8" 2 6+ 1 5+ Dreadscythe Harridans were healers and alms-givers in life. Upon their deaths, the Great Necromancer wrought a horrific transformation upon them, turning their hands into wicked scythe-blades that would instead lacerate and maim the flesh that they may once have sought to carefully stitch and soothe. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Scythed Limbs [Crit (Auto-wound)] | |||||||
Scythed Limbs Crit (Auto-wound) | 3 | 4+ | 4+ | 1 | 1 |
![]() |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (5+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| ||
![]() |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
![]() |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
![]() |
The CHAMPION keyword is used in the following Nighthaunt warscrolls: