

Created from corrupted Contemptor Dreadnought chassis, the fire-blackened armour of these fel creatures runs like molten wax as its plates crack open to pour out choking black flames. Cultic writings record them as the ‘Mhara Gal’ - a complex Colchisian allegorical phrase translated as “...that which was blessed, but now stands beyond the sight of the gods". These writings also describe these fallen killers as having “failed its oath to the Eightfold path" and being “punished with life beyond death". What is known for sure is that where they tread, reality buckles and warps, and that the weapons they carry incinerate all before them.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Mhara Gal Dreadnought (⌀60mm) | 12 | 10 | 8 | 5 | ||||||||||
| Mhara Gal Dreadnought (⌀60mm) | 8 | 5 | 4 | 7 | 7 | 7 | 4 | 4 | 12 | 10 | 8 | 5 | 2+ | 5+ |
Drawing energies from the Warp itself, these weapons often defy categorisation. What cannot be denied, however, is the effect they have on their foes, dissolving and disintegrating them with searing bolts of raw ӕtherfire.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Warpfire Cannon | |||||||
| Warpfire cannon | 36 | 1 | 6 | 4 | 2 | Heavy (RS), Blast (3"), Breaching (4+), Shred (6+) | Plasma |
The tainted hulls of the Mhara Gal ripple and buckle, sprouting savage claws and toothed maws as they rampage through the enemy ranks, devouring and eviscerating all before them.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tainted Claw | |||||||
| Tainted claw | I | A | +3 | 2 | 3 | - | Power, Psychic |
Extruded from warped rents across its fluctuating form, blasts of burning warpfire gout from these corrupted behemoths, their touch spelling doom for even the most heavily armoured warriors.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Burning Warpfire | |||||||
| Burning warpfire | Template | 1 | 5 | 4 | 1 | Template, Panic (2), Breaching (4+), Shred (6+) | Flame |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the ӕther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.This datasheet has War Engine Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.The Traitor Trait is used in the following Legiones Astartes datasheets:
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis bolt cannon | |||||||
| Gravis bolt cannon | 36 | 6 | 5 | 4 | 2 | Heavy (FP) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin lascannon | |||||||
| Twin lascannon | 48 | 2 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis autocannon | |||||||
| Gravis autocannon | 48 | 3 | 8 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
The Word Bearers Trait is used in the following Legiones Astartes datasheets:
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis melta cannon | |||||||
| Gravis melta cannon | 24 | 1 | 9 | 2 | 4 | Heavy (RS), Melta (8) | Melta |
Drawing energies from the Warp itself, these weapons often defy categorisation. What cannot be denied, however, is the effect they have on their foes, dissolving and disintegrating them with searing bolts of raw ӕtherfire.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Warpfire Cannon | |||||||
| Warpfire cannon | 36 | 1 | 6 | 4 | 2 | Heavy (RS), Blast (3"), Breaching (4+), Shred (6+) | Plasma |
The tainted hulls of the Mhara Gal ripple and buckle, sprouting savage claws and toothed maws as they rampage through the enemy ranks, devouring and eviscerating all before them.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tainted Claw | |||||||
| Tainted claw | I | A | +3 | 2 | 3 | - | Power, Psychic |
Extruded from warped rents across its fluctuating form, blasts of burning warpfire gout from these corrupted behemoths, their touch spelling doom for even the most heavily armoured warriors.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Burning Warpfire | |||||||
| Burning warpfire | Template | 1 | 5 | 4 | 1 | Template, Panic (2), Breaching (4+), Shred (6+) | Flame |