The non-HERO DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
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Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Hero Phase |
| KEYWORDS | BANISH |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Once Per Turn (Army), End of Any Turn |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The DAUGHTERS OF KHAINE and WIZARD keywords are used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The DAUGHTERS OF KHAINE and AELF keywords are used in the following Daughters of Khaine warscrolls:
The MANIFESTATION and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
The AELF keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and INFANTRY keywords are used in the following Daughters of Khaine warscrolls:
Passive |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
Any Hero Phase | 1 |
Passive |
Passive |
The non-AELF DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The WIZARD and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
Passive |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The PRIEST keyword is used in the following Daughters of Khaine warscrolls: