Ossiarch Bonereapers – Gothizzar Harvester

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OSSIARCH BONEREAPERS WARSCROLL
Gothizzar Harvester
6"
10
4+
5
6+
The Gothizzar Harvester collects the remains of the slain, stripping them of flesh and storing them in a gaping cage of bone on its back. It bludgeons and cleaves those in reach of its primary arms even as its secondary limbs gather the dead.
OSSIARCH BONEREAPERS WARSCROLL
Gothizzar Harvester
MELEE WEAPONS
AtkHitWndRndDmg
Soulcrusher Weapons
Soulcrusher Weapons64+2+23
BATTLE PROFILE

Unit Size: 1      Points: 200
Base size: 105 × 70mm
Can be reinforced: No

Passive
BONE CAGE: Tasked with collecting and flensing the corpses of the recently slain, Gothizzar Harvesters carry their osseous bounty inside the cages on their backs.

Effect: This unit is either full or empty. It starts the battle full.

Once Per Turn (Army), End of Any Turn
BONE HARVEST: As a Gothizzar Harvester fights, its vestigial appendages ceaselessly work to amass a grisly stockpile of bones.

Effect: Roll a dice for each enemy unit that has been destroyed this battle. Add 1 to each roll if this unit used a FIGHT ability this turn. If any of the rolls are a 4+, this unit is full.

Once Per Turn (Army), Your Hero Phase
REPAIR CONSTRUCT: The Harvester uses a portion of its morbid crop to restore the forms of fellow Ossiarchs.

Declare: If this unit is full, pick a visible friendly OSSIARCH BONEREAPERS unit wholly within 12" of this unit to be the target.

Effect: Return 1 slain model to the target unit. If the target has a Health characteristic of 1 return 3 slain models to it instead. Then, this unit is empty.

KEYWORDS
WAR MACHINE, WARD (6+)
DEATH, OSSIARCH BONEREAPERS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
Warscrolls collated

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The WAR MACHINE keyword is used in the following Ossiarch Bonereapers warscrolls:

13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.
© Vyacheslav Maltsev 2013-2026