8" 1 6+ 1 5+ The Hunters of Huanchi are proficient with many weapons, for, unlike the majority of skinks, they are solitary and solemn beings who dedicate their entire lives to mastering the art of ambush warfare. Following the tenets laid down by their namesake deity, they prefer to stalk their prey unseen – only striking when the enemy’s guard is lowered and they are at their most vulnerable. Ranged weapons are their favoured tools for this purpose, for they suit a chameleon skink’s slight frame and dexterous ability.
Perhaps the most devastating of these are the starstone bolas. These weapons consist of a leather strap containing multiple moonstone orbs, each charged with Azyrite energy. When thrown, the bolas unleash a sizzling blast that burns and blackens the target’s flesh. As the enemy reels, scorched and half blinded, they are skewered by volleys of hunter javelins launched with perfect accuracy. The Hunters of Huanchi do not hesitate to charge in amongst their prey to deal a killing blow. They swing light maces and use their javelins, which have celestium points sharp enough to cut diamond, as short spears to finish off those who survived their initial barrage. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hunter Javelin | ||||||||
| Hunter Javelin | 10" | 1 | 3+ | 3+ | 1 | 2 | ||
| Starstone Bolas | ||||||||
| Starstone Bolas | 10" | 1 | 3+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Hunter Javelin | ||||||||
| Hunter Javelin | 3 | 3+ | 4+ | 1 | 2 | |||
| Moonstone Club | ||||||||
| Moonstone Club | 2 | 4+ | 5+ | - | 1 | |||
| MODEL | BASE SIZE |
| Chameleon Skink Alpha, Huanchi's Claw | 28.5mm |
| 3 x Chameleon Skinks | 25mm |
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Any Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION (1/5), MUSICIAN (1/5), WARD (5+) |
| ORDER, SERAPHON, SKINK |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Any Hero Phase | 1 |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
The ORDER keyword is used in the following Seraphon warscrolls:
The SERAPHON keyword is used in the following Seraphon warscrolls:
The SKINK keyword is used in the following Seraphon warscrolls:
Passive |
The CHAMPION keyword is used in the following Seraphon warscrolls:
Passive |
The MUSICIAN keyword is used in the following Seraphon warscrolls:
The INFANTRY keyword is used in the following Seraphon warscrolls:
The WARD keyword is used in the following Seraphon warscrolls: