Slaves to Darkness – Ogroid Theridons

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WARSCROLL

Ogroid Theridons

Serving as shock troops to the armies of Chaos, these formidable warriors are found where the fighting is thickest, wielding both monstrous strength and honed martial skill to carve swathes of ruin through the ranks of the enemy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goroan Falchion
Goroan Falchion2"33+3+-12
Goroan Great Axe
Goroan Great Axe2"33+3+-23
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 150
Battlefield Role: None
Base size: 50mm
Notes: For each Ogroid Myrmidon unit included in an army, 1 Ogroid Theridons unit can be included in the army as a battleline unit.

Each model in an Ogroid Theridons unit is armed with 1 of the following weapon options: Goroan Falchion and Shield; or Goroan Great Axe. All models in the unit must be armed with the same weapon option.

CHAMPION: 1 model in this unit can be a Thorakon. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 3 models in this unit can be a Banner Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Banner Bearers.

MUSICIAN: 1 in every 3 models in this unit can be a Charge-caller. Add 1 to charge rolls for this unit if it includes any Charge-callers.

SHIELD: If each model in this unit is armed with a Goroan Falchion and Shield, it has a Save characteristic of 4+ instead of 5+.

Berserk Rage: Every wound inflicted on an Ogroid only serves to stoke its rage further.
Add 1 to wound rolls for attacks made with melee weapons by this unit if any wounds or mortal wounds were allocated to it earlier in the same phase.

Unleashed Savagery: Suppressing their savage spirit no more, these ferocious warriors roar with fury before hacking at the foe in a bestial frenzy.
Once per battle, when this unit is picked to fight, you can say they will unleash their savagery. If you do so, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of that phase. However, this unit cannot receive the Inspiring Presence command in the same turn that they have unleashed their savagery.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, OGROID, OGROID THERIDONS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.

The OGROID keyword is used in the following Slaves to Darkness warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024