6" 25 3+ 10 The Immolator Cogfort eschews a transport galley in favour of a breacher cannon and more ammunition for its terrifying realmscorcher flame cannon. Its experimental dual capacity arco-combustor allows for brief periods of increased firepower and speed, although careless use of this design feature can lead to a truly catastrophic explosion. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Realmscorcher Flame Cannon [Anti-INFANTRY (+1 Rend)] | ||||||||
| Realmscorcher Flame Cannon Anti-INFANTRY (+1 Rend) | 18" | 6D6 | 2+ | 4+ | 1 | 1 | ||
| Breacher Cannon [Anti-INFANTRY (+1 Rend)] | ||||||||
| Breacher Cannon Anti-INFANTRY (+1 Rend) | 12" | 6 | 3+ | 3+ | 1 | 2 | ||
| Crew’s Leadshotters [Shoot in Combat] | ||||||||
| Crew’s Leadshotters Shoot in Combat | 12" | 6 | 4+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crushing Iron Feet [Companion] | ||||||||
Crushing Iron FeetCompanion | 4 | 4+ | 2+ | 2 | 4 | |||
Passive |
Once Per Turn (Army), Any Hero Phase |
Passive |
KEYWORDS | HERO, WAR MACHINE, IRON MARCH |
| ORDER, CITIES OF SIGMAR, SIGMARITE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
Passive |
The HERO keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:
The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:
The IRON MARCH keyword is used in the following Cities of Sigmar warscrolls: