10" 12 5+ 5 5+ Driven by a wraith and with the remains of a powerful necromantic being borne in its hearse-like carriage, the Black Coach seeks out sites of great slaughter and suffering. It swells with dark energies as it runs down its targets in explosions of gore, becoming a thrumming locus of Shyishian magic that draws ever more Nighthaunt to the battle. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Soulreach Grasp [Crit (Auto-wound), Shoot in Combat] | ||||||||
| Soulreach Grasp Crit (Auto-wound), Shoot in Combat | 10" | 2 | 4+ | 3+ | 2 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Relic Bearers’ Claws and Ethereal Steeds’ Hooves [Crit (Auto-wound), Companion] | ||||||||
| Relic Bearers’ Claws and Ethereal Steeds’ Hooves Crit (Auto-wound), Companion | 14 | 4+ | 4+ | - | 1 | |||
| Wraith’s Spectral Weapons [Anti-INFANTRY (+1 Rend), Crit (Auto-wound)] | ||||||||
| Wraith’s Spectral Weapons Anti-INFANTRY (+1 Rend), Crit (Auto-wound) | 5 | 3+ | 3+ | 1 | 2 | |||
Any Charge Phase |
Once Per Turn (Army), Your Movement Phase |
| KEYWORDS | CORE |
End of Any Turn |
KEYWORDS | WAR MACHINE, FLY, WARD (5+) |
| DEATH, NIGHTHAUNT |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Passive |
Passive |
Any Hero Phase | 1 |
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
| Q: | If a destroyed unit had an enhancement, and an ability allows me to set up a replacement of that unit, would the replacement unit also have that enhancement? |
| A: | No. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, and the original unit has to have a certain proportion of models equipped with specific weapons, does the new unit also need to adhere to the same restrictions? |
| A: | No. As stated in 24.2, you can pick any models from the original unit to be set up in the replacement unit. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, could I then use an ability such as ‘Rally’ to return models to that unit until it reached the unit size of the original unit? |
| A: | No. A replacement unit is treated as a new unit with a new unit size. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Soulblight Gravelords warscrolls:
The WARD keyword is used in the following Soulblight Gravelords warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The WAR MACHINE keyword is used in the following Nighthaunt warscrolls:
The non-UNIQUE NIGHTHAUNT and HERO keywords are used in the following Nighthaunt warscrolls: