Beasts of Chaos – Chimera

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•BEASTS OF CHAOS WARSCROLL•
Chimera
10"
12
5+
5
Warped and ravenous alphapredators of the Chaos wilds, Chimeras are tri-headed abominations that descend from the skies to overwhelm their prey. Three monstrous heads rip, tear and spit streams of fire even as the beast’s vicious claws maul and mutilate.
•BEASTS OF CHAOS WARSCROLL•
Chimera
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Brimstone Breath [Shoot in Combat, Companion]
Brimstone Breath
Shoot in Combat, Companion
12"62+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Chimeric Heads [Companion]
Chimeric Heads
Companion
64+2+1D3
Mauling Claws [Crit (2 Hits), Companion]
Mauling Claws
Crit (2 Hits), Companion
64+2+-2
BATTLE PROFILE

Unit Size: 1      Points: 200
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Combat Phase
THRICEFOLD SAVAGERY: Each head of a Chimera operates independently of the others, and though they are prone to violent disagreement as to which prey they should hunt, they are capable of working in terrifying concert.

Effect: Roll 3 dice. For each 4+, add 1 to the Attacks characteristic of this unit’s Chimeric Heads for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, FLY
CHAOS, BEASTS OF CHAOS
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

FAQ / Errata

FAQ
Q:If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model?
A:
No.
Errata
Addenda: 7.0 Combat Range
Add the following:

‘A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it.’
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.

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Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).

The CHAOS keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero
Monster Hero
Cavalry
Monster
• Chimera
• Cygor
• Ghorgon
War Machine
Faction Terrain

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero
Monster Hero
Cavalry
Monster
• Chimera
• Cygor
• Ghorgon
War Machine
Faction Terrain

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

Monster Hero
Monster
• Chimera
• Cygor
• Ghorgon
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Your Movement Phase
NORMAL MOVE: The warriors advance across the battlefield.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: That unit can move a distance up to its Move characteristic. That unit cannot move into combat during any part of that move.
KEYWORDSCORE, MOVE
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

FAQ

Q:If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range?
A:
Yes.

The FLY keyword is used in the following Beasts of Chaos warscrolls:

Beast
Monster
• Chimera
Endless Spell
© Vyacheslav Maltsev 2013-2026