

The Sekhmet were the elite of the Thousand Sons, and when called upon, served as Magnus’ bodyguard. Clad in Terminator armour, each was a high initiate of the Prosperine Mysteries who had sublimated their abilities and emotions into the highest levels of control. Marked by the jade scarab bonded to their armour, they stood apart from others of the Legion, a brotherhood within a brotherhood. Able to hold their minds at the highest levels of the Enumerations, the Scarab Occult fought with such unified precision and control that they seemed to some less warriors of flesh and blood but more automata sculpted in the form of men.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sekhmet Inceptor (⌀40mm) | 9 | 9 | 8 | 7 | ||||||||||
| Sekhmet Inceptor (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 9 | 9 | 8 | 7 | 2+ | 4+ |
| Sekhmet (⌀40mm) | 8 | 8 | 8 | 7 | ||||||||||
| Sekhmet (⌀40mm) | 6 | 5 | 4 | 4 | 5 | 2 | 4 | 3 | 8 | 8 | 8 | 7 | 2+ | 4+ |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.The Death Guard Trait is used in the following Legiones Astartes datasheets:
Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.The Alpha Legion Trait is used in the following Legiones Astartes datasheets:
Some weapons feature multiple weapons systems linked to the same trigger. Often each weapon will have a specific role, but in extremis, both can be fired simultaneously, blasting the foe with a variety of deadly munitions.
A Weapon with this Special Rule can fire multiple profiles simultaneously.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.An Ancient Terran innovation, pairing a bolter with another secondary weapon to allow elite formations of warriors to project superior firepower at the climactic moment of battle. Most often used to break through enemy lines or to stymie the onslaught of enemy armour, these weapons are the mark of the elite of the Legiones Astartes, issued to the most skilled of warriors to maximise their worth.
Each Combi-weapon will have two components; a bolter Primary component and a Secondary component. Unless otherwise specified, each Combi-weapon has the following components:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter (Primary) | |||||||
| Bolter (Primary) | 24 | 2 | 4 | 5 | 1 | Combi | Bolt |
| Flamer (Secondary) | |||||||
| Flamer (Secondary) | Template | 1 | 4 | 5 | 1 | Template, Panic (1), Limited (1), Combi | Flame |
| Meltagun (Secondary) | |||||||
| Meltagun (Secondary) | 12 | 1 | 8 | 2 | 3 | Melta (6), Limited (1), Combi | Melta |
| Plasma gun (Secondary) | |||||||
| Plasma gun (Secondary) | 24 | 2 | 6 | 4 | 1 | Breaching (6+), Limited (1), Combi | Plasma |
| Volkite charger (Secondary) | |||||||
| Volkite charger (Secondary) | 15 | 2 | 5 | 5 | 1 | Deflagrate (5), Combi | Volkite |
| Grenade launcher (Secondary) - Krak | |||||||
| Grenade launcher (Secondary) - Krak | 24 | 1 | 6 | 4 | 2 | Combi | - |
| Graviton gun (Secondary) | |||||||
| Graviton gun (Secondary) | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1), Limited (1), Combi | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Alchem combi-flamer | |||||||
| Alchem combi-flamer | |||||||
| - Bolter (Primary) | |||||||
| - Bolter (Primary) | 24 | 2 | 4 | 5 | 1 | Combi | Bolt |
| - Alchem flamer (Secondary) | |||||||
| - Alchem flamer (Secondary) | Template | 1 | 4 | 5 | 1 | Template, Poisoned (2+), Limited (1), Combi | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Banestrike bolter | |||||||
| Banestrike bolter | 18 | 2 | 4 | 4 | 1 | Breaching (6+) | Bolt |
These mysterious variant bolt weapons, believed to have been designed in secret within the armouries of the Alpha Legion long before the outbreak of the Horus Heresy, have it seems a sole purpose - to breach the ceramite power armour of Space Marines.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Banestrike Combi-bolter | |||||||
| Banestrike combi-bolter | 18 | 4 | 4 | 4 | 1 | Breaching (6+) | Bolt |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.This datasheet has Elites Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Grenade harness | |||||||
| Grenade harness | 6 | 1 | 5 | 6 | 1 | Blast (3"), Limited (1) | - |
Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.
Many warriors are steady but sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of lightning claws | |||||||
| Pair of lightning claws | I | +2 | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Combi-bolter | |||||||
| Combi-bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainfist | |||||||
| Chainfist | -3 | -1 | +6 | 2 | 2 | Armourbane, Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Reaper autocannon | |||||||
| Reaper autocannon | 36 | 2 | 6 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma blaster | |||||||
| Plasma blaster | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 18 | 2 | 7 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 18 | 2 | 8 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Lightning claw | |||||||
| Lightning claw | I | A | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite charger | |||||||
| Volkite charger | 15 | 2 | 5 | 5 | 1 | Deflagrate (5) | Assault, Volkite |
The Psyker Trait is used in the following Legiones Astartes datasheets:
The Thousand Sons Trait is used in the following Legiones Astartes datasheets:
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Achea pattern force sword | |||||||
| Achea pattern force sword | I | A | +1 | 3 | 1 | Breaching (5+) | Psychic |