

Serving alongside the Destroyers of the Word Bearers Legion, the Ashen Circle is a formation created for a specific purpose: the destruction of culture, learning and faith. These warriors are iconoclasts, charged beyond the battlefield with hunting down works of false doctrine and those who purveyed it, consigning both to destruction and eradicating flame. On the battlefield, their task is deemed no less important by their Legion; seeking out charismatic leaders, priests, battle flags and champions, dragging them down with the hookblades of their axe-rakes and destroying them with brutal fervour and incinerating fire.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Iconoclast (⌀32mm) | 9 | 9 | 7 | 7 | ||||||||||
| Iconoclast (⌀32mm) | 12 | 4 | 4 | 4 | 4 | 1 | 4 | 3 | 9 | 9 | 7 | 7 | 3+ | - |
| Incendiary (⌀32mm) | 8 | 8 | 7 | 7 | ||||||||||
| Incendiary (⌀32mm) | 12 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 8 | 7 | 7 | 3+ | - |
The Ashen Circle are masters of a variety of esoteric thermal weaponry, scorching their foes to ash with blasts of cleansing flame.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Akkadic Hand Flamer | |||||||
| Akkadic hand flamer | Template | 1 | 4 | 4 | 1 | Template, Pistol, Panic (2) | Assault, Flame |
A heavily reinforced axe-weapon with a grappling barb, this vicious blade is used to drag down victims and topple graven idols and false icons for the Word Bearers’ pyres.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Axe-rake | |||||||
| Axe-rake | I | A | +1 | 3 | 1 | Critical Hit (6+), Phage (M) | Chain |
Inferno pistols incorporate the killing power of melta technology into a compact, if short-ranged weapon.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Inferno Pistol | |||||||
| Inferno pistol | 6 | 1 | 8 | 2 | 1 | Pistol, Melta (3) | Assault, Melta |
The Ashen Circle swoop into the heart of the enemy without declaration or war cry, driving them back with grim determination and blasts of purging flame.
Ashen Circle improve the Firepower Characteristic of Akkadic hand flamers in the Volley Step.Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 1 | 6 | 4 | 1 | Pistol, Breaching (6+) | Assault, Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 1 | 7 | 4 | 1 | Pistol, Breaching (5+), Overload (1) | Assault, Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Phosphex bomb | |||||||
| Phosphex bomb | 6 | 1 | 5 | 3 | 1 | Blast (3"), Poisoned (3+), Panic (3), Breaching (5+) | Phosphex |
Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Some warriors are marked by the dire weaponry they bear or the grim tactics in which they are trained. These dour cohorts are shunned by their brethren, whether out of respect for their burden or from fear of their rage.
Models with this Special Rule may not join Units that do not also have this Special Rule.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.This datasheet has Fast Attack Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
The Word Bearers Trait is used in the following Legiones Astartes datasheets:
The Ashen Circle are masters of a variety of esoteric thermal weaponry, scorching their foes to ash with blasts of cleansing flame.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Akkadic Hand Flamer | |||||||
| Akkadic hand flamer | Template | 1 | 4 | 4 | 1 | Template, Pistol, Panic (2) | Assault, Flame |
A heavily reinforced axe-weapon with a grappling barb, this vicious blade is used to drag down victims and topple graven idols and false icons for the Word Bearers’ pyres.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Axe-rake | |||||||
| Axe-rake | I | A | +1 | 3 | 1 | Critical Hit (6+), Phage (M) | Chain |
The Ashen Circle swoop into the heart of the enemy without declaration or war cry, driving them back with grim determination and blasts of purging flame.
Ashen Circle improve the Firepower Characteristic of Akkadic hand flamers in the Volley Step.Inferno pistols incorporate the killing power of melta technology into a compact, if short-ranged weapon.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Inferno Pistol | |||||||
| Inferno pistol | 6 | 1 | 8 | 2 | 1 | Pistol, Melta (3) | Assault, Melta |