RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Axe of dismemberment devastating wounds precision | |||||||
| Axe of dismemberment devastating wounds precision | Melee | 5 | 2+ | 7 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |



The TRANSPORT keyword is used in the following World Eaters datasheets:

The WORLD EATERS and CHARACTER keywords are used in the following World Eaters datasheets:
The EPIC HERO keyword is used in the following World Eaters datasheets:
Every Khornate champion treads a personal Path to Glory. Through carnage and bloodshed, they earn empowering boons of martial might.
When a friendly WORLD EATERS CHARACTER unit (excluding EPIC HERO units) is selected to fight, that unit’s CHARACTER models’ melee attacks can have:Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.The CHARACTER keyword is used in the following World Eaters datasheets:
The BLOOD LEGIONS keyword is used in the following World Eaters datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.
UNBRIDLED BLOODLUST |
RAGE-FUELLED INVIGORATION |
TOTAL CARNAGE |
MARTIAL EXCELLENCE |
WARP BLADES |
DECAPITATING STRIKES |
The CHAOS keyword is used in the following World Eaters datasheets:
The CHARACTER keyword is used in the following World Eaters datasheets:
The DEDICATED TRANSPORT keyword is used in the following World Eaters datasheets:
The INFANTRY keyword is used in the following World Eaters datasheets:
The KHORNE keyword is used in the following World Eaters datasheets:
The VEHICLE keyword is used in the following World Eaters datasheets:
The WORLD EATERS keyword is used in the following World Eaters datasheets:
Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:
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The WORLD EATERS and INFANTRY keywords are used in the following World Eaters datasheets:
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.
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To call forth the blood legions requires the spilling of oceans of crimson gore.
Each time a BLOOD LEGIONS or WORLD EATERS unit from your army destroys an enemy unit, roll one D6: on a 3+, you gain 1 Blood Tithe point (BTP). At the start of the Command phase, you can spend one or more of your BTP to activate one of the following abilities until the end of the battle:



Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).The World Eaters fight in a perpetual fury, driven ever onward to slaughter all who stand in their path. All of their warriors have been subject to horrific surgery, implanted with crude devices that amplify their aggression. Some even submit to possession by the Blood God’s daemonic servants. These warriors will only stop killing when every foe lies in bloody ruin at their feet - and sometimes not even then.
Each time a WORLD EATERS unit from your army makes a Charge move, until the end of the turn, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.The World Eaters use their vehicles to drive into the heart of the enemy before piling out of their transports and hurling themselves into the fighting.
Each time a WORLD EATERS unit from your army disembarks from a TRANSPORT, until the end of the turn, add 1 to Charge rolls made for that unit and that unit’s melee weapons have the [lance] ability.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].In the close confines of shipboard warfare, with their battle cries reverberating along corpse-strewn corridors, the charge of World Eaters is an elementally terrifying and seemingly unstoppable force.
Each time a WORLD EATERS unit from your army declares a charge, each target of that charge must take a Battle-shock test.This veteran killer cannot resist the urge to kill. His endless thirst for slaughter drives him forward into the thickest of fighting.
WORLD EATERS model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, while the Unbridled Bloodlust Blessing of Khorne is active for your army, add 1 to Charge rolls made for the bearer’s unit.
This warrior has the favour of Khorne; the Blood God’s infernal power pulses through their veins.
WORLD EATERS model only. Each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll up to two of the D6 rolled.
Khorne’s faithful believe this relic was forged in the depths of the Blood God’s own realm. The blades of many champions have broken upon its brass surface.
WORLD EATERS model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
The bearer of this daemon-infested weapon is driven to a state of apoplectic frenzy by the touch of its red-hot grip.
WORLD EATERS model only. Add 1 to the Attacks and Damage characteristics of melee weapons (excluding Extra Attacks weapons) equipped by the bearer.
This gifted killer channels the fullness of his rage into every weapon swing – doubly so when the Blood God’s gaze is upon him.
WORLD EATERS model only. (Once per battle, per army) In your Command phase, you can use this ability. If you do, every Blessing of Khorne is active for this unit until the start of your next turn.
Despite the frenzied battle-lust that consumes his soul, this warrior still retains a sliver of the tactical insight instilled in him by his training.
WORLD EATERS model only. After both players have deployed their armies, select up to three JAKHALS and/or GOREMONGERS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
This warrior bears a brass icon redolent with empyric energies. Daemonic entities who gaze upon its macabre magnificence are lent fresh vitality.
WORLD EATERS model only. While a friendly BLOOD LEGIONS unit is within 6" of the bearer, that unit has the Blessings of Khorne ability. If the Might of Khorne ability is active for your army, then while a friendly BLOOD LEGIONS unit is within 6" of the bearer, you can re-roll Battle-shock tests taken for that unit.
This possessed weapon is ever stained with gore and eternally thirsts to taste the blood of fresh victims, empowering the bearer with its endless hunger.
WORLD EATERS model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearers melee weapons. Each time the bearer’s unit destroys an enemy unit with a melee attack, do not roll to gain a Blood Tithe point, you automatically gain 1 Blood Tithe point instead.
A veteran tank commander, this warrior orders nearby armoured vehicles to lay down a withering field of fire, providing cover for disembarking troops.
WORLD EATERS model only. At the start of your Shooting phase, you can select one VEHICLE model within 6" of the bearer or, if the bearer is embarked within a TRANSPORT, you can select that TRANSPORT model. Until the end of the phase, after the selected model has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Provided to veteran World Eaters by the Berzerker-surgeons, these combat stimulants grant the user shocking speed.
WORLD EATERS model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit has the Fights First ability.
Nothing, not even death, can prevent these ferocious killers from claiming the skulls that are the Blood Gods due.
Each time a WORLD EATERS model from your army (excluding KHÂRN THE BETRAYER) is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 5+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.Some World Eaters lead packs of cultists into battle, inspiring the masses with their inhuman savagery.
WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.
This warrior fights in the vanguard, urging his vehicles forward to unload troops as swiftly as possible.
WORLD EATERS model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability.
An expert in mechanised warfare, the assaults this warrior leads are so swift and violent that few foes can react before the hammer falls.
WORLD EATERS model only. If the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Foes attempting to gun this warrior down only stoke his berserk rage still higher.
Each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was the target of one or more of those attacks, it can make a Battle Lust move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but must end that move as close as possible to the attacking unit. When doing so, the bearer can be moved within Engagement Range of that enemy unit, but only that enemy unit.
Many are the skulls this warrior has taken and offered up in the Blood God’s name, which has its rewards.
Once the bearer has destroyed one or more enemy units, until the end of the battle, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll all of the dice (if you do, you must re-roll every dice).
As this murderous champion butchers his foes, so a blazing crown of rage, hate and agony blazes to life about his brows. None can look upon this ghastly spectacle without their eyes bleeding and a bleak despair gripping their hearts.
When the bearer destroys an enemy unit for the first time, until the end of the battle, the bearer has an Objective Control characteristic of 5.
So gripped is this warrior by the need to kill and kill again in Khornes name, that they never for even a moment pause in their endless hunt for fresh victims.
You can re-roll Advance and Charge rolls made for the bearer, and the bearer is eligible to declare a charge in a turn in which it Advanced.