3D6" 7 6+ 7+ 6+ The Bell of Doom is a thing of ruinous sorcery. The ratmen have long been fascinated with such instruments, viewing them as relics charged with the ruinous will of the Great Horned Rat. Skaven sorcerers possess the means to render this belief a reality; by ringing a small hand-bell of refined warpstone and hissing the thirteen incantations of Kavzar, they can shape the aether into a clanging tool of apocalypse. Each peal from a Bell of Doom shakes the very fabric of creation. The earth splits asunder, mortar shakes loose from walls and proud statues topple. What remains is ruin, fit only for vermin to swarm over. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Volatile Warp Energy | |||||||
Volatile Warp Energy | 2D6 | 4+ | 4+ | 1 | 1 |
![]() |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
CHAOS, SKAVEN |
| ||
![]() |
KEYWORDS | CORE, MOVE, CHARGE |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
![]() |
KEYWORDS | CORE, ATTACK, SHOOT |
![]() |
KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
![]() |
The WARD keyword is used in the following Skaven warscrolls:
The MANIFESTATION keyword is used in the following Skaven warscrolls:
The ENDLESS SPELL keyword is used in the following Skaven warscrolls:
![]() |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||