Slaves to Darkness – Chaos Knights

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10"
3
3+
7
WARSCROLL

Chaos Knights

The coming of the Chaos Knights heralds the death of empires. These dreaded champions charge fearlessly into the deadliest of battles, striking down foes all around them with sundering blows from their ensorcelled weapons.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cursed Lance
Cursed Lance2"34+3+-11
Cursed Flail
Cursed Flail1"63+3+-1
Ensorcelled Warhammer
Ensorcelled Warhammer1"34+3+-12
Trampling Hooves
Trampling Hooves1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 220
Battlefield Role: Battleline
Base size: 75 x 42mm

Each model in a Chaos Knights unit is armed with a Cursed Lance.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s War Steeds are armed with Trampling Hooves.

CHAMPION: 1 model in this unit can be a Doom Knight. Add 1 to the Attacks characteristic of that model’s Cursed Lance. A Doom Knight can be armed with a Cursed Flail or Ensorcelled Warhammer instead of a Cursed Lance.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Standard Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. When you make a charge roll for this unit, if it includes any Hornblowers, you can change one of the dice in that roll to a 4.

Riders of Doom: Chaos Knights plough deep into enemy formations, sowing havoc and destruction upon the foe.
When a model in this unit makes an attack with its Cursed Lance, instead of using the Range characteristic for that attack, you can target enemy units that are within 1/2" of another model from this unit that is itself within 1/2" of the attacking model.

Impaling Charge: A charging Chaos Knight who wields a lance is capable of spitting several enemies at once with the point of their ensorcelled polearm.
Add 1 to the Damage characteristic and improve the Rend characteristic of this unit’s Cursed Lances by 1 if it made a charge move in the same turn.

Chaos Runeshields: The dark runes inscribed upon these shields grant them the power to withstand even the most powerful attacks.
This unit has a ward of 5+ against mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS KNIGHTS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024