10" 12 3+ 5 Ghyran’s most ruthless and cruel-hearted defender, the feared Drycha Hamadreth is as much a living hive as a true forest spirit. When her home realm is threatened, Drycha’s spite-swarms become more furious and potent than ever, impeding their advance and rendering them staggering and helpless in the face of a Sylvaneth attack. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Slashing Talons [Crit (2 Hits)] | |||||||
| Slashing Talons Crit (2 Hits) | 10 | 3+ | 2+ | 2 | 2 | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a CHARGE ability for a unit within 18" of this unit |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (1) |
| ORDER, SYLVANETH |
The SYLVANETH keyword is used in the following Sylvaneth warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
| Q: | Is mortal damage inflicted by a miscast considered to be ‘mortal damage inflicted by a SPELL ability’ for the purposes of abilities like a Morghast Archai unit’s ‘Ebon-wrought Armour’ ability? |
| A: | No. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
The HERO keyword is used in the following Sylvaneth warscrolls:
The ORDER keyword is used in the following Sylvaneth warscrolls:
The SYLVANETH keyword is used in the following Sylvaneth warscrolls:
The MONSTER keyword is used in the following Sylvaneth warscrolls:
The WIZARD keyword is used in the following Sylvaneth warscrolls:
The UNIQUE keyword is used in the following Sylvaneth warscrolls: