

Of all the Primarchs of the Legiones Astartes, Alpharius is without doubt the most steeped in mystery, legend, contradiction and deliberate falsification. Some even claim that the Alpha Legion has more than one Primarch, though it is entirely possible that this belief is itself an elaborate misdirection on the part of Alpharius, intended to further his Legion’s goals. The Primarch of the Alpha Legion shrouds himself in mystery, often moving unseen even amongst the ranks of his own Legion. However, when the time comes to cast off the cloak of misdirection, Alpharius is as awe-inspiring a being as any of the Primarchs of the Legiones Astartes. Clad in armour forged in the manner of some terrifying beast of Ancient Terran myth and armed with a fearsome panoply of weapons of unknown provenance, Alpharius bestrides the battlefield like a figure from legend. None can predict where or how the Primarch will strike, what weapons he will bring to bear or which of his many different forces will fight at his side.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Alpharius (⌀40mm) | 12 | 10 | 10 | 11 | ||||||||||
| Alpharius (⌀40mm) | 8 | 7 | 7 | 6 | 6 | 6 | 7 | 6 | 12 | 10 | 10 | 11 | 2+ | 4+ |
This double-bladed spear flickers seemingly out of phase with the material universe when wielded, emitting an eerie and otherworldly howling, and is able to pierce any physical defence it encounters without impediment, ripping its victim apart at the molecular level.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Pale Spear | |||||||
| The Pale Spear | +1 | A | +1 | 2 | 2 | Critical Hit (5+), Armourbane, Phage (S) | Power |
A high-powered plasma weapon recorded as in use by several highly ranked members of the Alpha Legion - the Hydra’s Spite does not suffer from many of the shortcomings common to Imperial plasma technology and may well incorporate xenos components.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Hydra’s Spite | |||||||
| The Hydra’s Spite | 18 | 2 | 7 | 3 | 1 | Breaching (4+) | Plasma, Assault |
When not masquerading as a regular member of his Legion, Alpharius’ armour, faceless and fashioned after the shadowed mythic age of Ancient Terra, is known as the Pythian Scales, and can turn aside blade, energy blast and alchemical attack with equal ease.
This Model gains the Feel No Pain (4+) Special Rule against attacks made with Weapons with the Poisoned (X) Special Rule.Alpharius is the master of the harrowing, the Alpha Legion’s preferred strategy, and he conducts his Legion in war with practised ease. In his presence every element of his forces act in perfect concert, encircling the foe and isolating each element before eliminating it.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Of all the Primarchs there are none as unpredictable as Alpharius, for he appears at almost any location and can arrive by almost any means without warning. Those that have studied his methods can find no pattern to help predict his actions nor scheme by which his preferences could be defined.
Alpharius may be redeployed at the start of the Battle.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.The Alpha Legion Trait is used in the following Legiones Astartes datasheets:
This datasheet has Warlord Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The Master of the Legion Trait is used in the following Legiones Astartes datasheets:
Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:| TROOPS – The line troops that hold ground and allow generals to claim victory. |
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.| HIGH COMMAND – The highest ranked officers of an Army. |
| COMMAND – The line officers of an Army. |
The Smokescreen (see Smokescreen Advanced Reaction) Trait is used in the following Legiones Astartes datasheets:
From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Venom Spheres | |||||||
| Venom spheres | 8 | 1 | 1 | - | 1 | Blast (3"), Poisoned (4+) | Assault |
The Alpha Legion Trait is used in the following Legiones Astartes datasheets:
This double-bladed spear flickers seemingly out of phase with the material universe when wielded, emitting an eerie and otherworldly howling, and is able to pierce any physical defence it encounters without impediment, ripping its victim apart at the molecular level.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Pale Spear | |||||||
| The Pale Spear | +1 | A | +1 | 2 | 2 | Critical Hit (5+), Armourbane, Phage (S) | Power |
A high-powered plasma weapon recorded as in use by several highly ranked members of the Alpha Legion - the Hydra’s Spite does not suffer from many of the shortcomings common to Imperial plasma technology and may well incorporate xenos components.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Hydra’s Spite | |||||||
| The Hydra’s Spite | 18 | 2 | 7 | 3 | 1 | Breaching (4+) | Plasma, Assault |
When not masquerading as a regular member of his Legion, Alpharius’ armour, faceless and fashioned after the shadowed mythic age of Ancient Terra, is known as the Pythian Scales, and can turn aside blade, energy blast and alchemical attack with equal ease.
This Model gains the Feel No Pain (4+) Special Rule against attacks made with Weapons with the Poisoned (X) Special Rule.Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:Alpharius is the master of the harrowing, the Alpha Legion’s preferred strategy, and he conducts his Legion in war with practised ease. In his presence every element of his forces act in perfect concert, encircling the foe and isolating each element before eliminating it.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Of all the Primarchs there are none as unpredictable as Alpharius, for he appears at almost any location and can arrive by almost any means without warning. Those that have studied his methods can find no pattern to help predict his actions nor scheme by which his preferences could be defined.
Alpharius may be redeployed at the start of the Battle.