12" 5 4+ 2 Riding atop fierce dragonspites and armed with sickles that can slice through ironoak bark, Revenant Seekers have the dangerous task of recovering lamentiri from fallen Sylvaneth. Tragically, when war comes to Ghyran, these soul-seeds are in plentiful number; in desperate times, their innate magic can be channelled by the Revenant Seekers to aid nearby Sylvaneth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Scourge Sickle [Crit (Mortal)] | |||||||
| Scourge Sickle Crit (Mortal) | 3 | 3+ | 4+ | 1 | 2 | ||
| Sharpened Mandibles [Charge (+1 Damage), Companion] | |||||||
| Sharpened Mandibles Charge (+1 Damage), Companion | 3 | 4+ | 3+ | 1 | 1 | ||
Passive |
Once Per Turn (Army), Any Hero Phase |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY |
| ORDER, SYLVANETH |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Any Hero Phase | 1 |
| ||
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The ORDER keyword is used in the following Sylvaneth warscrolls:
The SYLVANETH keyword is used in the following Sylvaneth warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Sylvaneth warscrolls:
Passive |
The CHAMPION keyword is used in the following Sylvaneth warscrolls:
Passive |
The MUSICIAN keyword is used in the following Sylvaneth warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Sylvaneth warscrolls:
The CAVALRY keyword is used in the following Sylvaneth warscrolls: