8" 5 5+ 2 5+ Bearing the notched axes of their former trade, the Lord Executioners are sent to claim the lives of those who have escaped the justice of Nagash. The spirits of the wrongfully executed drift around these gheists, crying out their anguish even as they intercept blows meant to harm their slayer. Even in life these figures were held in fear, for their calling was that of the headsman, a role they performed with sadistic relish. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Decapitating Greataxe [Anti-HERO (+1 Rend), Crit (Auto-wound)] | |||||||
Decapitating Greataxe Anti-HERO (+1 Rend), Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 2 |
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KEYWORDS | HERO, INFANTRY, FLY, WARD (5+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The HERO keyword is used in the following Nighthaunt warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
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The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||