12" 4 4+ 1 6+ The grisly cavaliers known as Morbheg Knights are amongst the proudest of a court’s warriors. They bound to battle atop the half-living nightshriekers, hideous spawn of the ur-bat Morbheg. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Nightshrieker’s Claws and Teeth [Companion] | |||||||
Nightshrieker’s Claws and Teeth Companion | 3 | 4+ | 3+ | 1 | 2 | ||
Grisly Lance [Charge (+1 Damage)] | |||||||
Grisly Lance Charge (+1 Damage) | 2 | 3+ | 4+ | 1 | 1 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY, WARD (6+) |
DEATH, FLESH-EATER COURTS, KNIGHTS |
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The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The CHAMPION keyword is used in the following Flesh-eater Courts warscrolls:
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Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Flesh-eater Courts warscrolls:
The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:
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The MUSICIAN keyword is used in the following Flesh-eater Courts warscrolls:
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The STANDARD BEARER keyword is used in the following Flesh-eater Courts warscrolls: