Flesh-eater Courts – Royal Beastflayers

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FLESH-EATER COURTS WARSCROLL
Royal Beastflayers
6"
1
6+
1
6+
Led by vampiric Flaymasters, the Royal Beastflayers are obsessed with hunting the monsters that lurk throughout the realms. It matters not if their prey are genuine abominations or noble beasts – all make for a fine banquet indeed.
FLESH-EATER COURTS WARSCROLL
Royal Beastflayers
MELEE WEAPONS
AtkHitWndRndDmg
Beastflayer Weapons [Anti-BEAST (+1 Rend), Anti-MONSTER (+1 Rend)]
Beastflayer Weapons
Anti-BEAST (+1 Rend), Anti-MONSTER (+1 Rend)
34+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 100
MODELBASE SIZE
Royal Flaymaster, Beastflayer Baron32mm
2 x Offal Hounds40mm
3 x Ghoul Trackers25mm
3 x Ghoul Gore-Squires28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Passive
HUNTER’S INSTINCTS: Royal Beastflayers believe themselves to be the finest monster-slayers in all the land. Certainly, they possess a knack for hindering and ensnaring their prey before moving in to make the kill.

Effect: Enemy MONSTERS cannot use RAMPAGE abilities while they are in combat with this unit.
In addition, subtract 1 from the Damage characteristic of melee weapons used by enemy MONSTERS and BEAST units while they are in combat with this unit.

KEYWORDS
INFANTRY, CHAMPION (1/10), WARD (6+)
DEATH, FLESH-EATER COURTS, SERFS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Flesh-eater Courts warscrolls:

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
© Vyacheslav Maltsev 2013-2025