6" 5 4+ 2 At the head of every Skyre clan stands an Arch-Warlock. They are the masters of the various schools of lethal science practised by their clan, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, techno-arcane superweapons. An Arch-Warlock's mind is a thing of whirring brass gears, constantly churning out new schematics of death. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warpfire Gauntlet [Shoot in Combat] | ||||||||
Warpfire Gauntlet Shoot in Combat | 10" | 3 | 4+ | 2+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormcage Halberd | ||||||||
Stormcage Halberd | 3 | 3+ | 4+ | 1 | 2 | |||
Crushing Piston-claw | ||||||||
Crushing Piston-claw | 2 | 4+ | 2+ | 2 | 2 |
![]() |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
CHAOS, SKAVEN, SKRYRE |
| ||
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The SKRYRE keyword is used in the following Skaven warscrolls:
![]() |
KEYWORDS | CORE, MOVE, CHARGE |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
![]() |
KEYWORDS | CORE, ATTACK, SHOOT |
![]() |
KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
![]() | 1 |
KEYWORDS | SHOOT, ATTACK |
The HERO keyword is used in the following Skaven warscrolls:
The WIZARD keyword is used in the following Skaven warscrolls: