Seraphon – Sunblood Pack

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•SERAPHON WARSCROLL•
Sunblood Pack
5"
3
4+
2
The power of Azyr clings to the Sunbloods. Monstrously strong, these battle-scarred warriors are the martial champions of the saurus and the personification of the savage fury of the more warlike breeds of Seraphon. When accompanied by a pair of saurus bodyguards, they form a pack that acts as a formidable anchor in the Seraphon battleline.
•SERAPHON WARSCROLL•
Sunblood Pack
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Celestite Weapons
Celestite Weapons33+3+12
BATTLE PROFILE

Unit Size: 3      Points: 150
MODELBASE SIZE
Sunblood40mm
2x Saurus Bodyguard32mm
Venomites25mm
Can be reinforced: No
Regiment Options: Any SERAPHON
Notes: This HERO can join an eligible regiment as a Favoured Spawning. This unit cannot be reinforced.

The models in this unit are 1 Sunblood and 2 Saurus Bodyguard. Each model is armed with Celestite Weapons. This unit’s Venomites are a token.

Passive
STARSPAWNED: The concentrated Azyrite magic radiating from the Sunblood imbues their warrior kin with incredible resilience.

Effect: Ignore the first damage point that would be allocated to friendly SAURUS and KROXIGOR units each phase while they are wholly within 12" of this unit.

Passive
SCALED PROTECTORS: The saurus bodyguard know no other purpose than to protect their Sunblood leader until their dying breath.

Effect: Ignore negative and positive modifiers to save rolls for this unit.

Once Per Turn(Army), Any Combat Phase
VENOMITE SWARM: Beloved of the serpent god Sotek, the fangs of the Venomites drip with toxins that can inflict near-instant death.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: If this unit’s Venomites token is on the battlefield, roll a D3. On a 1, remove this unit’s Venomites token from the battlefield. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
HERO, INFANTRY
ORDER, SERAPHON, SAURUS
Errata
Sunblood Pack
Change the timing of ‘Venomite Swarm’ to ‘Once Per Turn (Army), Any Combat Phase’.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

FAQ / Errata

FAQ
Q:If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model?
A:
No.
Errata
Addenda: 7.0 Combat Range
Add the following:

‘A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it.’

The KROXIGOR keyword is used in the following Seraphon warscrolls:

Infantry
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

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Those HEROES can join an eligible regiment as a Favoured Spawning.

3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
© Vyacheslav Maltsev 2013-2026