Nurgle is the Chaos God of plagues, whose power waxes strong when disease and despair ravage the Mortal Realms. Though he is a source of fear and revulsion to his enemies, Nurgle is a perversely paternal god, generous with his foul gifts and proud of his worshippers’ every disgusting achievement.
This page contains all of the rules you need to field your Maggotkin of Nurgle miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Battletome | 4 | January 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | January 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | December 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Helsmiths of Hashut | ||||
Helsmiths of Hashut | Battletome | 4 | September 2025 | |
Blades of Khorne | ||||
Blades of Khorne | Battletome | 4 | July 2025 | |
Scourge of Ghyran - Maggotkin of Nurgle | ||||
Scourge of Ghyran - Maggotkin of Nurgle | Expansion | 4 | May 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Slaves to Darkness | ||||
Slaves to Darkness | Battletome | 4 | December 2024 | |
Skaven | ||||
Skaven | Battletome | 4 | September 2024 | |
| Q: | Does the ‘Blood-drenched’ ability have any effect on Skarbrand in The Exiled One Regiment of Renown? |
| A: | No. That ability is a Blades of Khorne battle trait and so will have no effect on a unit in a Regiment of Renown. |
| Q: | Does Skarbrand’s ‘Skarbrand’s Rage’ ability mean that Skarbrand is affected by the ‘Blood-drenched’ ability in the first turn of a battle? |
| A: | No. |
Maggotkin of Nurgle armies can use the following abilities:
Your Hero Phase |
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), End of Any Turn |
Passive |
Passive |
You can pick 1 of the following battle formations for a Maggotkin of Nurgle army. Each battle formation grants a different ability you can use in the battle.
Once Per Battle (Army), Deployment Phase |
Passive |
End of Any Turn |
Any Combat Phase |
Any Combat Phase |
Grandfather’s Gifts Once Per Battle, Any Combat Phase |
Passive |
Any Charge Phase |
Any Combat Phase |
Once Per Battle, Any Hero Phase |
Any Combat Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Bendictions of Sickness Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
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Once Per Battle Round (Army), Start of Battle Round |
Passive |
| KEYWORDS | CYCLE |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | CYCLE |
Passive |
| KEYWORDS | CYCLE |
Passive |
| KEYWORDS | CYCLE |
Passive |
| KEYWORDS | CYCLE |
Passive |
| KEYWORDS | CYCLE |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | CYCLE |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
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Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Your Movement Phase |
Once Per Battle (Army), Your Movement Phase |
Once Per Turn (Army), Your Combat Phase |
Passive |
Passive |
Passive |
Once Per Battle, Your Movement Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Here, you will find additional rules to use with a Maggotkin of Nurgle army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Maggotkin of Nurgle units.
| Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a Hero to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Maggotkin of Nurgle units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Revolting Acolyte -0DP
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Priest of Corruption -4DP
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Infected Warrior -4DP
In addition, change your hero’s Health characteristic to 7, change their Save characteristic to 3+ and replace their melee weapon with the following:
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Plague Daemon -4DP
In addition, replace your hero’s melee weapon with the following:
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Tainted Mage -4DP
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Sorcerer of Sickness -6DP
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Origins
DISTENDED GUT: This bloated warrior is so immense that they almost resemble one of the Grandfather’s favoured greater daemons.
SCABROUS SECOND HIDE: This warrior is covered head to foot in a thick, scaly layer of diseased tissue that acts as a form of natural protection.
PROJECTILE VOMITER: Guts audibly churning, this warrior ejects a revolting spume of half-digested matter onto their enemies.
ROOTED IN BLIGHTED SOIL: This warrior seeds pestilence into the earth itself. When they stand their ground, they are all but inured to harm by their swelling pathogens. | ||||||||||||||||||
Battle Mount -5DP ROT FLY: This insectoid horror is a fitting mount for a champion of decay, striking swiftly on putrid wings before lunging with its venomous mandibles and stinger. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -15DP POX MAGGOTH: Only true paragons of contagion ride hulking pox maggoths to war. To be blessed with such a monstrous beast is a potent mark of Nurgle’s favour. In addition, make the following changes to your hero’s warscroll:Add the following weapon and ability to your hero’s warscroll:
BATTLE DAMAGED Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Pox Maggoth’s Claws is 3.
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Path of Rancidity(MAGGOTKIN OF NURGLE HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
BLOATED AND BRUTAL: This Nurglite is a disease-swollen monstrosity with incredible strength.
FOUL STENCH: A stinking fug envelops this hero.
IRREPRESSIBLE MOMENTUM: This flushed warrior lurches into battle in a feverish frenzy.
OOZY: There is no escaping this hero’s caustic ooze.
AFFLICTED IN ARMS: The diseases spread by this hero maintain a strange link to their originator. Effect: For the rest of the battle, each time the target uses a command, after resolving that command or the ability it was a reaction to, Heal (D3) this unit.
VISCOUS PHLEGM: Spitting forth slimy mucus, this warrior binds their enemies in stringy matter. Effect: Roll a dice. On a 3+, subtract 3 from charge rolls for the target for the rest of the turn.
RISEN FROM DISEASE: Sickness invigorates this hero. Even death has no hold over them. Effect: You and your opponent must roll off. Add the targets Control characteristic to your roll and add the incubator’s Control characteristic to your opponent’s roll. If your roll equals or exceeds your opponent’s, set up a replacement unit for the target with 4 damage points allocated to it within 3" of the incubator. Then, if your roll is at least double your opponent’s, the incubator is automatically destroyed.
THE FOULNESS THAT LURKS WITHIN: This hero harbours an unnameable contagion that slows the body and makes limbs leaden. Effect: The targets have STRIKE-LAST for the rest of the turn. | ||||||||||||||||||||||||||||||||||
Path of the Foetid Disciples(non-HERO MAGGOTKIN OF NURGLE unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
REPULSIVE GRINS: It is hard to concentrate on complex tasks when faced with rows of wormy teeth.
MILDEW-ENCRUSTED: Coated in a foul, fungal growth, these warriors are surprisingly resilient.
LOATHSOME FORTITUDE: Virulent and untiring, these warriors are dogged in their pursuit of claiming territory.
HORRIFIC MUTATIONS: Protruding horns and gnashing maws enhance these warriors’ lethality. Effect: Roll a dice. On a 2-5, inflict 1 mortal damage on the target. On a 6, inflict 2 mortal damage on the target.
CONTAGIOUS TO LIVING MAGIC: The taint of these warriors even affects the arcane.
REEK OF MEDIOCRITY: Even legendary weapons are rendered depressingly mundane when they strike the clammy grey hides of these moribund warriors.
GRASPING TENTACLES: These warriors possess multiple writhing, slime-slick tendrils. Effect: Roll 2D6. If the roll equals or exceeds the target’s Move characteristic, add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
MIMETIC PARASITES: The parasites that infest these warriors writhe into life when nearby foes make a concerted effort, imbuing their hosts with the same determination and vigour. | ||||||||||||||||||||||||||||||||||
Once Per Turn (Army), Start of Any Turn |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Your Hero Phase |
| KEYWORDS | BANISH |
Your Hero Phase |
| KEYWORDS | BANISH |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Once Per Turn (Army), Reaction: You declared a CHARGE ability | 0 |
| KEYWORDS | BLOOD TITHE |
Once per Turn, Start of Any Turn | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Combat Phase | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Hero Phase | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 3 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
Once Per Turn, Reaction: You declared the ‘Skulls for the Skull Throne’ ability |
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
Once Per Turn (Army), End of Any Turn |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HERO ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE and DAEMON keywords are used in the following Maggotkin of Nurgle warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The non-MONSTER MAGGOTKIN OF NURGLE and DAEMON keywords are used in the following Maggotkin of Nurgle warscrolls:
The non-HERO MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
Passive |
The PRIEST keyword is used in the following Maggotkin of Nurgle warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The MAGGOTKIN OF NURGLE and WIZARD keywords are used in the following Maggotkin of Nurgle warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The non-MONSTER MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
Once Per Turn (Army), Your Combat Phase |
The HERO keyword is used in the following Maggotkin of Nurgle warscrolls:
The INFANTRY keyword is used in the following Maggotkin of Nurgle warscrolls:
The WARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |
The MAGGOTKIN OF NURGLE and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Reaction: Opponent declared an ATTACK ability | 1 |
Reaction: You declared an ATTACK ability | 1 |
Contents | ||