Cities of Sigmar – Wildercorps Hunters

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•CITIES OF SIGMAR WARSCROLL•
Wildercorps Hunters
5"
1
5+
1
Trackers, scouts and outdoorsmen, the Wildercorps are experts in attacking from the cover of thick foliage and broken ground. Their hounds surge forward, sinking fangs into flesh even as skilled marksmen pick out their targets with crossbows.
•CITIES OF SIGMAR WARSCROLL•
Wildercorps Hunters
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Hunting Crossbow
Hunting Crossbow15"24+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Wildercorps Hunting Weapons
Wildercorps Hunting Weapons24+4+-1
Trailhound’s Ferocious Bite [Companion]
Trailhound’s Ferocious Bite
Companion
24+4+-1
BATTLE PROFILE

Unit Size: 11      Points: 120
MODELBASE SIZE
Wildercorps Warden, Arbalest40mm
2 x Leatherhides and Trailblazer28.5mm
2 x Scouts and 4 x Trailhounds25mm
Can be reinforced: Yes

  • The champion is a Wildercorps Warden and is armed with a Hunting Crossbow, Wildercorps Hunting Weapons and a Trailhound’s Ferocious Bite.
  • 6/11 models in this unit are Wildercorpsmen and are armed with a Hunting Crossbow and Wildercorps Hunting Weapons.
  • 4/11 models are Trailhounds and are armed with a Trailhound’s Ferocious Bite.

Once Per Turn (Army), Deployment Phase
EXPERT PATHFINDERS: These soldiers are tasked with reconnaissance, setting off ahead of the main advance and ensuring that the paths are clear.

Declare: Pick this unit and up to 2 friendly non-MONSTER non-WAR MACHINE SIGMARITE units if none of them have been deployed.

Effect: Set up those units in reserve scouting ahead. They have now been deployed.
KEYWORDSDEPLOY

Once Per Turn (Army), Your Movement Phase
PREPARED ARRIVAL: The Wildercorps lead an advance force deep into the enemy’s flank, prepared to wreak havoc and confusion.

Declare: Pick this unit if it is scouting ahead.

Effect: Set up this unit on the battlefield wholly within 9" of a battlefield edge and more than 9" from all enemy units. Then, set up each other friendly unit scouting ahead wholly within 12" of this unit and more than 9" from all enemy units.

KEYWORDS
INFANTRY, CHAMPION (1/11)
ORDER, CITIES OF SIGMAR, SIGMARITE
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

Errata

Champion
Change the definition of Champion to:
‘Champion: Model’s weapons have +1 to Attacks characteristic. (Command Models, 1.0)’

The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:

Monster
24.1 Reserve Units
Some abilities allow you to set up units in reserve. These units are placed to one side instead of being set up on the battlefield. At the start of the fourth battle round, units that were set up in reserve using a DEPLOY ability and that are still in reserve are destroyed.

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