

Zardu Layak’s true name is lost to time but he took the name he now bears some time after his Legion’s punishment at Monorchia. He came to be known as the Crimson Apostle for his fiery raiment and the scalding blood in which he daubed his armour. Suffused in dark powers that he uses to destroy minds and bodies, Zardu Layak walks his bloody path accompanied by hulking bodyguards, the Anakatis Kul each corrupted by the warped xenos blades bestowed upon them by their dark master.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Zardu Layak (⌀32mm) | 11 | 10 | 9 | 7 | ||||||||||
| Zardu Layak (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 4 | 5 | 3 | 11 | 10 | 9 | 7 | 2+ | 4+ |
| Anakatis Kul (⌀40mm) | 10 | 9 | 4 | 4 | ||||||||||
| Anakatis Kul (⌀40mm) | 8 | 5 | 4 | 5 | 5 | 3 | 5 | 3 | 10 | 9 | 4 | 4 | 3+ | - |
It is unknown how the Crimson Apostle acquired this potent artefact, or by what hidden lore he has modified it to his usage.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Azurda Char’is | |||||||
| The Azurda Char’is | +1 | A | +2 | 4 | 2 | Force (D) | Psychic |
The Panoply of Flame serves both as a war banner and as a weapon to turn on Zardu Layak’s enemies, his warp gifts allowing him to mould the unclean flame the Panoply now produces by will alone.
The Panoply of Flame gives the Controlling Player an additional point of Combat Resolution.These occult blades reek of unholy, warp-spawned power and their forging may well have pre-dated human life. Dark and coiling entities have been trapped within the blades, entities that whisper promises of untold might and power, but such promises are only bought at a terrifying price to both body and soul.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Anakatis Blade | |||||||
| Anakatis blade | I | A | S | 3 | 2 | Breaching (6+), Phage (S) | Psychic |
As an acolyte of Erebus, Zardu Layak’s mastery of malevolent warpcraft is unparalleled.
Zardu Layak has specific Psychic Powers.Zardu Layak has long since mastered the art of shackling the will of another, binding it to his own and turning enemies into unwitting thralls.
Trigger: The Active Player may choose to Manifest the Soul Binding Psychic Power in the Assault Phase, at the start of the Declare Weapons and Set Initiative Steps Step of the Fight Sub-Phase.Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the ӕther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 1 | 6 | 4 | 1 | Pistol, Breaching (6+) | Assault, Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 1 | 7 | 4 | 1 | Pistol, Breaching (5+), Overload (1) | Assault, Plasma |
Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:This datasheet has High Command Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Hatred can be a force as potent as any munition, driving troops to fight harder and more ferociously. The Horus Heresy would stoke old hatreds and spawn many new ones, granting canny commanders ample opportunity to set troops against their chosen foes.
The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait.Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.The Traitor Trait is used in the following Legiones Astartes datasheets:
By force of will a trained battle-psyker can channel the eldritch power of the Warp into their weapons and magnify their power greatly. Such power can come at a great cost, and if the psyker’s control wavers, they may be devoured by the very power they sought to chain.
A Weapon with this Special Rule may double a Characteristic with a Willpower Check, but may suffer Perils of the Warp.The Psyker Trait is used in the following Legiones Astartes datasheets:
The Anathemata Trait is used in the following Legiones Astartes datasheets:
It is unknown how the Crimson Apostle acquired this potent artefact, or by what hidden lore he has modified it to his usage.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Azurda Char’is | |||||||
| The Azurda Char’is | +1 | A | +2 | 4 | 2 | Force (D) | Psychic |
The Panoply of Flame serves both as a war banner and as a weapon to turn on Zardu Layak’s enemies, his warp gifts allowing him to mould the unclean flame the Panoply now produces by will alone.
The Panoply of Flame gives the Controlling Player an additional point of Combat Resolution.These occult blades reek of unholy, warp-spawned power and their forging may well have pre-dated human life. Dark and coiling entities have been trapped within the blades, entities that whisper promises of untold might and power, but such promises are only bought at a terrifying price to both body and soul.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Anakatis Blade | |||||||
| Anakatis blade | I | A | S | 3 | 2 | Breaching (6+), Phage (S) | Psychic |
The Word Bearers Trait is used in the following Legiones Astartes datasheets:
Binding the denizens of the Warp to their will, the Esoterist breaches the fabric of reality, dragging their otherworldly allies onto the battlefield and setting them upon their foe.
Trigger: The Active Player may choose to Manifest the Breach the Veil Psychic Power at the start of the Reserves Sub-Phase of their Movement Phase.As an acolyte of Erebus, Zardu Layak’s mastery of malevolent warpcraft is unparalleled.
Zardu Layak has specific Psychic Powers.Zardu Layak has long since mastered the art of shackling the will of another, binding it to his own and turning enemies into unwitting thralls.
Trigger: The Active Player may choose to Manifest the Soul Binding Psychic Power in the Assault Phase, at the start of the Declare Weapons and Set Initiative Steps Step of the Fight Sub-Phase.