The shining golden warriors known as the Adeptus Custodes are the elite bodyguard of the Emperor himself. Their word is law and their might in battle unsurpassed, even amongst the ranks of the Space Marines. Striding resplendent and fearless through the fog of war, they bring hope to the embattled civilisations of Mankind and swift death to their enemies.
| Book | Kind | Edition | Version | Last update |
Adeptus Custodes | ||||
Adeptus Custodes | App | 11 | 2.8.1 | October 2026 |
Boarding Actions | ||||
Boarding Actions | Expansion | 10 | 1.1 | July 2025 |
The Adeptus Custodes have developed many thousands of martial ka’tahs. Custodians are proficient in many of these arts, shifting stances according to the battlefield situation.
Many of the most prominent shield hosts favour a specific martial ka’tah above all others.
All detachments tagged ‘Unique: Shield Host’ state a Favoured Ka’tah. If you selected one of these detachments, the ka’tah ability that is the Favoured Ka’tah of that detachment grants the additional effect listed in that detachment.The Adeptus Custodes are the shield of the Emperor: indomitable and nigh unbreakable.
Friendly ADEPTUS CUSTODES units with this ability have Feel No Pain 5+ against mortal wounds.Shield-Captains who bear the title Aquila Commander have proven themselves true masters of battlefield tactics.
At the start of the battle round, if a model with this ability is your WARLORD, gain 1CP.Bearers of the Pariah gene, Null Maidens are inured to psychic powers. Their Warp-smothering aura also provides limited protection for the Custodians at whose side they fight.
Though the Adeptus Custodes often fight alongside the Silent Sisterhood, they take orders only from their own commanders, or from the Emperor Himself.
You can include ANATHEMA PSYKANA units in your army, even though they do not have the ADEPTUS CUSTODES faction keyword.
3DPFEW FOES CAN STAND AGAINST A COMBINED-ARMS FORCE OF CUSTODIANS
The Custodians are masters of all forms of war. There is no foe, no matter how numerous or powerful, that they cannot lay low.
In the Fight phase, when a friendly ADEPTUS CUSTODES unit is selected to fight, that unit’s melee attacks have:
This Captain-Commander has earned many names destroying mighty champions and powerful war machines. ADEPTUS CUSTODES model only. This model’s attacks that target an enemy CHARACTER/MONSTER/VEHICLE unit have +1 to wound rolls. |
This masterwork misericordia is believed to flood the hearts of its victims with searing holy radiance. ADEPTUS CUSTODES model only. This model has the following weapon:
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Awarded to the Custodian with the greatest tally of victories in the Blood Games, this finely worked pauldron denotes its bearer as a superlative strategic genius. ADEPTUS CUSTODES model only. When both players have deployed their armies, you can redeploy up to three friendly ADEPTUS CUSTODES units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves. |
The sensorium gheists within this helm shriek technomantic warnings to the wearer whenever danger threatens. ADEPTUS CUSTODES model only.
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1DPTHE AQUILAN SHIELD ARE AN UNBREAKABLE FORTRESS OF AURAMITE
Resilient experts of ranged warfare, the Aquilan Shield give no ground and punish advancing enemies with their mastery of the Salvus Ka’tah.
While a friendly ADEPTUS CUSTODES unit (excluding
Every volley these warriors fire is calculated to inflict the maximum amount of damage upon the foe. ADEPTUS CUSTODES INFANTRY model only. This unit’s ranged attacks have +1 A. |
This immeasurably ancient auto-medicae device meshes seamlessly with any suit of armour, dispensing panacaeic elixirs in response to mental or physical trauma. ADEPTUS CUSTODES model only. (Once per battle, per army) At the start of any phase, this model heals D3+3 wounds. |
1DPTHE DREAD HOST UNLEASHES THE EMPEROR’S WRATH UPON THE FOE
Favouring the aggressive Dacatarai fighting style, the Custodians of the Dread Host seek to outmatch their enemies in bloody melee combat.
Friendly ADEPTUS CUSTODES units can re-roll charge rolls.
This Custodian’s skills in close-quarters combat are awe-inspiring to behold. ADEPTUS CUSTODES model only. This model’s melee attacks have [Sustained Hits 1]. |
This champion’s physical might is exceptional, even for a Custodian. Each swing of their blade carves a bloody swathe through the foe. ADEPTUS CUSTODES model only. This model’s melee attacks have [Cleave 1]. |
1DPMOST SHIELD HOSTS ARE TEMPORARY, BUT ALL PLAY A VITAL ROLE IN THE EMPEROR’S SERVICE
The Adeptus Custodes are blessed with gifts the Emperor has given them – physical might, mental robustness and the most powerful arms and armour available.
When a friendly ADEPTUS CUSTODES unit is selected to attack, that unit’s attacks can:
The armouries of the Adeptus Custodes contain some of the most finely crafted and deadly close-quarters weaponry wielded by any warrior of the Imperium. ADEPTUS CUSTODES model only. This model’s melee attacks have [Devastating Wounds]. |
The golden glory of the Emperor Himself glows around this magnificent warrior like Sol’s own fire. Enemies are blinded by its light, forced to recoil in pain and terror. ADEPTUS CUSTODES INFANTRY model only. Attacks that target this unit have -1 to hit rolls. |
1DPTHE EMISSARIES IMPERATUS WILL GO TO ANY LENGTHS TO DELIVER THE EMPEROR’S WORD
The Emissaries Imperatus prioritise the mission over individual actions. Their favoured ka’tah, Conservai, similarly emphasises strategy.
Friendly ADEPTUS CUSTODES units have Fights First.
This auric champion always strives to be first into the fray. Adeptus Custodes model only. If this unit made a charge move this turn, this model’s attacks can:
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When this sphere of solid gold detonates, it unleashes beams of radiating light that blind those they do not kill. ADEPTUS CUSTODES model only. This model has the following weapon:
[BLINDING LIGHT]: In your Shooting phase, when this unit has shot, select one enemy unit hit by this unit’s Auriferous Orb weapon. That enemy unit’s attacks have -1 to hit rolls until the start of your next turn. | ||||||||||||||||||||
1DPTHE SHADOWKEEPERS SEEK TO DESTROY OR CONTAIN THAT WHICH SHOULD NOT BE
Inured to the most nightmarish and esoteric threats, the Shadowkeepers will not be swayed from their duty.
While a friendly ADEPTUS CUSTODES unit (excluding
This Custodian unleashes upon their opponents the Emperor’s own fury, pursuing enemy warriors with relentless determination and allowing none to flee the field. ADEPTUS CUSTODES INFANTRY model only. When this unit is selected to make a pile-in/consolidation move:
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The genetic alchemy that saturates this warrior’s physiology has been tempered in wars beyond count. There are few hardships or hurts such a warrior cannot endure. ADEPTUS CUSTODES model only. This model has Feel No Pain 5+. |
1DPGUARDIANS OF THE SOL SYSTEM, THE SOLAR WATCH FAVOUR RAPID WARFARE
The Solar Watch utilise speed, mobility and the adaptable Calistus Ka’tah to confound and eviscerate opposing armies.
When a friendly ADEPTUS CUSTODES unit makes a fall-back move, that fall-back move does not prevent that unit from being eligible to charge.
This warlord excels in directing fast and deadly offensives designed to close rapidly with the enemy, overwhelming the foe with a devastating concentration of force. ADEPTUS CUSTODES SHIELD-CAPTAIN model only. At the start of your Charge phase, select one friendly ADEPTUS CUSTODES INFANTRY unit within 6" of this model. If that unit made an advance move this turn, that advance move does not prevent that unit from being eligible to declare a charge. |
Embodying the raptors of ancient Terra, this champion of the Golden Throne descends upon their prey swiftly, with talons unsheathed. ADEPTUS CUSTODES INFANTRY/MOUNTED unit only (excluding TERMINATOR units). This unit has +1 to advance rolls and charge rolls. |
1DPAmong the Companions and the Sentinel Guard, vigilance is the most crucial of attributes.
While a friendly TRUSTED SENTINEL unit is within range of an objective, that unit’s attacks can re-roll wound rolls of 1.
Built into this Custodian’s armour, this aviform artefact is a relic of the Dark Age of Technology. It projects electromagnetic distortion to corrupt and confound homing beacons, teleportation technology and other methods of translocation. ADEPTUS CUSTODES INFANTRY model only. Enemy units that are selected to make an ingress move cannot be set up within 12" of this unit. |
Even while standing statue-still upon their endless watch, these Custodians are ready to spring instantly into violent action. TRUSTED SENTINEL unit only. (Once per phase, per unit) You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
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1DPTHE GREATEST OF THE ADEPTUS CUSTODES’ CHAMPIONS SEEK TO SLAY THE MIGHTIEST FOES
The Emperor’s Custodians will gladly test their mettle against the worst the galaxy has to offer.
In your Command phase, you can select one enemy unit to be a dreadful foe unit until the start of your next Command phase. Friendly ADEPTUS CUSTODES CHARACTER models’ attacks that target a dreadful foe unit have +1 to wound rolls.
Long-forgotten technologies shroud this cloak’s bearer. ADEPTUS CUSTODES model only. This model has:
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The cellular alchemy by which this heroic warrior was forged has rendered them breathtakingly resilient. ADEPTUS CUSTODES INFANTRY model only. (Once per battle, per army) At the end of a phase in which this model is destroyed, roll one D6:
ErrataShow AURIC CHAMPIONS, SUPERIOR CREATION Change to: ADEPTUS CUSTODES INFANTRY model only. (Once per battle, per army) At the end of a phase in which this model is destroyed, roll one D6:
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A master orator, this Custodian’s battle cries light fires of defiance in the hearts of their allies. ADEPTUS CUSTODES INFANTRY model only. (Once per battle round, per army) At the start of any phase, you can select one friendly battle-shocked ADEPTUS CUSTODES unit within 9" of this model. That unit is no longer battle-shocked. |
1DPTHE CHAMPIONS OF THE THARANATOI ORDER APPEAR IN BURSTS OF GOLDEN LIGHT
Terminator sodalities are swept up by golden drop craft, ready to be deployed once more as battle demands.
At the end of your opponent’s Fight phase, if a friendly ADEPTUS CUSTODES TERMINATOR unit is unengaged, you can place that unit in strategic reserves.
This Shield-Captain knows well the value of intelligence, utilising data harvested by agents of the Golden Throne to strike like a bolt of golden lightning before the foe can bring their strength to bear. SHIELD-CAPTAIN IN ALLARUS TERMINATOR ARMOUR model only. In your first Movement phase, this unit can make an ingress move. |
This Shield-Captain demands boundless aggression from the warriors at their command. Each movement by the foe is seized upon and punished with furious countercharges. SHIELD-CAPTAIN IN ALLARUS TERMINATOR ARMOUR model only. (Once per phase, per army) You can target this unit with the Rapid Ingress stratagem, regardless of any other uses of that stratagem this phase. If you do:
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1DPSTRIDING TO WAR, THE MORITOI BRING TO BEAR WEAPONS OF TERRIBLE DESTRUCTION
The auramite giants of the Moritoi are terrifying to behold, moving with the grace of mortal warriors. Wounds serve only to increase the ferocity with which they slaughter their foes.
This reliquary contains drops of blood, promethium and amniotic fluid harvested from the fractured form of a fallen Dreadnought. Said to be infused with the remaining fury of fallen warrior and war machine, this device inspires wrathful fury in those who bear it to war. ADEPTUS CUSTODES DREADNOUGHT model only. This model’s melee attacks have +1 A, S and D. |
The war engines of the Adeptus Custodes possess an array of augury equipment that combines to build an intricate picture of the unfolding conflict, enabling the bearer to detect incoming threats, then angle their armour to repel the worst of enemy attacks. ADEPTUS CUSTODES DREADNOUGHT model only. This model has Feel No Pain 5+. |
1DPSWIFT AND AGILE, ADEPTUS CUSTODES GRAV-VEHICLES CAN INFLICT UNTOLD DESTRUCTION
Many Adeptus Custodes vehicles are fitted with flare shields: relics of the Dark Age of Technology that can deflect incoming fire.
Friendly GRAV-ASSAULT units have 4+ InSv against ranged attacks.
The grav-tanks of the Adeptus Custodes are exceptionally mobile, enabling their skilled crews to fade in and out of contact with the foe whilst keeping up a constant stream of killing fire. GRAV-ASSAULT unit only. When this unit makes a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot. |
Custodian vehicle crews are as consummately skilled as their infantry counterparts, delivering sodalities into the thick of the fight and suppressing foes with turret-mounted weapons to prevent incoming fire. GRAV-ASSAULT TRANSPORT model only. When a friendly ADEPTUS CUSTODES unit is selected to make a disembark move from this unit, until the end of the turn:
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1DPNULL MAIDENS COMBINE DREAD POWERS AND MARTIAL SKILL TO DEFEAT THEIR FOES
The Null Maidens of the Silent Sisterhood bring with them the nightmare pall of their collective null aura, afflicting their opponents with a creeping sense of dread.
Knights-Centura of the Chamber of Oblivion demonstrate exceptional prowess with whichever weapons they opt to wield. Woe betide any witch who crosses their path. ANATHEMA PSYKANA model only. This unit’s attacks have:
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This ancient bionic focuses the bearer’s null aura into a horrifying stare that can terrify foes to death. ANATHEMA PSYKANA model only. In your Movement phase, you can select one visible enemy unit within 12" of this unit. That unit makes a battle-shock roll, with -1 to that battle-shock roll. |
Boarding ActionsSome shield companies of the Adeptus Custodes set sail into the darkness between the stars, either guided by visions of the Emperor’s will or believing that they can do the most to defend Terra by seeking out and destroying distant threats.
In the claustrophobic battlegrounds of voidship interiors, even the lone champions of the Adeptus Custodes find benefit in focussing their efforts upon certain, particularly beneficial fighting styles.
Units from your army with the Martial Ka’tah ability retain that ability and gain this one.To confront the towering, auramite-clad warriors of the Adeptus Custodes across an open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming as to render many foes witless.
While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the Objective Control characteristic of models in that enemy unit.Voidstrider At home in voidborne warfare, this superhuman warrior is able to move with marked purpose and speed. Add 2" to the bearer’s Move characteristic. |
Mantle of the Emissary This ancient cloak symbolises its wearer’s dedication to a vision-sent mission from the Emperor, and fills them with overwhelming purpose and determination. The bearer has an Objective Control characteristic of 5. |
Whether fighting furiously to prevent enemies from boarding one of the sinister Black Ships and freeing its psyker inmates, or sweeping into an enemy vessel or installation to seize and imprison powerful witches, the Sisters of Silence are a force to be reckoned with in void warfare.
In the claustrophobic battlegrounds of voidship interiors, even the lone champions of the Adeptus Custodes find benefit in focussing their efforts upon certain, particularly beneficial fighting styles.
Units from your army with the Martial Ka’tah ability retain that ability and gain this one.With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.
At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army declares a charge, it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to it.The Vratine Aquila (Aura) This ancient device is said to have been crafted for use during a vital conclave during the waning days of the Great Crusade, wreathing its bearer in energy veils. ANATHEMA PSYKANA model only. While a friendly ANATHEMA PSYKANA unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save. |
Sinister Presence (Aura) So deeply unsettling is the null aura surrounding this warrior that it causes unreasoning paranoia to spread amongst her foes, shattering their focus. ANATHEMA PSYKANA model only. While an enemy unit is within 6" of the bearer (when measuring this distance, Walls and closed Hatchways are ignored), that unit cannot Seize objective markers and, in your opponent’s Command phase, that unit must take a Battle-shock lest. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase. |
The ADEPTUS CUSTODES keyword is used in the following Adeptus Custodes datasheets:
The AIRCRAFT keyword is used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:
The BATTLELINE keyword is used in the following Adeptus Custodes datasheets:
The CALADIUS keyword is used in the following Adeptus Custodes datasheets:
The CHARACTER keyword is used in the following Adeptus Custodes datasheets:
The DEDICATED TRANSPORT keyword is used in the following Adeptus Custodes datasheets:
The DREADNOUGHT keyword is used in the following Adeptus Custodes datasheets:
The EPIC HERO keyword is used in the following Adeptus Custodes datasheets:
The EXPLOSIVES keyword is used in the following Adeptus Custodes datasheets:
The FLY keyword is used in the following Adeptus Custodes datasheets:
| Q: | Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain area (e.g. overhanging parts of FRAME VEHICLES or models on terrain features that are within that terrain area) within that terrain area? |
| A: | Yes |
| Q: | Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain area (e.g. overhanging parts of FRAME VEHICLES or models on terrain features that are within that terrain area) within that terrain area? |
| A: | Yes |
The FRAME keyword is used in the following Adeptus Custodes datasheets:
The GRAV-ASSAULT keyword is used in the following Adeptus Custodes datasheets:
The IMPERIUM keyword is used in the following Adeptus Custodes datasheets:
The INFANTRY keyword is used in the following Adeptus Custodes datasheets:
The JUMP PACK keyword is used in the following Adeptus Custodes datasheets:
The MOUNTED keyword is used in the following Adeptus Custodes datasheets:
The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:
The SMOKE keyword is used in the following Adeptus Custodes datasheets:
The TERMINATOR keyword is used in the following Adeptus Custodes datasheets:
The TRANSPORT keyword is used in the following Adeptus Custodes datasheets:
The TRUSTED SENTINEL keyword is used in the following Adeptus Custodes datasheets:
The VEHICLE keyword is used in the following Adeptus Custodes datasheets:
The WALKER keyword is used in the following Adeptus Custodes datasheets:

| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
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| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.



| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
| Q: | When a model overhangs the edge of the battlefield, how does that affect its visibility? |
| A: | That model’s controlling player can draw line of sight from any part of that model that is not overhanging the edge of the battlefield. Their opponent can draw line of sight to any part of that model. |
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| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |
The ADEPTUS CUSTODES and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
The Adeptus Custodes have developed many thousands of martial ka’tahs. Custodians are proficient in many of these arts, shifting stances according to the battlefield situation.
Many of the most prominent shield hosts favour a specific martial ka’tah above all others.
All detachments tagged ‘Unique: Shield Host’ state a Favoured Ka’tah. If you selected one of these detachments, the ka’tah ability that is the Favoured Ka’tah of that detachment grants the additional effect listed in that detachment.Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).The SHIELD HOST tag is used in the following Adeptus Custodes detachments:
With sufficient might or skill, warriors may sweep blades or talons through their foes in long lethal arcs.
This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).| Q: | If my unit has taken control of an objective at the end of my movement phase and that unit has as an ability that secures an objective they control, can they secure that objective? |
| A: | Yes |
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
The ADEPTUS CUSTODES and SHIELD-CAPTAIN keywords are used in the following Adeptus Custodes datasheets:
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The ADEPTUS CUSTODES and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
| Q: | When my unit shoots at another unit, how does it work if some models in the target unit are fully visible to some models in my unit, while others are within a terrain area/not fully visible? |
| A: | For each attacking model in your unit, determine whether the target unit has the benefit of cover, as described in Terrain and Visibility. In this scenario, the target unit will likely have the benefit of cover against some of the attacking models, but not all. This means that, in an example unit where all attacking models are using the same weapon, when you get to the Resolve Attacks step of the Attack Sequence, you will collect dice for attacks made by models against which the target unit has the benefit of cover separately from the dice for attacks made by models against which the target unit does not have the benefit of cover. |
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.The ADEPTUS CUSTODES and TERMINATOR keywords are used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES and DREADNOUGHT keywords are used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.The INFANTRY and SHIELD-CAPTAIN keywords are used in the following Adeptus Custodes datasheets:
The CUSTODIAN GUARD keyword is used in the following Adeptus Custodes datasheets: