| ||
End of Any Turn | 1 |
| KEYWORDS | MOVE |
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Passive |
The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The EXTREMIS CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The SACROSANCT CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Your Movement Phase |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The STORMCAST ETERNALS, INFANTRY and HERO keywords are used in the following Stormcast Eternals warscrolls:
Passive |
The INFANTRY keyword is used in the following Stormcast Eternals warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
Reaction: You declared an ATTACK ability | 1 |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
The non-HERO WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Any Hero Phase | 1 |
| ||
Passive |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The SACROSANCT CHAMBER and CAVALRY keywords are used in the following Stormcast Eternals warscrolls:

| ||
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
The SACROSANCT CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The WARRIOR CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS and WIZARD keywords are used in the following Stormcast Eternals warscrolls:
The non-HERO WARRIOR CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The non-HERO EXTREMIS CHAMBER and CAVALRY keywords are used in the following Stormcast Eternals warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The non-HERO INFANTRY keyword is used in the following Stormcast Eternals warscrolls:
The HERO and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
Passive |
Passive |
Passive |
Your Hero Phase |
| KEYWORDS | BANISH |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
The STORMCAST ETERNALS and HERO keywords are used in the following Stormcast Eternals warscrolls:
The THE BLACKTALONS and HERO keywords are used in the following Stormcast Eternals warscrolls:
The non-HERO RUINATION CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The non-MONSTER STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The non-MONSTER HERO keyword is used in the following Stormcast Eternals warscrolls:
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The THE BLACKTALONS keyword is used in the following Stormcast Eternals warscrolls:
The INFANTRY keyword is used in the following Stormcast Eternals warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
The WIZARD keyword is used in the following Stormcast Eternals warscrolls: