8" 5 5+ 2 5+ As mortals, the Guardians of Souls dabbled in the dark arts of undeath, but after realising they trod a perilous downward spiral, they stepped away – a weakness of morality that the Great Necromancer neither forgot nor forgave. Upon their deaths, Nagash remade these former magic users as unliving conduits for the necromantic energy they once spurned. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Chill Blade [Crit (Auto-wound)] | |||||||
Chill Blade Crit (Auto-wound) | 3 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, WIZARD (1), INFANTRY, FLY, WARD (5+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
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The HERO keyword is used in the following Nighthaunt warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
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The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The WIZARD keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls: