10" 3 3+ 1 The battlefield shakes as the heavy cavalry of the Sigmarite cities make their charge. No idle jousters these: theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cavalier Weapon [Charge (+1 Damage)] | |||||||
| Cavalier Weapon Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | ||
| Warhorse’s Steel‑shod Hooves [Companion] | |||||||
| Warhorse’s Steel‑shod Hooves Companion | 2 | 5+ | 3+ | - | 1 | ||
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | CAVALRY, CHAMPION, STANDARD BEARER (1/5) |
| ORDER, CITIES OF SIGMAR, SIGMARITE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:
The CHAMPION keyword is used in the following Cities of Sigmar warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Cities of Sigmar warscrolls:
The CAVALRY keyword is used in the following Cities of Sigmar warscrolls: