8" 7 5+ 1 Long ago, the gargant civilisation - such as it was-tamedal sorts of massie meestauna, Pek of these creatures survive into the modern era, but Ma Maceran still shenherds the carthe brutes known as Ancient Gyrochs. The life magic of Ghyran resonates within their squat bodies: such power makes them difficult to slay and can he drawn upon by the Chooser of the Mighty if necessary. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Mighty Horns and Hooves [Charge (+1 Damage), Companion] | |||||||
| Mighty Horns and Hooves Charge (+1 Damage), Companion | 3 | 4+ | 2+ | 2 | 2 | ||
Passive |
End of Any Turn |
KEYWORDS | UNIQUE, BEAST |
| DESTRUCTION, SONS OF BEHEMAT |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
The DESTRUCTION keyword is used in the following Sons of Behemat warscrolls:
The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:
The UNIQUE keyword is used in the following Sons of Behemat warscrolls: