the ‘Endrinworks Outpost’ ability for a Zontari Endrin Dock |
PAssive |
Your Movement Phase |
ROSTER OPTIONS
| ||
Passive |
Once Per Battle (Army), Deployment Phase |
Once Per Battle (Army), Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Once Per Turn (Army), Your Movement Phase |
Once Per Battle (Army), Enemy Hero Phase |
Once Per Turn (Army), Your Shooting Phase |
Passive |
Passive |
Passive |
End of Your Turn |
Here, you will find additional rules to use with a Kharadron Overlords army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Kharadron Overlords units.
| Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Kharadron Overlords units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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4" 5 3+ 2 | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kharadron Pistol [Shoot in Combat] | ||||||||
| Kharadron Pistol Shoot in Combat | 10" | 2 | 3+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Steamforged Weapon | ||||||||
| Steamforged Weapon | 3 | 3+ | 3+ | 1 | 2 | |||
KEYWORDS | HERO, INFANTRY |
| ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
Risen Through Arkanaut Ranks 0DP
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Scholar of The Aether-Khemists Guild -2DP
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Endrineers Guild Mechanist -6DP
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Nav-League Sky-Analyst -4DP
SPELL BREAKER: This hero has some training in anti-arcane countermeasures.
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Origins
LOYALTY BOUGHT: Arkanauts will risk life and limb on behalf of an honest officer who pays his subordinates well.
SOLITARY PIONEER: Some Kharadron thrive when operating alone in the wild without crew or vessel.
OLD SKYBEARD: This grizzled veteran knows how to squeeze every drop of speed from their skyship.
MASTER OF BALLISTICS: Having graduated from a prestigious gunnery school, this officer is a peerless marksman. | ||||||||||||||||||
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Path of The Magnate(KHARADRON OVERLORDS HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
CUSTOM AMMUNITION: On long hauls, this duardin likes to tinker with their ammunition to give it that extra bit of stopping power.
DRILLBILL-FEATHER TRIGGER: Though it has voided the guild warranty, this duardin's sidearm has been modified to allow for quicker firing.
LEARNED IN THE WAYS OF THE WIND: Nav-League training has taught this duardin some clever tricks to manipulate air currents.
NULLSTONE AMULET: This angular locket containing a shard of nullstone incorporates a delicate slider that allows the wielder to toggle the strength of its anti-magic field at will.
CODEBREAKER: The only rules this canny officer follows are the ones that lead to bigger returns. If a friendly unit wholly within 12" of this unit uses the ’Rally’ command, you can make 3 additional rally rolls of D6.
PHOSPHORIC FLARES: Light 'em up! Effect: Roll a dice. If the result is equal to or less than the number of models in the target, pick 1 of the following effects:
EMERGENCY BLAST-VENT: This officer's flight suit can vent spent gas in order to stun enemies and send them stumbling backwards.
RESERVE CREW, DISEMBARK!: This shrewd officer has learned well the benefits of not committing the entirety of their forces from the get-go. Effect: Set up a replacement unit identical to the target wholly within 12" of this unit and more than 3" from all enemy units. | ||||||||||||||||||||||||||||||||||
Path of The Privateer(non-HERO non-SKYVESSEL KHARADRON OVERLORDS unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SKYFARER'S GRIT: These rugged soldiers dig in and endure whatever the enemy can hurl at them.
HAIL OF AETHERSHOT: Rigorous drills have ensured that this unit can ready arms and fire a volley in the blink of an eye.
STERN AND RESOLUTE: Foes looking to shift these privateers from their objective can think again! Effect: Subtract D6 from the control score of the target for the rest of the turn.
CLOUDWALKERS: A recent shipment of boots with experimental air-cushioned heels has given these duardin an extra spring in their step. Onwards, to victory!
SAPPERS: Endrineer training has given these duardin a talent for 'swiftly disassembling' structures. Effect: Roll a dice. On a 3+, inflict an amount of mortal damage on the target equal to the roll.
DEAL-SEALER ROUNDS: Though it set them back a fair few aether-gold shares, these duardin have laced their ammunition with imported celestium dust, causing their shots to find their targets' weak spots with uncanny frequency.
CHAMONITE-EDGED BLADES: These prototype cutlasses find the weakness in any armour. Add 1 to wound rolls for attacks made with this unit’s melee weapons that have an unmodified Attacks characteristic of 3 or more.
AETHERMATIC AUGMENTS: These soldiers' hazard suits have been reinforced with strength enhancing mechanisms. | ||||||||||||||||||||||||||||||||||
Path of The Skyfleet(SKYVESSEL KHARADRON OVERLORDS unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
RELIABLE ENDRINS: Guild-approved since the Conference of Madralta.
POWERFUL REVERSING PROPELLERS: Sometimes, backwards is the only way forwards.
SPIKEHEAD RIVETS: These dummy rivets with tapered heads can be explosively ejected in all directions at the push of a button.
SKYHORN SIREN: A blast from this siren is louder than a Mega-Gargant with a toothache. Effect: Roll a dice for each target. Subtract the roll from the target’s control score for the rest of the turn.
BATTLE-HARDENED ENDRINEERS: The endrineers on this ship have seen it all before, calmly enacting repairs even as all hell breaks loose.
EXHAUST VENTING: A well-timed series of blasts from this ship's modified cooling apparatus can turn away incoming arrows and bullets.
GATTLESSON'S COLOSSAL DETONATION AMMO: Always read the instructions! Effect: For the rest of the battle round:
NULLSTONE CLOUD-SEEDING: A tacit deal struck with the Vongrim Guild has seen this vessel fitted with nullstone-gas ejection ports that surround it in a potent anti-magic field. | ||||||||||||||||||||||||||||||||||
Enemy Charge Phase | 2 |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:
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Passive |
The non-UNIQUE HERO keyword is used in the following Kharadron Overlords warscrolls:
The HERO keyword is used in the following Kharadron Overlords warscrolls:
The non-HERO INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The KHARADRON OVERLORDS and HERO keywords are used in the following Kharadron Overlords warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
Your Hero Phase |
| KEYWORDS | BANISH |
The non-HERO INFANTRY and KHARADRON OVERLORDS keywords are used in the following Kharadron Overlords warscrolls:
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
The HERO keyword is used in the following Kharadron Overlords warscrolls:
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
The SKYFARER keyword is used in the following Kharadron Overlords warscrolls:
Passive |
Your Movement Phase, Reaction: You declared a non-CHARGE MOVE ability for a friendly SKYVESSEL |
Once Per Battle (Army), Deployment Phase |
Any Hero Phase | 1 |
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Contents | ||