RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bloodflail devastating wounds | |||||||
| Bloodflail devastating wounds | 12" | 1 | 2+ | 16 | -3 | D6+1 | |
| Hellfire breath ignores cover torrent | |||||||
| Hellfire breath ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lash of Khorne | |||||||
| Lash of Khorne | 12" | 9 | 2+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Axe of Khorne – strike | |||||||
| Axe of Khorne – strike | Melee | 8 | 2+ | 14 | -4 | D3+1 | |
| Axe of Khorne – sweep | |||||||
| Axe of Khorne – sweep | Melee | 16 | 2+ | 8 | -2 | 1 | |
| Great axe of Khorne – strike | |||||||
| Great axe of Khorne – strike | Melee | 7 | 2+ | 16 | -4 | D6+2 | |
| Great axe of Khorne – sweep | |||||||
| Great axe of Khorne – sweep | Melee | 14 | 2+ | 10 | -2 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 320 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 335 |

Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.The CHARACTER keyword is used in the following World Eaters datasheets:
There are many ways by which to deploy troops to the field of battle including tunnels, teleportation devices and other esoteric means of transportation.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.The BLOOD LEGIONS keyword is used in the following World Eaters datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.The BLOOD LEGIONS keyword is used in the following World Eaters datasheets:
The CHAOS keyword is used in the following World Eaters datasheets:
The CHARACTER keyword is used in the following World Eaters datasheets:
The DAEMON keyword is used in the following World Eaters datasheets:
The FLY keyword is used in the following World Eaters datasheets:
The KHORNE keyword is used in the following World Eaters datasheets:
The MONSTER keyword is used in the following World Eaters datasheets:
The SUMMONED keyword is used in the following World Eaters datasheets:
The WORLD EATERS keyword is used in the following World Eaters datasheets:
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With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.To call forth the blood legions requires the spilling of oceans of crimson gore.
Each time a BLOOD LEGIONS or WORLD EATERS unit from your army destroys an enemy unit, roll one D6: on a 3+, you gain 1 Blood Tithe point (BTP). At the start of the Command phase, you can spend one or more of your BTP to activate one of the following abilities until the end of the battle:Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").



Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.Through acts of frenzied violence and unbound savagery, the World Eaters may open a rent in reality, allowing the daemons of Khorne to spill forth from that infernal domain.
When mustering your army, unless specifically stated otherwise, you cannot select BLOOD LEGIONS as your Army Faction.