



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Coruscating blue flames pistol psychic | |||||||
| Coruscating blue flames pistol psychic | 18" | 2 | 4+ | 3 | -1 | 1 | |
| Coruscating pink flames pistol psychic | |||||||
| Coruscating pink flames pistol psychic | 18" | 2 | 3+ | 4 | -1 | 1 | |
| Coruscating yellow flames pistol psychic | |||||||
| Coruscating yellow flames pistol psychic | 18" | 2 | 5+ | 2 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blue claws | |||||||
| Blue claws | Melee | 1 | 5+ | 3 | 0 | 1 | |
| Pink claws | |||||||
| Pink claws | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Yellow claws | |||||||
| Yellow claws | Melee | 2 | 5+ | 2 | 0 | 1 | |
| 10 models | 115 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):The THOUSAND SONS and PSYKER keywords are used in the following Thousand Sons datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The SCINTILLATING LEGIONS keyword is used in the following Thousand Sons datasheets:
High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).The CHAOS keyword is used in the following Thousand Sons datasheets:
The TZEENTCH keyword is used in the following Thousand Sons datasheets:
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Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.The SCINTILLATING LEGIONS and PSYKER keywords are used in the following Thousand Sons datasheets:
The otherworldly auras of Tzeentch’s daemons and the empowering arcane sigil carried by his mortal servants wear away at the fragile skein of reality.
SCINTILLATING LEGIONS units from your army have the following the ability:Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The INFANTRY keyword is used in the following Thousand Sons datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.The BATTLELINE keyword is used in the following Thousand Sons datasheets:
The DAEMON keyword is used in the following Thousand Sons datasheets:
The daemons of Tzeentch are drawn through the barriers of the Warp by rituals of transmutation.
When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.The SCINTILLATING LEGIONS keyword is used in the following Thousand Sons datasheets:
The SUMMONED keyword is used in the following Thousand Sons datasheets:
The SCINTILLATING LEGIONS and MONSTER keywords are used in the following Thousand Sons datasheets:
The HORRORS keyword is used in the following Thousand Sons datasheets:
The BLUE keyword is used in the following Thousand Sons datasheets:
The BRIMSTONE keyword is used in the following Thousand Sons datasheets: