Contents Infantry Hero Monster Hero Beast Cavalry Infantry Monster Faction Terrain Regiment of Renown | ||
6" 5 5+ 2 6+ An Abhorrant Archregent rules over an entire empire of crazed cannibals. These vampires, amongst the oldest and most formidable of Ushoran’s brood, are unliving beacons of madness, commanding the devotion of innumerable ghouls. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gory Talons and Fangs | |||||||
Gory Talons and Fangs | 5 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | DELUSION |
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KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
6" 5 6+ 2 6+ Abhorrant Cardinals seek to spread the glory of Ushoran across every land. Having drunk from the Carrion King’s chalice, they have gained a measure of unwitting control over the delusion, using bloody rites to stoke their flock’s rabid fury. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cursed Crosier | |||||||
Cursed Crosier | 3 | 4+ | 3+ | - | D3 |
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KEYWORDS | DELUSION |
KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
6" 5 5+ 2 6+ From ruling their subjects to serving as part of a sprawling, monstrous royal family, abhorrant vampires possess great power amongst the ghoulish courts. Many display a warped honour, hunting enemy champions to tear apart in single combat. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bloodstained Talons and Fangs [Anti-HERO (+1 Rend)] | |||||||
Bloodstained Talons and Fangs Anti-HERO (+1 Rend) | 5 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | DELUSION |
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KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
12" 7 5+ 2 6+ Gorewardens bear the keys to the kingdom and oversee the protection of their liege’s borderlands. Clad in what they perceive to be great finery, they lead flights of bloodthirsty predators to savage unwary intruders. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gory Talons and Fangs | |||||||
Gory Talons and Fangs | 5 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | DEPLOY |
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KEYWORDS | DELUSION |
KEYWORDS | HERO, WIZARD (1), INFANTRY, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
7" 6 5+ 2 6+ Masters of a kingdom’s knightly echelons, Crypt Haunters are amongst the most physically powerful of an abhorrant’s courtiers. They lead their misbegotten kin in bone-crunching charges and revel in tearing foes limb from bloody limb. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Massive Bone Club and Rancid Talons | |||||||
Massive Bone Club and Rancid Talons | 5 | 4+ | 3+ | 2 | 3 |
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KEYWORDS | HERO, INFANTRY, WARD (6+), NOBLE |
DEATH, FLESH-EATER COURTS |
12" 6 5+ 2 6+ Crypt Infernals are terrors of the skies and often lead the bodyguard of an abhorrant monarch. Blessed with leathery wings, they soar upon thermals and keep watch for the enemy - upon sighting them, they let loose a sonic bombardment that blasts the mind. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Piercing Death Screech [Shoot in Combat] | ||||||||
Piercing Death Screech Shoot in Combat | 10" | 4 | 4+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Skewering Claws | ||||||||
Skewering Claws | 5 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY, FLY, WARD (6+), NOBLE |
DEATH, FLESH-EATER COURTS |
6" 5 5+ 2 6+ Grand Justice Gormayne ensures that the Carrion Kings insane laws are followed and those who transgress are punished. A cunning orator, he spurs his ghoulish jury' into a frothing rage, condemning foes to be bloodily torn apart. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gore-streaked Gavel | |||||||
Gore-streaked Gavel | 4 | 4+ | 3+ | - | D3 |
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KEYWORDS | DELUSION |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
6" 5 4+ 2 6+ Beloved by the serf masses and reviled by his fellow abhorrants, Felgryn is an especially beastly example of an already monstrous lineage. It is fitting that this blood-crazed vampire has a particular affinity with wild creatures; these delusion-wracked beasts heed his garbled commands, spying hidden foes and setting on them with flashing talons. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Carrion Flock [Shoot in Combat, Companion] | ||||||||
Carrion Flock Shoot in Combat, Companion | 12" | 1 | 4+ | 4+ | - | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Filthy Talons and Fangs | ||||||||
Filthy Talons and Fangs | 5 | 3+ | 3+ | 1 | 2 |
MODEL | BASE SIZE |
High Falconer Felgryn | 32mm |
Grype | 28mm |
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KEYWORDS | DELUSION |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (6+), FLESH‑EATER COURTS |
DEATH, ABHORRANT |
6" 5 5+ 2 6+ Marrowscroll Heralds are senior delegates of the court, sent to deliver entreaties to the other nations of the realms. In doing so, they spread the curse of Ushoran far and wide, leaving desolation and madness in their wake. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bone Scythe | |||||||
Bone Scythe | 5 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY, WARD (6+), NOBLE |
DEATH, FLESH-EATER COURTS |
6" 5 5+ 2 6+ Viewed with unease even by fellow ghouls, the Royal Decapitators care only for the dealing of death. Dragging huge, tarnished axes behind them, they serve their lieges as gibbering executioners and delight in taking worthy heads. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Headsman’s Axe | |||||||
Headsman’s Axe | 3 | 4+ | 3+ | 2 | 3 |
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KEYWORDS | HERO, INFANTRY, WARD (6+), NOBLE |
DEATH, FLESH-EATER COURTS |
6" 5 5+ 2 6+ Utterly deranged, the Abhorrant Ghoul Kings of the Everspring Swathe believe themselves to be good and just rulers of forest kingdoms, rather than the flesh-eating nightmares they truly are. Their cadaverous minions are equally deluded. Such is their devotion to their vampiric master that should the Ghoul King fall they will enter a berserk rage, ripping and tearing those responsible to shreds. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blood-stained Talons and Fangs [Anti-HERO (+1 Rend)] | |||||||
Blood-stained Talons and Fangs Anti-HERO (+1 Rend) | 5 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
12" 7 5+ 2 6+ Flying terrors on tattered wings, Abhorrant Gorewardens patrol the mordant kingdoms of Ghyran, seeking intruders or precious relics that their liege might desire. Should they spot such a target they will descend in a screeching dive, reclaiming the lands in the name of their Ghoul King and disembowelling any trespassers with raking talons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gory Talons and Fangs | |||||||
Gory Talons and Fangs | 5 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, WIZARD (1), INFANTRY, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
6" 4 5+ 2 6+ Amongst the lowliest of an abhorrant’s courtiers, Crypt Ghasts are nevertheless vicious and cunning creatures. They rally behind them great throngs of snarling cannibals, leading them into battle with howls of murderous fury. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bone Club and Filthy Claws | |||||||
Bone Club and Filthy Claws | 5 | 4+ | 4+ | - | 2 |
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KEYWORDS | HERO, INFANTRY, WARD (6+) |
DEATH, FLESH-EATER COURTS, COURTIER |
12" 16 4+ 5 6+ To an abhorrant vampire, their Terrorgheist steed appears as a glorious, white‑feathered lord of the sky. The reality is that these bat-like goliaths are ferocious and foul – traits that they share with their cannibal masters as they descend upon their prey. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death Shriek [Shoot in Combat, Companion] | ||||||||
Death Shriek Shoot in Combat, Companion | 10" | 1 | 4+ | 2+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Gory Talons and Fangs | ||||||||
Gory Talons and Fangs | 5 | 3+ | 3+ | 1 | 2 | |||
Terrorgheist’s Fanged Maw [Crit (Mortal), Companion] | ||||||||
Terrorgheist’s Fanged Maw Crit (Mortal), Companion | 3 | 4+ | 2+ | 2 | D3+3 | |||
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![]() Crit (Mortal), Companion | 6 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | DELUSION |
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KEYWORDS | HERO, MONSTER, WIZARD (1), FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
12" 16 4+ 5 6+ To fly a noble drake into battle is the desire of many an abhorrant liege. Though these corpse-beasts are, in truth, rotting and pestilent, there is a certain morbid majesty to them that serves to stoke the hunger of their fellow undead beasts. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Baneful Breath [Shoot in Combat, Companion] | ||||||||
Baneful Breath Shoot in Combat, Companion | 10" | D6 | 2+ | 4+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Gory Talons and Fangs | ||||||||
Gory Talons and Fangs | 5 | 3+ | 3+ | 1 | 2 | |||
Draconic Jaws [Crit (Auto-wound), Companion] | ||||||||
Draconic Jaws Crit (Auto-wound), Companion | 4 | 4+ | 2+ | 2 | 4 | |||
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![]() Crit (Auto-wound), Companion | 7 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | DELUSION |
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KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1), FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
10" 18 3+ 10 5+ All living beings dread the name of Nagash, the God of Undeath. Cruel and tyrannical, the overlord of Shyish intends to conquer the Mortal Realms and transform them into a lifeless Necrotopia, in which not a speck of dust moves unless it is by his will. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Alakanash, the Staff of Power | |||||||
Alakanash, the Staff of Power | 4 | 3+ | 3+ | 2 | D6 | ||
Zefet-nebtar, the Mortis Blade | |||||||
Zefet-nebtar, the Mortis Blade | 4 | 3+ | 3+ | 2 | 3 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | SPELL |
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KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (9), FLY, WARD (5+) |
DEATH, FLESH-EATER COURTS |
10" 16 4+ 5 5+ An ancient and monstrous lord amongst vampires, Ushoran is one of the most dreaded of Nagash’s Mortarch servants. He is a font of cursed madness, escalating the mania of his ghoul servants even as he annihilates foes with talon and gore-splattered sceptre. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sceptre of the Carrion King | |||||||
Sceptre of the Carrion King | 4 | 3+ | 2+ | 2 | D3+3 | ||
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![]() | 8 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | DELUSION |
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KEYWORDS | SPELL |
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KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
10" 8 5+ 1 6+ Varghulfs are the most degenerate of all Ushoran’s vampiric brood, their bestial nature reflected in their unholy form. Nevertheless, to the ghouls, the Varghulfs are saintly champions indeed, and they follow them to battle with a rapturous joy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Immense Claws [Anti-INFANTRY (+1 Rend)] | |||||||
Immense Claws Anti-INFANTRY (+1 Rend) | 7 | 4+ | 3+ | 1 | 2 | ||
Dagger-like Fangs [Anti-INFANTRY (+1 Rend)] | |||||||
Dagger-like Fangs Anti-INFANTRY (+1 Rend) | 1 | 3+ | 2+ | 2 | 3 |
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KEYWORDS | BEAST, WARD (6+) |
DEATH, FLESH-EATER COURTS |
12" 4 4+ 1 6+ The grisly cavaliers known as Morbheg Knights are amongst the proudest of a court’s warriors. They bound to battle atop the half-living nightshriekers, hideous spawn of the ur-bat Morbheg. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Nightshrieker’s Claws and Teeth [Companion] | |||||||
Nightshrieker’s Claws and Teeth Companion | 3 | 4+ | 3+ | 1 | 2 | ||
Grisly Lance [Charge (+1 Damage)] | |||||||
Grisly Lance Charge (+1 Damage) | 2 | 3+ | 4+ | 1 | 1 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, KNIGHTS |
12" 4 5+ 1 6+ Having gorged on the flesh of monsters and the blood of vampires, Crypt Flayers have mutated into winged abominations. Other ghouls exalt them for their boldness and the ‘purity’ of their voices – sonic screeches that can burst eardrums. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death Scream [Shoot in Combat] | ||||||||
Death Scream Shoot in Combat | 10" | 4 | 4+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Piercing Talons | ||||||||
Piercing Talons | 4 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, KNIGHTS |
12" 4 5+ 1 6+ Having gorged on the flesh of monsters and the blood of vampires, Crypt Flayers have mutated into winged abominations. Other ghouls exalt them for their boldness and the ‘purity’ of their voices – sonic screeches that can burst eardrums. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death Scream [Shoot in Combat] | ||||||||
Death Scream Shoot in Combat | 10" | 4 | 4+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Piercing Talons | ||||||||
Piercing Talons | 4 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, KNIGHTS |
6" 1 6+ 1 6+ Crypt Ghouls form the lowly and indentured serfs of an abhorrant's domain. Though they are individually stunted and wild, their madness grants them a fiendish form of courage, and in numbers, they can overwhelm even the mightiest warriors. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sharpened Teeth and Filthy Claws [Crit (Auto-wound)] | |||||||
Sharpened Teeth and Filthy Claws Crit (Auto-wound) | 2 | 4+ | 4+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
DEATH, FLESH-EATER COURTS, SERFS |
7" 4 5+ 1 6+ Creatures of truly imposing size and might, Crypt Horrors are formidable linebreakers. In their own minds, they are valorous knights, and their hunger to perform worthy deeds under their lord’s gaze drives them into a rabid frenzy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Club and Septic Talons [Anti-CAVALRY (+1 Rend), Crit (Auto-wound)] | |||||||
Club and Septic Talons Anti-CAVALRY (+1 Rend), Crit (Auto-wound) | 4 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
DEATH, FLESH-EATER COURTS, KNIGHTS |
7" 4 5+ 1 6+ Creatures of truly imposing size and might, Crypt Horrors are formidable linebreakers. In their own minds, they are valorous knights, and their hunger to perform worthy deeds under their lord’s gaze drives them into a rabid frenzy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Club and Septic Talons [Anti-CAVALRY (+1 Rend), Crit (Auto-wound)] | |||||||
Club and Septic Talons Anti-CAVALRY (+1 Rend), Crit (Auto-wound) | 4 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
DEATH, FLESH-EATER COURTS, KNIGHTS |
6" 1 6+ 1 6+ To join the Cryptguard, a ghoul must perform some great feat of endurance in the sight of their vampiric liege. Charged with protecting their unholy masters, they wield weapons from the monarch’s armoury – rusted blades inundated with maddening energies. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cursed Weapon [Anti-charge (+1 Rend), Crit (Auto-wound)] | |||||||
Cursed Weapon Anti-charge (+1 Rend), Crit (Auto-wound) | 3 | 4+ | 4+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
DEATH, FLESH-EATER COURTS, SERFS |
6" 1 6+ 1 6+ Led by vampiric Flaymasters, the Royal Beastflayers are obsessed with hunting the monsters that lurk throughout the realms. It matters not if their prey are genuine abominations or noble beasts – all make for a fine banquet indeed. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Beastflayer Weapons [Anti-BEAST (+1 Rend), Anti-MONSTER (+1 Rend)] | |||||||
Beastflayer Weapons Anti-BEAST (+1 Rend), Anti-MONSTER (+1 Rend) | 3 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Royal Flaymaster, Beastflayer Baron | 32mm |
2 x Offal Hounds | 40mm |
3 x Ghoul Trackers | 25mm |
3 x Ghoul Gore-Squires | 28.5mm |
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KEYWORDS | INFANTRY, CHAMPION (1/10), WARD (6+) |
DEATH, FLESH-EATER COURTS, SERFS |
6" 1 6+ 1 6+ Duke Crakmarrow is the liege-lord of the Grymwatch. This cadaverous creature is seen as an example of glorious gallantry by his kin and a blood-spattered, carrion-devouring monstrosity by the foes he meets in battle. Believing themselves to be heroic paladins on a mission of the utmost import, the deluded cannibals of the Grymwatch scrabble forth to tear apart their foes in a flurry of fangs and grasping claws. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Knightly Weapons [Anti-MONSTER (+1 Rend), Crit (Auto-wound)] | |||||||
Knightly Weapons Anti-MONSTER (+1 Rend), Crit (Auto-wound) | 3 | 4+ | 4+ | - | 1 | ||
Great Halberd [Anti-MONSTER (+1 Rend), Crit (Auto-wound)] | |||||||
Great Halberd Anti-MONSTER (+1 Rend), Crit (Auto-wound) | 4 | 3+ | 4+ | 1 | 2 |
MODEL | BASE SIZE |
Duke’s Harriers | 32mm |
Gristlewel, Valreek, the Night’s Herald, the Royal Butcher, Master Talon | 25mm |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
DEATH, FLESH-EATER COURTS, SERFS |
6" 2 6+ 1 6+ Foremost of the Summerking’s butchers are the Skinnerkin, who work to secure the most delicious viands for his feasts. These masters of the slaughter carry racks of meat hooks in their very flesh, intent on stringing up their prey upon these blades alive – for the sake of freshness, of course. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Butchering Weapons [Crit (Auto-wound)] | |||||||
Butchering Weapons Crit (Auto-wound) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Gristla Tenderhooke | 32mm |
Young Master Kretch, Flensemaster Pewdrig, Seddrik the Chain and The Carnskyr | 25mm |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
DEATH, FLESH-EATER COURTS, SERFS |
12" 14 4+ 5 6+ Terrorgheists are the rotten, reanimated carcasses of ancient chiropteran titans, as bitter and sinister in life as they are in death. Consumed by hunger, their screams blast free of their vile bodies, shredding the very souls of any who hear them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death Shriek [Shoot in Combat, Companion] | ||||||||
Death Shriek Shoot in Combat, Companion | 10" | 1 | 4+ | 2+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Fanged Maw [Crit (Mortal), Companion] | ||||||||
Fanged Maw Crit (Mortal), Companion | 3 | 4+ | 2+ | 2 | D3+3 | |||
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![]() Crit (Mortal), Companion | 6 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | MONSTER, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS |
12" 14 4+ 5 6+ A Zombie Dragon forms the crown jewel of any abhorrant’s royal menagerie, though these creatures inspire more revulsion than awe in sane folk. They circle above their prey before arrowing down into battle, a wave of charnel stink and horror stretching out before them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Baneful Breath [Shoot in Combat, Companion] | ||||||||
Baneful Breath Shoot in Combat, Companion | 10" | D6 | 2+ | 4+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Draconic Jaws [Crit (Auto-wound), Companion] | ||||||||
Draconic Jaws Crit (Auto-wound), Companion | 4 | 4+ | 2+ | 2 | 4 | |||
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![]() Crit (Auto-wound), Companion | 7 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS |
- 10 4+ - Formed from the bones of those killed by an abhorrant, Charnel Thrones exude madness and necrotic energies. They are seats of power for Archregents and Ghoul Kings, blazing beacons to mordants and structures of abject horror for the enemies of the Flesh-eaters. | ||
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KEYWORDS | FACTION TERRAIN |
DEATH, FLESH-EATER COURTS |
- 10 5+ 8+ 6+ With a word of command, the buried dead are brought writhing to the surface. The corpses of those who once served Ushoran rise up from the grave, dragging with them the detritus of forgotten civilisation and clawing at those who draw too near. | ||
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
DEATH, FLESH-EATER COURTS |
- 6 6+ 7+ 6+ Believed to be a manifestation of the sacred cup held by Ushoran, this bone-wrought goblet is continually filled with the blood of those slain in its presence. One sip will see minds twist and reality distort, but to refuse to drink is to invoke the ghouls’ wrath. | ||
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
DEATH, FLESH-EATER COURTS |
12" 10 5+ 7+ 6+ Imparted with grisly vigour by the insane magics of the abhorrants, the undead beasts of a Corpsemare Stampede burst from the blood-soaked ground. Once loosed, they trample across the battlefield with reckless abandon, crushing any foolish enough to be caught in their path. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Corpsemare Trample [Crit (2 Hits)] | |||||||
Corpsemare Trample Crit (2 Hits) | 6 | 5+ | 3+ | 1 | 1 |
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KEYWORDS | CORE, MOVE, CHARGE |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS |
Of all of Behemat’s spawn, Gatebreakers are the most sinister, filled with the need to destroy. More specifically, these gargants harbour considerable ill will towards the metropolises raised by Sigmar’s folk. The sight of a glorious city, with its proud spires and resolute walls, awakens a bitter fury within these creatures. With a bellow of hate, a Gatebreaker advances on an enemy settlement without fear, shrugging off panicked arrows and cannon fire with little more than a malicious chuckle.
Across the Prime Innerlands of Shyish, the name Big Drogg Fort-kicka is dreaded. Admittedly, this is as much for the Gatebreaker’s grievous halitosis – a side effect of eating decomposing corpses – as his skill at destroying cities. Drogg is known to many undead tyrants, who willingly offer him a portion of their servants to consume in return for his aid. Yet Drogg’s true goal has always been to get close enough to Nagash to clobber him in a show of strength. The Great Necromancer’s shattering at the hands of the Lumineth has set this plan back. Taking this as a personal insult, Drogg has vowed revenge. He eagerly hires his services out to any undead wishing to fight the aelves – and he has no shortage of clients. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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Cado Ezechiar is an outcast and exile, and his destiny leads him on a path drenched with blood. Two companions accompany him on this dark odyssey. The first is the vampire warrior Sissendra, a ruthless and graceful killer who shares none of Cado’s self-restraint. The second is the Nulahmian death-priest Aurelias, a trusted servant of her majesty Neferata. There are few foes this trio cannot overcome. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ezechiarian Greatsword [Crit (Auto-wound)] | |||||||
Ezechiarian Greatsword Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 2 | ||
Sissendra’s Twin Blades [Crit (Mortal)] | |||||||
Sissendra’s Twin Blades Crit (Mortal) | 8 | 3+ | 3+ | 1 | 1 | ||
Kennistrix’s Fangs [Companion] | |||||||
Kennistrix’s Fangs Companion | 2 | 4+ | 2+ | 3 | D3 |
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The dark pacts sworn to ascertain the immortal power of a Black Coach are only spoken of in whispers, for these maligned conveyances are potent in the essence of Shyish. Deathly lords vanquished by their enemies know that banishment to the underworlds is but an ephemeral inconvenience should their minions manage to align themselves with one of these revivifying carriages of the night. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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Without hesitation will Kurdoss Valentian send out his vassals in service of his deathly allies. For the Craven King, it allows some semblance of the agency otherwise denied him, as well as the grim satisfaction that his every deed is dictated by his queen. Such is their disdain for their liege-lord that these cruel-hearted executioners will readily lend their bows to the highest bidder, as mercenary in death as they were in life. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Dreadful are the stories of the death-titan that makes its lair atop the spires of Castle Sternieste, a draconic fiend enslaved to the will of Mannfred von Carstein. When the Beast of Sternieste flies forth to prey upon the living, it does so with the blessings of its master. It will fight alongside any of Nagash’s hosts, so long as it can fill its gullet with warm flesh and rend terrified mortals with its monstrous talons. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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Unlike most undead, the Ossiarchs are willing to compromise – provided their tithe is not waylaid. Though they bear little trust for the forces of Chaos, a desperate or cunning general may be able to direct them towards a mutual foe. After all, the Bonereapers will happily harvest the corpses of both sides… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | SPELL |
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As the Queen of Nulahmia and first of the vampires, Neferata can call on many servants to do her sinister work. Yet there are times when the Mortarch must personally attend to a battle in order to ensure some delicate manipulation reaches its desired outcome. She is accompanied by skeletal warriors bearing the livery of her city, a manifest display of Nulahmian might | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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KEYWORDS | SPELL, UNLIMITED |
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Though Katakros is a master of orchestrating numerous campaigns at once, sometimes the Mortarch of the Necropolis deems he must oversee a battle in person. He is accompanied by echelons of the Scions Praetoris, his elite bodyguard and the embodiment of his relentless will. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
Arkhan the Black is Nagash’s most loyal and long-serving servant. Though supposedly destroyed by the Light of Eltharion, there are whispers of the ancient liche and his Morghast bodyguard being spied in the far lands of the realms, exploiting or snuffing out sources of magic. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | SPELL, UNLIMITED |
Natives of the morbid isle of Decrepita, the Sylvaneth of the Lost-Song Forest have become deafened to the spirit-song. They hear only the mournful cries of wayward souls, which has driven them to cruelty and madness. Followed by the chilling fogs of their homeland, these Outcasts follow the dead and the half-souled, hoping to vent their own bitterness. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Witness her now: Lady Olynder, Unrequited Queen of dread Dolorum. Swirling around her ethereal majesty come her handmaidens, bound to share their lady’s torment and wail their soul-freezing wails for all eternity. Those mortals they set upon have their hearts seized by terror, moments before ghostly blades are driven into them. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION Lady Olynder, Mortarch of Grief
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KEYWORDS | SPELL, UNLIMITED |
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Mannfred von Carstein is an often unlooked-for and unwelcome presence amongst his fellow undead, for his self-serving nature is infamous. Yet the Mortarch of Night can tip the balance of an engagement, both through personal might and by leading bloodthirsty Fell Bats and the wights of his own Castle Sternieste in devious ambushes. The only question is what ulterior motive Mannfred serves by offering aid... | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | SPELL, UNLIMITED |
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Crypt-keepers dread the coming of Veremord. This student of necromancy is a master at breaking wards set around tombs and corpse-pits, pilfering the bodies within for his growing horde. Key to Veremord’s success is the arcane smoke that billows from his Corpse Cart, vapours that eat through magical defences. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The FLESH-EATER COURTS and HERO keywords are used in the following Flesh-eater Courts warscrolls:
The SERFS keyword is used in the following Flesh-eater Courts warscrolls:
The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:
The HERO keyword is used in the following Flesh-eater Courts warscrolls:
The WIZARD keyword is used in the following Flesh-eater Courts warscrolls:
The INFANTRY keyword is used in the following Flesh-eater Courts warscrolls:
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The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
The ABHORRANT keyword is used in the following Flesh-eater Courts warscrolls:
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | BANISH |
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KEYWORDS | CORE, MOVE, CHARGE |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | CORE, ATTACK, SHOOT |
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KEYWORDS | CORE, ATTACK, FIGHT |
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The non-UNIQUE HERO keyword is used in the following Flesh-eater Courts warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Flesh-eater Courts warscrolls:
The NOBLE keyword is used in the following Flesh-eater Courts warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The UNIQUE keyword is used in the following Flesh-eater Courts warscrolls:
The MONSTER and FLESH-EATER COURTS keywords are used in the following Flesh-eater Courts warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HERO MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
The non-MONSTER HERO keyword is used in the following Flesh-eater Courts warscrolls:
The non-UNIQUE FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
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The MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS and MONSTER keywords are used in the following Flesh-eater Courts warscrolls:
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KEYWORDS | SPELL |
The non-HERO and UNIQUE DEATH keyword is used in the following Flesh-eater Courts warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The WARMASTER keyword is used in the following Flesh-eater Courts warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
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The CHAMPION keyword is used in the following Flesh-eater Courts warscrolls:
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The MUSICIAN keyword is used in the following Flesh-eater Courts warscrolls:
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The STANDARD BEARER keyword is used in the following Flesh-eater Courts warscrolls:
The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:
The SERFS keyword is used in the following Flesh-eater Courts warscrolls:
The HERO and INFANTRY keywords are used in the following Flesh-eater Courts warscrolls:
The non-HERO FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
The MANIFESTATION keyword is used in the following Flesh-eater Courts warscrolls:
The ENDLESS SPELL keyword is used in the following Flesh-eater Courts warscrolls:
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KEYWORDS | BANISH |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The warscrolls using non-UNIQUE DEATH, INFANTRY and HERO keywords can be found in the following Factions:
Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, Soulblight Gravelords.The non-UNIQUE DEATH, INFANTRY and HERO keywords are used in the following warscrolls: