6" 1 6+ 1 6+ Possessed of impossible grace and grotesque beauty, Daemonettes of Slaanesh bound across the battlefield with sadistic glee. They are in constant competition with one another to see who can inflict the most pain on the enemies of the Dark Prince. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Piercing Claws [Anti-INFANTRY (+1 Rend)] | |||||||
| Piercing Claws Anti-INFANTRY (+1 Rend) | 2 | 3+ | 4+ | 1 | 1 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Passive |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Any Hero Phase | 1 |
The INFANTRY keyword is used in the following Hedonites of Slaanesh warscrolls:
The CHAOS keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The WARD keyword is used in the following Hedonites of Slaanesh warscrolls:
The DAEMON keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The CHAMPION keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The MUSICIAN keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Hedonites of Slaanesh warscrolls: