14" 5 5+ 2 Those rare, hot-tempered Skink Chiefs who revel in bloodshed and carnage bond themselves to a Ripperdactyl – winged menaces renowned for their cruel ferocity. These skinks have little interest in graceful aerial acrobatics – to them, the only thing that matters is the annihilation of those who dare blemish the territories of the Seraphon with their presence. They command ravaging sky-packs of Ripperdactyl Riders, scanning for prey on the ground below before commanding their mount to tuck their wings and dive in for the kill.
With snapping jaws and sickle-like talons, Ripperdactyls excel in the chaos of close combat, relying upon the shock of their sudden charge to take large prey by surprise. The Chief’s mount is always the eldest and most ferocious of its brood. While the Ripperdactyl rampages beneath them, they lash out with a skyblade, carving apart their foes in as bloody a manner as possible to inspire nearby riders to new heights of ferocity. This process is aided by the dropping of blot toads – loathsome amphibians whose pheromonic stench drives Ripperdactyls into a maddened frenzy that will only abate when there are no more enemies to disembowel. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ripperdactyl’s Tearing Jaws [Charge (+1 Damage), Companion] | |||||||
| Ripperdactyl’s Tearing Jaws Charge (+1 Damage), Companion | 3 | 4+ | 3+ | 1 | 1 | ||
| Skyblade [Crit (Auto-wound)] | |||||||
| Skyblade Crit (Auto-wound) | 5 | 4+ | 4+ | 1 | 2 | ||
Once Per Battle (Army), Deployment Phase |
Once Per Battle, Any Combat Phase |
Passive |
KEYWORDS | HERO, CAVALRY, FLY |
| ORDER, SERAPHON, SKINK |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
The SKINK and CAVALRY keywords are used in the following Seraphon warscrolls:
The MONSTER keyword is used in the following Seraphon warscrolls:
The BEAST keyword is used in the following Seraphon warscrolls:
The ORDER keyword is used in the following Seraphon warscrolls:
The SERAPHON keyword is used in the following Seraphon warscrolls:
The SKINK keyword is used in the following Seraphon warscrolls:
The HERO keyword is used in the following Seraphon warscrolls:
The CAVALRY keyword is used in the following Seraphon warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Seraphon warscrolls: