12" 16 3+ 5 After several lifetimes in Sigmar’s service, Ionus has been called by the God-King to a higher purpose. He serves as his champion across every realm, reinforcing Stormhosts that have been repeatedly ground down and helping to guide their diminishing souls back towards the path of light. However, once a protracted campaign is finally shepherded to its end, he gathers up those Stormcasts barely clinging to their humanity and leads them to the Bleak Citadels of the Ruination chambers. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spirit-scouring Flames [Shoot in Combat, Companion] | ||||||||
| Spirit-scouring Flames Shoot in Combat, Companion | 10" | 9 | 2+ | 4+ | 2 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Soulbreaker | ||||||||
| Soulbreaker | 4 | 3+ | 3+ | 1 | 2 | |||
Cthorak’s Ancient Claws [Companion] | ||||||||
Cthorak’s Ancient ClawsCompanion | 6 | 4+ | 2+ | 2 | 3 | |||
Passive |
Once Per Turn (Army), Any Shooting Phase |
| KEYWORDS | RAMPAGE |
Any Shooting Phase |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, PRIEST (2), FLY |
| ORDER, RUINATION CHAMBER, STORMCAST ETERNALS |
| Q: | Can I use the ‘Ruination Chamber’ ability to react to enemy abilities that target a friendly unit with that ability if that ability takes place outside of the regular turn sequence (e.g. a Deployment Phase ability)? |
| A: | Yes. |
| Q: | If I use the ‘Ruination Chamber’ ability to react to an ability that targets multiple units and/or has multiple effects (e.g. ‘Power Through’), and the roll is successful, should my opponent still resolve the parts of the ability that affect other units? |
| A: | Yes. The ‘Ruination Chamber’ ability only allows you to ignore the effect of that ability on that unit; it does not stop the effect from being resolved for other units. |
Once Per Turn (Army), Reaction: is unit was picked as the target of a non-CORE ability |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
End of Any Turn | 1 |
| KEYWORDS | MOVE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The MONSTER keyword is used in the following Stormcast Eternals warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The UNIQUE keyword is used in the following Stormcast Eternals warscrolls:
The WARMASTER keyword is used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The PRIEST keyword is used in the following Stormcast Eternals warscrolls: