Flesh-eater Courts – Charnel Throne

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FLESH-EATER COURTS WARSCROLL
Charnel Throne
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10
4+
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Formed from the bones of those killed by an abhorrant, Charnel Thrones exude madness and necrotic energies. They are seats of power for Archregents and Ghoul Kings, blazing beacons to mordants and structures of abject horror for the enemies of the Flesh-eaters.
FLESH-EATER COURTS WARSCROLL
Charnel Throne
BATTLE PROFILE

Unit Size: 1      Points: 0
Base size: Use model
Can be reinforced: No

The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover, Impassable

Your Hero Phase
REIGNING CHAMPION: A trusted member of the court may sit the throne in the absence of their liege-lord, though they must abdicate immediately on their return.

Declare: If this terrain feature does not have a Steward, pick a friendly FLESH‐EATER COURTS INFANTRY HERO within 3" of it and not in combat to be the target.

Effect: Place the target on this terrain feature. The target is now the Steward (see ‘Steward of the Realm’).

Your Movement Phase
DUTY CALLS: When duty demands it, an abhorrant monarch or their regent will descend from the throne to take up the sword.

Effect: If this terrain feature has a Steward that was not placed on it this turn, set up the Steward on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer the Steward.

Your Movement Phase
RULER OF ALL THEY SURVEY: A steward may become convinced of their own grandeur and bid troops sally forth in their glorious name.

Declare: If this terrain feature has a Steward, pick a visible friendly non-HERO FLESH-EATER COURTS unit to be the target.

Effect: The target can move D3". If the target was set up this turn, it can move D6" instead. It cannot move into combat during that move.

Passive
STEWARD OF THE REALM: Those who sit upon a Charnel Throne rule over all they survey, but they must be wary of foes who would see them violently cast down.

Effect: While this terrain feature has a Steward:
  • The Steward cannot use MOVE abilities.
  • Instead of measuring range or visibility to the Steward, measure to this terrain feature instead.
  • All attacks that would target the Steward target this terrain feature instead.
  • If this terrain feature is destroyed, before removing it from the battlefield, inflict D3 mortal damage on the Steward. Then, set up the Steward on the battlefield within 3" of this terrain feature and not in combat. That unit is no longer the Steward. If it is not possible to set up the Steward, it is slain.

KEYWORDS
FACTION TERRAIN
DEATH, FLESH-EATER COURTS
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Impassable
Models cannot move across, be set up on or end moves on any part of this terrain feature.

The non-HERO FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2025