Ossiarch Bonereapers – Necropolis Stalkers

This warscroll does not meet the selection criteria (see Settings tab).
OSSIARCH BONEREAPERS WARSCROLL
Necropolis Stalkers
7"
4
4+
1
6+
Four-armed horrors that possess ferocious killing prowess, Necropolis Stalkers leap and spin into battle with terrifying speed, laying waste to hordes of foes in the blink of an eye.
OSSIARCH BONEREAPERS WARSCROLL
Necropolis Stalkers
MELEE WEAPONS
AtkHitWndRndDmg
Stalker Blades
Stalker Blades43+3+21
BATTLE PROFILE

Unit Size: 3      Points: 140
Base size: 50mm
Can be reinforced: Yes

Once Per Turn (Army), Any Combat Phase
FOURFOLD SLAYERS: Stalkers lethally wade into the fray, their fourfold quadrarch masks allowing them to attack from several directions at once and annihilate even massed opponents with chilling indifference.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a number of dice equal to the number of models in the target unit. For each 6, inflict 1 mortal damage on the target. If this unit has 3 or more models, inflict 1 mortal damage on the target for each 5+ instead.

KEYWORDS
INFANTRY, WARD (6+)
DEATH, OSSIARCH BONEREAPERS
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
© Vyacheslav Maltsev 2013-2026