MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lashing tongue extra attacks lethal hits | |||||||
| Lashing tongue extra attacks lethal hits | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Slashing claws devastating wounds | |||||||
| Slashing claws devastating wounds | Melee | 3 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 80 |
| 10 models | 155 |
The EMPEROR’S CHILDREN keyword is used in the following Emperor’s Children datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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The CHAOS keyword is used in the following Emperor’s Children datasheets:
The DAEMON keyword is used in the following Emperor’s Children datasheets:
The LEGIONS OF EXCESS keyword is used in the following Emperor’s Children datasheets:
The SLAANESH keyword is used in the following Emperor’s Children datasheets:
The SUMMONED keyword is used in the following Emperor’s Children datasheets:

Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.



Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The SLAANESH and BEAST keywords are used in the following Emperor’s Children datasheets:
The SLAANESH and INFANTRY keywords are used in the following Emperor’s Children datasheets:
There are many ways by which to deploy troops to the field of battle including tunnels, teleportation devices and other esoteric means of transportation.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:By enacting the most lurid and excessive acts of ritual violence, the Emperor’s Children may shatter reality itself and summon forth the daemons of Slaanesh.
When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.