Seraphon – Sunblood Pack

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SERAPHON WARSCROLL
Sunblood Pack
5"
3
4+
2
The power of Azyr clings to the Sunbloods. Monstrously strong, these battle-scarred warriors are the martial champions of the saurus and the personication of the savage fury of the more warlike breeds of Seraphon. When accompanied by a pair of saurus bodyguards, they form a pack that acts as a formidable anchor in the Seraphon battleline.
SERAPHON WARSCROLL
Sunblood Pack
MELEE WEAPONS
AtkHitWndRndDmg
Celestite Weapons
Celestite Weapons33+3+12
BATTLE PROFILE

Unit Size: 3      Points: 150
Can be reinforced: No
Regiment Options: Any SERAPHON
Notes: This HERO can join an eligible regiment as a Favoured Spawning. This unit cannot be reinforced.

The models in this unit are 1 Sunblood and 2 Saurus Bodyguard. Each model is armed with Celestite Weapons. is unit’s Venomites are a token

Passive
STARSPAWNED: The concentrated Azyrite magic radiating from the Sunblood imbues their warrior kin with incredible resilience.

Effect: Ignore the first damage point that would be allocated to friendly SAURUS and KROXIGOR units each phase while they are wholly within 12" of this unit.

Passive
SCALED PROTECTORS: The saurus bodyguard know no other purpose than to protect their Sunblood leader until their dying breath.

Effect: Ignore negative and positive modiers to save rolls for this unit.

Any Combat Phase
VENOMITE SWARM: Beloved of the serpent god Sotek, the fangs of the Venomites drip with toxins that can inflict near-instant death.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: If this unit’s Venomites token is on the battleeld, roll a D3. On a 1, remove this unit’s Venomites token from the battleeld. On a 2+, inict an amount of mortal damage on the target equal to the roll.

KEYWORDS
HERO, INFANTRY
ORDER, SERAPHON, SAURUS
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

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3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
Those HEROES can join an eligible regiment as a Favoured Spawning.

Infantry Hero

The KROXIGOR keyword is used in the following Seraphon warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
© Vyacheslav Maltsev 2013-2025