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| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The NIGHTHAUNT and HERO keywords are used in the following Nighthaunt warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The non-HERO NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT and INFANTRY keywords are used in the following Nighthaunt warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
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The non-HERO NIGHTHAUNT and INFANTRY keywords are used in the following Nighthaunt warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Passive |
Passive |
Any Hero Phase | 1 |
The non-UNIQUE NIGHTHAUNT and HERO keywords are used in the following Nighthaunt warscrolls:
Passive |
The NIGHTHAUNT, INFANTRY and HERO keywords are used in the following Nighthaunt warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The non-HERO and UNIQUE DEATH keyword is used in the following Nighthaunt warscrolls:
Once Per Turn (Army), Start of Any Turn |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls: